Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr scintillant vs Iyon0

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:14
Giza map preview
Map Giza
Winner
Mr scintillantHades
Pre-match Elo1014
Win probability60.5%
22:14 Match length Mr scintillant favored
Defeated
Iyon0Susanoo
Pre-match Elo940
Win probability39.5%

Match at a glance

Mr scintillant vs Iyon0

WinnerMr scintillant
MapGiza
QueueRanked 1v1 Supremacy
Duration22:14
Started
Ended
Elo favorite60.5%Mr scintillant
Fastest Classical5:30*Mr scintillant
First pressure6:55Iyon0 · Stable Japanese
First extra TC5:50Mr scintillant · Town Center
Most military units345Mr scintillant
Highest EAPM36.2Mr scintillant
Victory
Elo1014+14
EAPM36.2
Military units345
First pressure8:20Military Academy
First expansion5:50
Market volume0
Total score 45,528
Military score 17,307
Economic score 25,592
Kills score 2,667
Units killed 93
Units lost 68
Buildings razed 8
Largest army 345
Favorite unit Toxotes 154 fielded
Classical 5:30* Research start 4:30
Heroic 14:03* Research start 12:48
Mythic 18:44* Research start 16:44

Iyon0

Susanoo

Defeat
Elo940-14
EAPM35.0
Military units94
First pressure6:55Stable Japanese
First expansion9:28
Market volume0
Total score 32,557
Military score 12,472
Economic score 18,121
Kills score 1,964
Units killed 70
Units lost 91
Buildings razed 2
Largest army 94
Favorite unit Yumi Archer 24 fielded
Classical 5:56* Estimated start 4:56
Heroic 17:53* Estimated start 16:38
Mythic 21:07* Estimated start 19:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
Apollo
HeroicAge
Raijin
Artemis
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mr scintillantHades
Match time
Iyon0Susanoo
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Key technologyHusbandry
First military pressureMilitary Academy
Hoplite90 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Toxotes30 training queues
Toxotes4 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Toxotes30 training queues
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBronze Weapons
Petrobolos2 training queues
Farm transition16 farms clustered
Key technologyBronze Armor
Key technologyHeavy Archers
Key technologyHeavy Infantry
God powerRestoration
Key technologyPlow
Hoplite30 training queues
Toxotes60 training queues
Hoplite30 training queues
Key technologyBallistics
Town CenterAdditional center
Gastraphetoros30 training queues
Toxotes30 training queues
Fortress-tier buildingFortress
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
Key technologyHusbandry
First military pressureStable Japanese
Bushi4 training queues
Yumi Archer5 training queues
Town CenterAdditional center
Samurai2 training queues
Yumi Archer4 training queues
Kitsune2 training queues
Samurai2 training queues
God powerKusanagi
Bushi3 training queues
Wanyudo2 training queues
God powerShrine Of The Hunt
ArmoryArmory
Samurai9 training queues
Wanyudo2 training queues
Onna Musha2 training queues
Yumi Archer11 training queues
Bushi6 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition17 farms clustered
Fortress-tier buildingCastle
Raiju2 training queues
Shinobi3 training queues
Yumi Archer2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerThunder Burst
God powerKusanagi
Oyumi4 training queues
Wanyudo4 training queues
Raiju2 training queues
Samurai4 training queues
Daimyo2 training queues
Yumi Archer2 training queues
Kitsune2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%Mr scintillant
Fastest Classical5:30*Mr scintillant
Fastest Heroic14:03*Mr scintillant
Fastest Mythic18:44*Mr scintillant
First pressure6:55Iyon0 · Stable Japanese
First extra TC5:50Mr scintillant · Town Center
Fortress timing14:33Mr scintillant · Fortress
Armory timing11:48Mr scintillant · Armory
Farm transition15:25–16:04Mr scintillant · 16 farms clustered

Player highlights

Standout performances

Highest total score45,528Mr scintillant
Highest military score17,307Mr scintillant
Highest economy score25,592Mr scintillant
Most kills2,667Mr scintillant
Most units killed93Mr scintillant
Most deaths91Iyon0
Most buildings razed8Mr scintillant
Largest army345Mr scintillant
Favorite unitToxotesMr scintillant · 154 fielded

Mr scintillant

Highest ScoreMost ImprovementsMost KillsMost Resources

Iyon0

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mr scintillant

Late Classical5:30 estimated completion
Delayed pressure8:20 · Military Academy
Fast expansion5:50 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:48 · Armory
Fortress tech path14:33 · Fortress
Farm transition15:25–16:04 · 16 farms clustered
Large army production345 military units

Iyon0

Late Classical5:56 estimated completion
Early pressure6:55 · Stable Japanese
Expansion signal9:28 · Town Center
Early armory / Heroic prep15:08 · Armory
Fortress tech path18:07 · Castle
Heavy walling signal11 wall build events
Farm transition16:22–17:20 · 17 farms clustered
Large army production94 military units
Mr scintillant · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mr scintillant · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Mr scintillant · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr scintillant · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Mr scintillant · Late ClassicalClassical completed after 5:00 on a standard land opening.
Mr scintillant · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Iyon0 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Iyon0 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Iyon0 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Iyon0 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr scintillant

Army

Toxotes154
Hoplite150
Gastraphetoros30
Achilles2
Ajax2
Minotaur2
Petrobolos2
Chimera1
Chiron1
Perseus1
Buildings10 types
Farm28
House22
Storehouse8
Granary5
Archery Range2
Fortress2
Military Academy2
Temple2
Town Center2
Armory1
God powers1 invoked
Restoration1

Iyon0

Army

Yumi Archer24
Samurai19
Bushi15
Wanyudo11
Kitsune5
Onna Musha5
Oyumi4
Raiju4
Shinobi4
Daimyo2
Yari Spearman1
Buildings13 types
House21
Farm17
Wall11
Shrine Japanese7
Mining Camp Japanese5
Watermill5
Guardhouse3
Dojo2
Temple2
Armory1
Castle1
Stable Japanese1
Town Center1
God powers3 invoked
Kusanagi2
Shrine Of The Hunt2
Thunder Burst1