Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

-m4nu vs Benja_acu

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:10
Elysium map preview
Map Elysium
Defeated
-m4nuThor
Pre-match Elo917
Win probability37.5%
27:10 Match length Benja_acu favored
Winner
Benja_acuPoseidon
Pre-match Elo1006
Win probability62.5%

Match at a glance

-m4nu vs Benja_acu

WinnerBenja_acu
MapElysium
QueueRanked 1v1 Supremacy
Duration27:10
Started
Ended
Elo favorite62.5%Benja_acu
Fastest Classical4:22*Benja_acu
First pressure3:09-m4nu · Hersir trained
Market timing12:31-m4nu · Market
First extra TC6:21-m4nu · Town Center
Most military units281Benja_acu
Highest EAPM58.4-m4nu
Market volume9,600-m4nu

-m4nu

Thor

Defeat
Elo917-30
EAPM58.4
Military units160
First pressure3:09Hersir trained
First expansion6:21
Market volume9600
Total score 36,413
Military score 15,994
Economic score 15,998
Kills score 4,464
Units killed 143
Units lost 269
Buildings razed 1
Largest army 160
Favorite unit Throwing Axeman 71 fielded
Classical 5:16* Research start 4:16
Heroic 14:53* Research start 13:38
Mythic 22:04* Research start 20:04

Benja_acu

Poseidon

Victory
Elo1006+14
EAPM48.8
Military units281
First pressure4:18Stable
First expansion9:59
Market volume0
Total score 56,330
Military score 28,221
Economic score 22,023
Kills score 6,377
Units killed 187
Units lost 143
Buildings razed 18
Largest army 281
Favorite unit Hypaspist 66 fielded
Classical 4:22* Estimated start 3:22
Heroic 11:43* Estimated start 10:28
Mythic 23:02* Research start 21:02

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Bragi
HeroicAge
Aphrodite
Baldr
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

-m4nuThor
Match time
Benja_acuPoseidon
First military pressureHersir trained
Hersir5 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Hersir2 training queues
Throwing Axeman3 training queues
Hirdman3 training queues
ArmoryDwarven Armory
Farm transition9 farms clustered
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Throwing Axeman4 training queues
Town CenterAdditional center
Town CenterAdditional center
MarketMarket
Raiding Cavalry7 training queues
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyMedium Cavalry
Key technologyBronze Armor
Hirdman2 training queues
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Key technologyIron Weapons
Key technologyHeavy Infantry
Key technologyIron Armor
Throwing Axeman20 training queues
God powerFlaming Weapons
Godi6 training queues
Hersir11 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Hirdman6 training queues
Huskarl7 training queues
Throwing Axeman35 training queues
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Fire Giant2 training queues
Hersir4 training queues
Key technologyCopper Shields
Key technologyBallistics
Portable Ram2 training queues
Key technologyChampion Infantry
Throwing Axeman9 training queues
Hersir4 training queues
Key technologyBow Saw
God powerForest Fire
Key technologyBronze Shields
Key technologyBallistics
Godi15 training queues
God powerRagnarok
God powerFlaming Weapons
Hirdman8 training queues
DefeatMatch result
God powerLure
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable
Hippeus7 training queues
Key technologyPlow
Key technologyMedium Cavalry
Toxotes5 training queues
Key technologyMedium Archers
ArmoryArmory
Town CenterAdditional center
Toxotes5 training queues
Hippeus5 training queues
Farm transition7 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Toxotes5 training queues
Hypaspist10 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyHeavy Infantry
Hypaspist5 training queues
Toxotes5 training queues
Hippeus5 training queues
Prodromos15 training queues
Centaur6 training queues
Hoplite35 training queues
God powerCurse
Hypaspist15 training queues
Hippeus15 training queues
Nemean Lion2 training queues
Fortress-tier buildingFortress
MarketMarket
MarketMarket
Prodromos5 training queues
Petrobolos2 training queues
Toxotes5 training queues
Hypaspist5 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyChampion Infantry
Key technologyHeavy Cavalry
Key technologyChampion Archers
Trade route startedCaravan Greek queued
Hetairos20 training queues
God powerPlenty Vault
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyChampion Cavalry
God powerCease Fire
Key technologyCrenellations
Prodromos5 training queues
Hippeus5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerCurse
Hypaspist30 training queues
Toxotes25 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Hetairos20 training queues
Key technologyIron Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%Benja_acu
Fastest Classical4:22*Benja_acu
Fastest Heroic11:43*Benja_acu
Fastest Mythic22:04*-m4nu
First pressure3:09-m4nu · Hersir trained
First extra TC6:21-m4nu · Town Center
Fortress timing17:04-m4nu · Hill Fort
Market timing12:31-m4nu · Market
Armory timing8:58Benja_acu · Armory
Farm transition10:22–11:28-m4nu · 9 farms clustered
Trade route started22:19Benja_acu

Player highlights

Standout performances

Highest total score56,330Benja_acu
Highest military score28,221Benja_acu
Highest economy score22,023Benja_acu
Most kills6,377Benja_acu
Most units killed187Benja_acu
Most deaths269-m4nu
Most buildings razed18Benja_acu
Largest army281Benja_acu
Favorite unitThrowing Axeman-m4nu · 71 fielded

-m4nu

Largest ArmyMost Deaths

Benja_acu

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

-m4nu

Late Classical5:16 estimated completion
Early pressure3:09 · Hersir trained
Fast expansion6:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:31 · Market
Early armory / Heroic prep10:05 · Dwarven Armory
Fortress tech path17:04 · Hill Fort
Heavy walling signal13 wall build events
Farm transition10:22–11:28 · 9 farms clustered
Market economy signal9,600 total resource volume
Large army production160 military units

Benja_acu

Classical timing4:22 estimated completion
Early pressure4:18 · Stable
Expansion signal9:59 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:03 · Market
Early armory / Heroic prep8:58 · Armory
Fortress tech path17:56 · Fortress
Heavy walling signal19 wall build events
Farm transition12:18–13:12 · 7 farms clustered
Trade route started22:19 · Caravan Greek queued
Large army production281 military units
-m4nu · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
-m4nu · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
-m4nu · Early MilitaryMeaningful trained combat units were produced during the early opening.
-m4nu · Late ClassicalClassical completed after 5:00 on a standard land opening.
-m4nu · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Benja_acu · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Benja_acu · Early MilitaryMeaningful trained combat units were produced during the early opening.
Benja_acu · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Benja_acu · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9600 total volume

-m4nu

Bought

Food500

Sold

Food5800
Wood3300
Total player market volume9600

Benja_acu

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

-m4nu

Army

Throwing Axeman71
Hersir27
Godi21
Hirdman19
Huskarl7
Raiding Cavalry7
Portable Ram6
Fire Giant2
Buildings12 types
Farm35
House34
Wall13
Longhouse8
Ox Cart Building6
Great Hall5
Hill Fort3
Temple3
Town Center3
Dwarven Armory1
Market1
Sentry Tower1
God powers3 invoked
Flaming Weapons2
Forest Fire1
Ragnarok1

Benja_acu

Army

Hypaspist66
Toxotes51
Hetairos40
Hippeus37
Hoplite35
Prodromos25
Centaur9
Nemean Lion5
Theseus4
Atalanta3
Petrobolos2
Polyphemus2
Colossus1
Hippolyta1
Buildings13 types
Farm34
House25
Wall19
Storehouse9
Military Academy7
Fortress4
Archery Range3
Stable3
Granary2
Market2
Town Center2
Armory1
Temple1
God powers4 invoked
Curse2
Cease Fire1
Lure1
Plenty Vault1