Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LaGled vs Pe-Vermei

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:18
Ghost Lake map preview
Map Ghost Lake
Defeated
LaGledGaia
Pre-match Elo1191
Win probability41.5%
20:18 Match length Pe-Vermei favored
Winner
Pe-VermeiLoki
Pre-match Elo1251
Win probability58.5%

Match at a glance

LaGled vs Pe-Vermei

WinnerPe-Vermei
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration20:18
Started
Ended
Elo favorite58.5%Pe-Vermei
Fastest Classical4:23*LaGled
First pressure3:32Pe-Vermei · Hersir trained
Market timing12:58Pe-Vermei · Market
First extra TC11:23Pe-Vermei · Town Center
Most military units94Pe-Vermei
Highest EAPM70.0Pe-Vermei
Market volume400LaGled

LaGled

Gaia

Defeat
Elo1191-15
EAPM35.1
Military units67
First pressure4:30Military Barracks
First expansion17:28
Market volume400
Total score 15,073
Military score 4,911
Economic score 8,580
Kills score 1,582
Units killed 54
Units lost 69
Buildings razed 2
Largest army 67
Favorite unit Murmillo 35 fielded
Classical 4:23* Research start 3:23
Heroic 14:11* Estimated start 12:56
Mythic Not reached

Pe-Vermei

Loki

Victory
Elo1251+15
EAPM70.0
Military units94
First pressure3:32Hersir trained
First expansion11:23
Market volume0
Total score 34,241
Military score 11,220
Economic score 20,278
Kills score 2,743
Units killed 73
Units lost 54
Buildings razed 27
Largest army 94
Favorite unit Throwing Axeman 36 fielded
Classical 4:34* Research start 3:34
Heroic 11:24* Research start 10:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Forseti
Rheia
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LaGledGaia
Match time
Pe-VermeiLoki
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo17 training queues
Cheiroballista2 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Cheiroballista2 training queues
Key technologyShaft Mine
Key technologyMedium Archers
God powerCarnivora
Murmillo8 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Turma5 training queues
God powerCarnivora
Murmillo3 training queues
Contarius4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Fortress-tier buildingPalace
Arcus3 training queues
MarketMarket
God powerCarnivora
God powerTraitor
Katapeltes6 training queues
Town CenterAdditional center
Murmillo7 training queues
Contarius7 training queues
DefeatMatch result
First military pressureHersir trained
Hersir7 training queues
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry16 training queues
God powerHealing Spring
ArmoryArmory
Key technologyCopper Shields
Key technologyHusbandry
Hersir2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman17 training queues
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Raiding Cavalry10 training queues
Key technologyMedium Infantry
Hersir2 training queues
Battle Boar2 training queues
MarketMarket
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Key technologyBronze Shields
God powerFlaming Weapons
Town CenterAdditional center
Fortress-tier buildingHill Fort
God powerHealing Spring
Portable Ram5 training queues
Trade route startedCaravan Norse queued
Godi3 training queues
Jarl2 training queues
Raiding Cavalry5 training queues
Throwing Axeman19 training queues
Huskarl4 training queues
Farm transition23 farms clustered
Town CenterAdditional center
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%Pe-Vermei
Fastest Classical4:23*LaGled
Fastest Heroic11:24*Pe-Vermei
First pressure3:32Pe-Vermei · Hersir trained
First extra TC11:23Pe-Vermei · Town Center
Fortress timing14:54Pe-Vermei · Hill Fort
Market timing12:58Pe-Vermei · Market
Armory timing6:14Pe-Vermei · Armory
Farm transition18:59–19:06Pe-Vermei · 23 farms clustered
Trade route started15:29Pe-Vermei

Player highlights

Standout performances

Highest total score34,241Pe-Vermei
Highest military score11,220Pe-Vermei
Highest economy score20,278Pe-Vermei
Most kills2,743Pe-Vermei
Most units killed73Pe-Vermei
Most deaths69LaGled
Most buildings razed27Pe-Vermei
Largest army94Pe-Vermei
Favorite unitThrowing AxemanPe-Vermei · 36 fielded

LaGled

Most DeathsMost Improvements

Pe-Vermei

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LaGled

Classical timing4:23 estimated completion
Early pressure4:30 · Military Barracks
Expansion signal17:28 · Town Center
Early market / Heroic prep15:51 · Market
Early armory / Heroic prep10:12 · Armory
Fortress tech path15:10 · Palace
Heavy walling signal24 wall build events
Market economy signal400 total resource volume

Pe-Vermei

Classical timing4:34 estimated completion
Early pressure3:32 · Hersir trained
Expansion signal11:23 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep12:58 · Market
Early armory / Heroic prep6:14 · Armory
Fortress tech path14:54 · Hill Fort
Farm transition18:59–19:06 · 23 farms clustered
Trade route started15:29 · Caravan Norse queued
Large army production94 military units
LaGled · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LaGled · Early MilitaryMeaningful trained combat units were produced during the early opening.
LaGled · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Pe-Vermei · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pe-Vermei · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

LaGled

Bought

No buys

Sold

Wood400
Total player market volume400

Pe-Vermei

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LaGled

Army

Murmillo35
Contarius11
Katapeltes6
Turma6
Cheiroballista4
Arcus3
Oracle2
Buildings10 types
Wall24
Manor8
Counter Barracks3
Military Barracks3
Armory1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers3 invoked
Carnivora3
Gaia Forest2
Traitor1

Pe-Vermei

Army

Throwing Axeman36
Raiding Cavalry31
Hersir11
Portable Ram5
Huskarl4
Godi3
Battle Boar2
Jarl2
Buildings10 types
House33
Farm23
Longhouse4
Ox Cart Building4
Town Center4
Great Hall3
Armory1
Hill Fort1
Market1
Temple1
God powers2 invoked
Healing Spring2
Flaming Weapons1