Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

唬爛貓 vs 易路扒佐

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:37
Cloud Forest map preview
Map Cloud Forest
Defeated
唬爛貓Amaterasu
Pre-match Elo1066
Win probability46.6%
29:37 Match length 易路扒佐 favored
Winner
易路扒佐Amaterasu
Pre-match Elo1090
Win probability53.4%

Match at a glance

唬爛貓 vs 易路扒佐

Winner易路扒佐
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration29:37
Started
Ended
Elo favorite53.4%易路扒佐
Fastest Classical3:53*易路扒佐
First pressure4:20易路扒佐 · Stable Japanese
Market timing9:20唬爛貓 · Market
First extra TC5:19唬爛貓 · Town Center
Most military units296唬爛貓
Highest EAPM77.6易路扒佐
Market volume15,000唬爛貓

唬爛貓

Amaterasu

Defeat
Elo1066-16
EAPM50.3
Military units296
First pressure15:27Castle
First expansion5:19
Market volume15000
Total score 52,161
Military score 23,182
Economic score 23,798
Kills score 5,181
Units killed 159
Units lost 335
Buildings razed 6
Largest army 296
Favorite unit Yari Spearman 130 fielded
Classical 4:50* Research start 3:50
Heroic 12:25* Research start 11:10
Mythic 22:38* Research start 20:38

易路扒佐

Amaterasu

Victory
Elo1090+16
EAPM77.6
Military units151
First pressure4:20Stable Japanese
First expansion23:44
Market volume1700
Total score 39,717
Military score 15,345
Economic score 16,509
Kills score 7,863
Units killed 337
Units lost 159
Buildings razed 11
Largest army 151
Favorite unit Yumi Horse Archer 38 fielded
Classical 3:53* Research start 2:53
Heroic 10:42* Research start 9:27
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ame No Uzume
Hachiman
HeroicAge
Raijin
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

唬爛貓Amaterasu
Match time
易路扒佐Amaterasu
Key technologyPickaxe
God powerShrine Of The Hunt
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Key technologyMedium Guardhouse Soldiers
Yari Spearman4 training queues
Key technologyCopper Weapons
MarketMarket
Yari Spearman5 training queues
MarketMarket
Farm transition14 farms clustered
Bushi5 training queues
Yumi Archer2 training queues
Key technologyHand Axe
Key technologyPlow
Yari Spearman5 training queues
Key technologyPickaxe
Key technologyBallistics
Key technologyCopper Armor
Trade route startedCaravan Japanese queued
Key technologyBallistics
Key technologyBronze Weapons
Yumi Archer2 training queues
Key technologyHeavy Guardhouse Soldiers
Town CenterAdditional center
Yari Spearman116 training queues
Yumi Archer74 training queues
Bushi2 training queues
Town CenterAdditional center
God powerSolar Shield
First military pressureCastle
Fortress-tier buildingCastle
Key technologyBow Saw
Bushi6 training queues
Key technologyBronze Armor
Key technologyCopper Shields
Town CenterAdditional center
Fortress-tier buildingCastle
God powerSolar Shield
Town CenterAdditional center
Key technologyCrenellations
Bushi3 training queues
God powerSolar Shield
Shinobi2 training queues
Key technologyHeavy Dojo Soldiers
Key technologyBronze Armor
Bushi2 training queues
God powerSolar Shield
Town CenterAdditional center
Naginata Rider5 training queues
Town CenterAdditional center
Yumi Horse Archer2 training queues
Fortress-tier buildingCastle
Bushi2 training queues
Key technologyBronze Shields
Samurai2 training queues
God powerDivine Slash
Oyumi4 training queues
Bushi11 training queues
Fortress-tier buildingCastle
Onmyoji2 training queues
Key technologyChampion Guardhouse Soldiers
Naginata Rider7 training queues
Key technologyChampion Stable Soldiers
Key technologyChampion Dojo Soldiers
Town CenterAdditional center
Yumi Archer23 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Samurai3 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerGoshinboku
First military pressureStable Japanese
Naginata Rider10 training queues
ArmoryArmory
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyPlow
Key technologyBronze Weapons
Key technologyBronze Armor
Samurai3 training queues
Key technologyBronze Shields
Samurai5 training queues
Shinobi2 training queues
Key technologyShaft Mine
God powerThunder Burst
God powerSolar Shield
Shinobi2 training queues
Yumi Horse Archer7 training queues
Daimyo11 training queues
MarketMarket
Samurai5 training queues
Yumi Horse Archer5 training queues
Key technologyBow Saw
God powerSolar Shield
Shinobi16 training queues
Yumi Horse Archer25 training queues
Samurai3 training queues
Key technologyBallistics
Samurai8 training queues
Naginata Rider2 training queues
Raiju2 training queues
Daimyo2 training queues
Town CenterAdditional center
Shinobi11 training queues
Daimyo3 training queues
Raiju2 training queues
Kamaitachi2 training queues
Yumi Archer2 training queues
Naginata Rider5 training queues
Shinobi5 training queues
Naginata Rider5 training queues
Farm transition12 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%易路扒佐
Fastest Classical3:53*易路扒佐
Fastest Heroic10:42*易路扒佐
Fastest Mythic22:38*唬爛貓
First pressure4:20易路扒佐 · Stable Japanese
First extra TC5:19唬爛貓 · Town Center
Fortress timing15:27唬爛貓 · Castle
Market timing9:20唬爛貓 · Market
Armory timing5:11易路扒佐 · Armory
Farm transition10:36–11:16唬爛貓 · 14 farms clustered
Trade route started13:12唬爛貓

