Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Charles_Martel vs billaspiotis70

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:43
Ghost Lake map preview
Map Ghost Lake
Defeated
Charles_MartelIsis
Pre-match Elo1345
Win probability50.3%
19:43 Match length UpsetThe Elo underdog won
Winner
billaspiotis70Freyr
Pre-match Elo1343
Win probability49.7%

Match at a glance

Charles_Martel vs billaspiotis70

Winnerbillaspiotis70
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration19:43
Started
Ended
Elo favorite50.3%Charles_Martel · Upset
Fastest Classical4:07*Charles_Martel
First pressure3:30billaspiotis70 · Hersir trained
First extra TC10:36Charles_Martel · Town Center
Most military units140billaspiotis70
Highest EAPM53.7Charles_Martel
Defeat
Elo1345-18
EAPM53.7
Military units21
First pressure3:57Barracks
First expansion10:36
Market volume0
Total score 14,058
Military score 5,246
Economic score 6,370
Kills score 2,514
Units killed 99
Units lost 132
Buildings razed 0
Largest army 21
Favorite unit Camel Rider 12 fielded
Classical 4:07* Estimated start 3:07
Heroic 14:41* Estimated start 13:26
Mythic Not reached
Victory
Elo1343+18
EAPM32.3
Military units140
First pressure3:30Hersir trained
First expansion
Market volume0
Total score 20,615
Military score 9,175
Economic score 8,872
Kills score 2,664
Units killed 133
Units lost 100
Buildings razed 26
Largest army 140
Favorite unit Throwing Axeman 37 fielded
Classical 4:39* Research start 3:39
Heroic 12:43* Estimated start 11:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
Sobek
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Charles_MartelIsis
Match time
billaspiotis70Freyr
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
ArmoryArmory
Key technologyMedium Spearmen
Spearman3 training queues
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHusbandry
Town CenterAdditional center
Slinger6 training queues
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyCrenellations
Key technologyBronze Weapons
Camel Rider12 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Key technologyHusbandry
God powerGullinbursti
God powerForest Fire
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Throwing Axeman32 training queues
Key technologyMedium Infantry
Godi26 training queues
ArmoryArmory
Key technologyCrenellations
Key technologyCopper Shields
Key technologyBallistics
Raiding Cavalry6 training queues
Berserk7 training queues
Key technologyHeavy Cavalry
Jarl16 training queues
Key technologyHeavy Infantry
God powerTempest
Raiding Cavalry9 training queues
Berserk3 training queues
Hirdman14 training queues
Fortress-tier buildingHill Fort
Farm transition3 farms clustered
Portable Ram2 training queues
Hersir3 training queues
Huskarl3 training queues
Throwing Axeman3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%Charles_Martel · Upset
Fastest Classical4:07*Charles_Martel
Fastest Heroic12:43*billaspiotis70
First pressure3:30billaspiotis70 · Hersir trained
First extra TC10:36Charles_Martel · Town Center
Fortress timing14:59Charles_Martel · Migdol Stronghold
Armory timing4:13Charles_Martel · Armory
Farm transition18:24–19:21billaspiotis70 · 3 farms clustered

Player highlights

Standout performances

Highest total score20,615billaspiotis70
Highest military score9,175billaspiotis70
Highest economy score8,872billaspiotis70
Most kills2,664billaspiotis70
Most units killed133billaspiotis70
Most deaths132Charles_Martel
Most buildings razed26billaspiotis70
Largest army140billaspiotis70
Favorite unitThrowing Axemanbillaspiotis70 · 37 fielded

Charles_Martel

Most DeathsMost Improvements

billaspiotis70

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Charles_Martel

Classical timing4:07 estimated completion
Early pressure3:57 · Barracks
Expansion signal10:36 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:13 · Armory
Fortress tech path14:59 · Migdol Stronghold
Heavy walling signal9 wall build events

billaspiotis70

Classical timing4:39 estimated completion
Early pressure3:30 · Hersir trained
Early armory / Heroic prep9:58 · Armory
Fortress tech path17:48 · Hill Fort
Farm transition18:24–19:21 · 3 farms clustered
Large army production140 military units
Charles_Martel · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Charles_Martel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Charles_Martel · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
billaspiotis70 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
billaspiotis70 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Charles_Martel

Army

Camel Rider12
Slinger6
Spearman3
Buildings13 types
House24
Obelisk13
Wall9
Granary7
Mining Camp6
Lumber Camp4
Barracks3
Migdol Stronghold2
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Prosperity1

billaspiotis70

Army

Throwing Axeman37
Godi26
Raiding Cavalry21
Jarl16
Hirdman14
Berserk10
Hersir7
Huskarl3
Valkyrie3
Portable Ram2
Rock Giant1
Buildings8 types
House16
Great Hall4
Ox Cart Building4
Farm3
Longhouse3
Armory1
Hill Fort1
Temple1
God powers3 invoked
Forest Fire1
Gullinbursti1
Tempest1