Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SNEYDER86 vs jaime-shinobi

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:10
Blue Lagoon map preview
Map Blue Lagoon
Defeated
SNEYDER86Thor
Pre-match Elo934
Win probability50.0%
22:10 Match length UpsetThe Elo underdog won
Winner
jaime-shinobiRa
Pre-match Elo934
Win probability50.0%

Match at a glance

SNEYDER86 vs jaime-shinobi

Winnerjaime-shinobi
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration22:10
Started
Ended
Elo favorite50.0%SNEYDER86 · Upset
Fastest Classical4:32*jaime-shinobi
First pressure4:42SNEYDER86 · Hersir trained
Market timing16:59SNEYDER86 · Market
First extra TC8:23jaime-shinobi · Town Center
Most military units150SNEYDER86
Highest EAPM47.1SNEYDER86
Market volume1,300SNEYDER86

SNEYDER86

Thor

Defeat
Elo934-18
EAPM47.1
Military units150
First pressure4:42Hersir trained
First expansion15:07
Market volume1300
Total score 22,306
Military score 8,162
Economic score 13,427
Kills score 717
Units killed 53
Units lost 111
Buildings razed 8
Largest army 150
Favorite unit Throwing Axeman 50 fielded
Classical 5:35* Research start 4:35
Heroic 18:48* Research start 17:33
Mythic Not reached
Victory
Elo934+18
EAPM28.8
Military units27
First pressure5:59Barracks
First expansion8:23
Market volume0
Total score 43,378
Military score 15,405
Economic score 25,298
Kills score 2,675
Units killed 112
Units lost 54
Buildings razed 0
Largest army 27
Favorite unit Axeman 15 fielded
Classical 4:32* Estimated start 3:32
Heroic 9:33* Estimated start 8:18
Mythic 19:44* Estimated start 17:44

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
Skadi
HeroicAge
Sobek
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SNEYDER86Thor
Match time
jaime-shinobiRa
First military pressureHersir trained
Hersir9 training queues
Key technologyHusbandry
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyPlow
Hirdman6 training queues
Throwing Axeman38 training queues
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Berserk7 training queues
Hirdman4 training queues
Key technologyBronze Shields
Key technologyPickaxe
Berserk19 training queues
Key technologyBronze Armor
Town CenterAdditional center
Throwing Axeman12 training queues
MarketMarket
Town CenterAdditional center
Raiding Cavalry3 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyBallistics
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyBow Saw
Godi5 training queues
Hersir11 training queues
Portable Ram8 training queues
Huskarl2 training queues
God powerFrost
Godi11 training queues
Hirdman4 training queues
Jarl6 training queues
Berserk4 training queues
DefeatMatch result
First military pressureBarracks
Axeman5 training queues
ArmoryArmory
Town CenterAdditional center
Spearman3 training queues
Fortress-tier buildingMigdol Stronghold
Farm transition5 farms clustered
God powerLocust Swarm
Camel Rider2 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
Chariot Archer3 training queues
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Axeman10 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
Key technologyMedium Spearmen
Key technologyCrenellations
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
God powerSon Of Osiris
MarketMarket
MarketMarket
MarketMarket
God powerLocust Swarm
Camel Rider2 training queues
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.0%SNEYDER86 · Upset
Fastest Classical4:32*jaime-shinobi
Fastest Heroic9:33*jaime-shinobi
Fastest Mythic19:44*jaime-shinobi
First pressure4:42SNEYDER86 · Hersir trained
First extra TC8:23jaime-shinobi · Town Center
Fortress timing9:17jaime-shinobi · Migdol Stronghold
Market timing16:59SNEYDER86 · Market
Armory timing5:48SNEYDER86 · Dwarven Armory
Farm transition10:25–10:26jaime-shinobi · 5 farms clustered
Trade route started21:41jaime-shinobi

Player highlights

Standout performances

Highest total score43,378jaime-shinobi
Highest military score15,405jaime-shinobi
Highest economy score25,298jaime-shinobi
Most kills2,675jaime-shinobi
Most units killed112jaime-shinobi
Most deaths111SNEYDER86
Most buildings razed8SNEYDER86
Largest army150SNEYDER86
Favorite unitThrowing AxemanSNEYDER86 · 50 fielded

SNEYDER86

Largest ArmyMost Deaths

jaime-shinobi

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SNEYDER86

Late Classical5:35 estimated completion
Early pressure4:42 · Hersir trained
Expansion signal15:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:59 · Market
Early armory / Heroic prep5:48 · Dwarven Armory
Fortress tech path18:59 · Hill Fort
Market economy signal1,300 total resource volume
Large army production150 military units

jaime-shinobi

Classical timing4:32 estimated completion
Early pressure5:59 · Barracks
Fast expansion8:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:21 · Market
Early armory / Heroic prep6:48 · Armory
Fortress tech path9:17 · Migdol Stronghold
Heavy walling signal26 wall build events
Farm transition10:25–10:26 · 5 farms clustered
Trade route started21:41 · Caravan Egyptian queued
SNEYDER86 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SNEYDER86 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SNEYDER86 · Late ClassicalClassical completed after 5:00 on a standard land opening.
SNEYDER86 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
jaime-shinobi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jaime-shinobi · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
jaime-shinobi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

SNEYDER86

Bought

Food1300

Sold

No sells

Total player market volume1300

jaime-shinobi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SNEYDER86

Army

Throwing Axeman50
Berserk31
Hersir20
Godi16
Hirdman14
Portable Ram8
Jarl6
Raiding Cavalry3
Huskarl2
Buildings10 types
House25
Farm6
Ox Cart Building6
Great Hall4
Longhouse3
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers1 invoked
Frost1

jaime-shinobi

Army

Axeman15
Camel Rider4
Chariot Archer3
Spearman3
Siege Tower2
Buildings18 types
Wall26
Farm25
House19
Obelisk10
Granary8
Lumber Camp5
Migdol Stronghold4
Mining Camp4
Market3
Barracks2
Temple2
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Locust Swarm3
Son Of Osiris1