Player highlights

Standout performances

Highest total score52,161唬爛貓
Highest military score23,182唬爛貓
Highest economy score23,798唬爛貓
Most kills7,863易路扒佐
Most units killed337易路扒佐
Most deaths335唬爛貓
Most buildings razed11易路扒佐
Largest army296唬爛貓
Favorite unitYari Spearman唬爛貓 · 130 fielded

唬爛貓

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

易路扒佐

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

唬爛貓

Classical timing4:50 estimated completion
Delayed pressure15:27 · Castle
Fast expansion5:19 · Town Center
Multi-TC boom signal8 expansion build events
Early market / Heroic prep9:20 · Market
Early armory / Heroic prep5:49 · Armory
Fortress tech path15:27 · Castle
Farm transition10:36–11:16 · 14 farms clustered
Trade route started13:12 · Caravan Japanese queued
Market economy signal15,000 total resource volume
Large army production296 military units

易路扒佐

Fast Classical3:53 estimated completion
Early pressure4:20 · Stable Japanese
Expansion signal23:44 · Town Center
Early market / Heroic prep16:46 · Market
Early armory / Heroic prep5:11 · Armory
Farm transition29:31–29:37 · 12 farms clustered
Market economy signal1,700 total resource volume
Large army production151 military units
唬爛貓 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
唬爛貓 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
易路扒佐 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
易路扒佐 · Early MilitaryMeaningful trained combat units were produced during the early opening.
易路扒佐 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
易路扒佐 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 16700 total volume

唬爛貓

Bought

No buys

Sold

Food2500
Wood12500
Total player market volume15000

易路扒佐

Bought

Food1200
Wood500

Sold

No sells

Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

唬爛貓

Army

Yari Spearman130
Yumi Archer101
Bushi31
Naginata Rider12
Oyumi5
Samurai5
Onmyoji3
Shinobi3
Yumi Horse Archer3
Daimyo1
Onna Musha1
Tengu1
Buildings15 types
Farm42
House22
Guardhouse18
Watermill14
Dojo8
Town Center8
Castle6
Mining Camp Japanese6
Shrine Japanese3
Stable Japanese3
Wall3
Market2
Sentry Tower2
Armory1
Temple1
God powers3 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1

易路扒佐

Army

Yumi Horse Archer38
Shinobi36
Naginata Rider24
Samurai24
Daimyo18
Raiju4
Kamaitachi2
Onna Musha2
Yumi Archer2
Bushi1
Buildings13 types
House21
Farm14
Watermill13
Mining Camp Japanese8
Shrine Japanese5
Armory2
Dojo2
Guardhouse2
Stable Japanese2
Market1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Goshinboku1
Thunder Burst1