Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Simbaka vs Kruskadavena

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:24
Savannah map preview
Map Savannah
Winner
SimbakaOdin
Pre-match Elo1184
Win probability41.0%
19:24 Match length UpsetThe Elo underdog won
Defeated
KruskadavenaZeus
Pre-match Elo1247
Win probability59.0%

Match at a glance

Simbaka vs Kruskadavena

WinnerSimbaka
MapSavannah
QueueRanked 1v1 Supremacy
Duration19:24
Started
Ended
Elo favorite59.0%Kruskadavena · Upset
Fastest Classical3:53*Kruskadavena
First pressure3:03Simbaka · Hersir trained
First extra TC9:58Simbaka · Town Center
Market timing13:45Kruskadavena · Market
Most military units155Simbaka
Highest EAPM61.9Kruskadavena

Simbaka

Odin

Victory
Elo1184+21
EAPM51.3
Military units155
First pressure3:03Hersir trained
First expansion9:58
Market volume0
Total score 27,557
Military score 10,569
Economic score 14,297
Kills score 2,715
Units killed 117
Units lost 86
Buildings razed 7
Largest army 155
Favorite unit Berserk 72 fielded
Classical 4:30* Estimated start 3:30
Heroic Not reached
Mythic Not reached
Defeat
Elo1247-21
EAPM61.9
Military units115
First pressure6:03Military Academy
First expansion
Market volume0
Total score 15,116
Military score 5,814
Economic score 7,460
Kills score 1,842
Units killed 86
Units lost 116
Buildings razed 0
Largest army 115
Favorite unit Hoplite 51 fielded
Classical 3:53* Estimated start 2:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SimbakaOdin
Match time
KruskadavenaZeus
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Berserk20 training queues
Key technologyMedium Infantry
ArmoryArmory
Town CenterAdditional center
Hersir6 training queues
Throwing Axeman12 training queues
Berserk16 training queues
Einheri3 training queues
Berserk23 training queues
Hersir11 training queues
Throwing Axeman6 training queues
Raiding Cavalry11 training queues
Farm transition12 farms clustered
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Einheri2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman12 training queues
Einheri2 training queues
Raiding Cavalry10 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyBallistics
Berserk13 training queues
Einheri3 training queues
VictoryMatch result
First military pressureMilitary Academy
Hoplite2 training queues
Hippeus4 training queues
Toxotes10 training queues
Key technologyPickaxe
Key technologyHand Axe
Hippeus5 training queues
Hoplite20 training queues
God powerRestoration
Key technologyMedium Infantry
Toxotes20 training queues
Hippeus4 training queues
MarketMarket
Minotaur3 training queues
Key technologyMedium Archers
Hoplite29 training queues
Key technologyHeavy Archers
Farm transition11 farms clustered
Hippeus6 training queues
Toxotes3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%Kruskadavena · Upset
Fastest Classical3:53*Kruskadavena
First pressure3:03Simbaka · Hersir trained
First extra TC9:58Simbaka · Town Center
Market timing13:45Kruskadavena · Market
Armory timing8:25Simbaka · Armory
Farm transition15:34–15:36Simbaka · 12 farms clustered

Player highlights

Standout performances

Highest total score27,557Simbaka
Highest military score10,569Simbaka
Highest economy score14,297Simbaka
Most kills2,715Simbaka
Most units killed117Simbaka
Most deaths116Kruskadavena
Most buildings razed7Simbaka
Largest army155Simbaka
Favorite unitBerserkSimbaka · 72 fielded

Simbaka

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Kruskadavena

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Simbaka

Classical timing4:30 estimated completion
Early pressure3:03 · Hersir trained
Expansion signal9:58 · Town Center
Early armory / Heroic prep8:25 · Armory
Heavy walling signal9 wall build events
Farm transition15:34–15:36 · 12 farms clustered
Large army production155 military units

Kruskadavena

Fast Classical3:53 estimated completion
Early pressure6:03 · Military Academy
Early market / Heroic prep13:45 · Market
Heavy walling signal18 wall build events
Farm transition18:38–18:41 · 11 farms clustered
Large army production115 military units
Simbaka · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Simbaka · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kruskadavena · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kruskadavena · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kruskadavena · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Simbaka

Army

Berserk72
Throwing Axeman30
Raiding Cavalry21
Hersir20
Einheri11
Hirdman1
Buildings9 types
Farm24
House17
Wall9
Longhouse8
Ox Cart Building8
Great Hall6
Temple3
Armory1
Town Center1
God powers1 invoked
Great Hunt1

Kruskadavena

Army

Hoplite51
Toxotes34
Hippeus20
Jason5
Minotaur3
Heracles2
Buildings10 types
House26
Wall18
Farm15
Storehouse8
Granary5
Archery Range2
Military Academy2
Stable2
Market1
Temple1
God powers1 invoked
Restoration1