Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The Friendslop Fiend vs AlvaroMB5

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:30
Watering Hole map preview
Map Watering Hole
Defeated
The Friendslop FiendPoseidon
Pre-match Elo1204
Win probability27.8%
21:30 Match length AlvaroMB5 favored
Winner
AlvaroMB5Hades
Pre-match Elo1370
Win probability72.2%

Match at a glance

The Friendslop Fiend vs AlvaroMB5

WinnerAlvaroMB5
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:30
Started
Ended
Elo favorite72.2%AlvaroMB5
Fastest Classical3:19*The Friendslop Fiend
First pressure3:30The Friendslop Fiend · Stable
First extra TC4:33AlvaroMB5 · Town Center
Market timing14:18AlvaroMB5 · Market
Most military units176The Friendslop Fiend
Highest EAPM52.7AlvaroMB5
Market volume1,100The Friendslop Fiend
Defeat
Elo1204-10
EAPM44.5
Military units176
First pressure3:30Stable
First expansion6:36
Market volume1100
Total score 38,540
Military score 15,904
Economic score 20,390
Kills score 2,246
Units killed 71
Units lost 116
Buildings razed 22
Largest army 176
Favorite unit Hippeus 47 fielded
Classical 3:19* Research start 2:19
Heroic 10:43* Estimated start 9:28
Mythic 19:38* Estimated start 17:38

AlvaroMB5

Hades

Victory
Elo1370+10
EAPM52.7
Military units116
First pressure6:02Military Academy
First expansion4:33
Market volume100
Total score 43,098
Military score 16,152
Economic score 23,463
Kills score 3,483
Units killed 118
Units lost 73
Buildings razed 5
Largest army 116
Favorite unit Hoplite 68 fielded
Classical 3:53* Estimated start 2:53
Heroic 10:26* Estimated start 9:11
Mythic 16:27* Estimated start 14:27

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ares
Dionysus
HeroicAge
Aphrodite
Hephaestus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The Friendslop FiendPoseidon
Match time
AlvaroMB5Hades
God powerLure
First military pressureStable
Key technologyPickaxe
Hippeus2 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Town CenterAdditional center
Hippeus16 training queues
Toxotes8 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyPlow
Peltast4 training queues
Prodromos2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyMedium Archers
Key technologyCopper Weapons
Peltast2 training queues
Hippeus4 training queues
Fortress-tier buildingFortress
Hoplite6 training queues
Toxotes2 training queues
Key technologyCopper Armor
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Petrobolos6 training queues
Key technologyMedium Infantry
Village CenterAdditional center
Town CenterAdditional center
Hoplite20 training queues
Peltast5 training queues
Prodromos4 training queues
Hippeus25 training queues
Toxotes34 training queues
Hypaspist2 training queues
God powerBronze
Hydra2 training queues
Key technologyHeavy Infantry
God powerCease Fire
Hypaspist8 training queues
Key technologyBronze Weapons
MarketMarket
Hoplite9 training queues
DefeatMatch result
Town CenterAdditional center
God powerSentinel
First military pressureMilitary Academy
ArmoryArmory
Hoplite6 training queues
God powerCurse
Fortress-tier buildingFortress
Hoplite15 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyHeavy Infantry
ArmoryArmory
MarketMarket
Key technologyPlow
God powerSentinel
Farm transition16 farms clustered
ArmoryArmory
Key technologyChampion Infantry
Cyclops13 training queues
God powerPlenty Vault
Hoplite47 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Shields
Key technologyBallistics
Achilles2 training queues
Peltast22 training queues
Key technologyMedium Archers
God powerTitan Gate
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.2%AlvaroMB5
Fastest Classical3:19*The Friendslop Fiend
Fastest Heroic10:26*AlvaroMB5
Fastest Mythic16:27*AlvaroMB5
First pressure3:30The Friendslop Fiend · Stable
First extra TC4:33AlvaroMB5 · Town Center
Fortress timing10:29AlvaroMB5 · Fortress
Market timing14:18AlvaroMB5 · Market
Armory timing7:41AlvaroMB5 · Armory
Farm transition15:07–15:59AlvaroMB5 · 16 farms clustered

Player highlights

Standout performances

Highest total score43,098AlvaroMB5
Highest military score16,152AlvaroMB5
Highest economy score23,463AlvaroMB5
Most kills3,483AlvaroMB5
Most units killed118AlvaroMB5
Most deaths116The Friendslop Fiend
Most buildings razed22The Friendslop Fiend
Largest army176The Friendslop Fiend
Favorite unitHopliteAlvaroMB5 · 68 fielded

The Friendslop Fiend

Largest ArmyMost DeathsMost Resources

AlvaroMB5

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The Friendslop Fiend

Fast Classical3:19 estimated completion
Early pressure3:30 · Stable
Fast expansion6:36 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep20:01 · Market
Early armory / Heroic prep7:58 · Armory
Fortress tech path14:02 · Fortress
Heavy walling signal12 wall build events
Market economy signal1,100 total resource volume
Large army production176 military units

AlvaroMB5

Fast Classical3:53 estimated completion
Early pressure6:02 · Military Academy
Fast expansion4:33 · Town Center
Early market / Heroic prep14:18 · Market
Early armory / Heroic prep7:41 · Armory
Fortress tech path10:29 · Fortress
Heavy walling signal9 wall build events
Farm transition15:07–15:59 · 16 farms clustered
Market economy signal100 total resource volume
Large army production116 military units
The Friendslop Fiend · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
The Friendslop Fiend · Early MilitaryMeaningful trained combat units were produced during the early opening.
The Friendslop Fiend · Fast ClassicalClassical completed before 4:00 on a standard land opening.
The Friendslop Fiend · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
The Friendslop Fiend · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlvaroMB5 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
AlvaroMB5 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

The Friendslop Fiend

Bought

Food700

Sold

Wood400
Total player market volume1100

AlvaroMB5

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Friendslop Fiend

Army

Hippeus47
Toxotes45
Hoplite35
Peltast11
Hypaspist10
Petrobolos6
Prodromos6
Atalanta4
Hydra4
Theseus4
Centaur2
Hippolyta2
Buildings13 types
House19
Wall12
Granary10
Storehouse8
Military Academy5
Archery Range4
Stable2
Town Center2
Armory1
Fortress1
Market1
Temple1
Village Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

AlvaroMB5

Army

Hoplite68
Peltast22
Cyclops15
Achilles3
Ajax3
Perseus2
Chiron1
Colossus1
Toxotes1
Buildings12 types
Farm35
House16
Military Academy16
Archery Range14
Granary9
Wall9
Storehouse7
Armory3
Fortress2
Market1
Temple1
Town Center1
God powers4 invoked
Sentinel2
Curse1
Plenty Vault1
Titan Gate1