Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mAjkK_Cze vs Vega

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 40:41
Savannah map preview
Map Savannah
Defeated
mAjkK_CzeDemeter
Pre-match Elo949
Win probability50.1%
40:41 Match length UpsetThe Elo underdog won
Winner
VegaHades
Pre-match Elo948
Win probability49.9%

Match at a glance

mAjkK_Cze vs Vega

WinnerVega
MapSavannah
QueueRanked 1v1 Supremacy
Duration40:41
Started
Ended
Elo favorite50.1%mAjkK_Cze · Upset
Fastest Classical3:54*mAjkK_Cze
First pressure4:50Vega · Archery Range
Market timing15:21mAjkK_Cze · Market
First extra TC5:19mAjkK_Cze · Village Center
Most military units220mAjkK_Cze
Highest EAPM28.5Vega
Market volume1,800mAjkK_Cze

mAjkK_Cze

Demeter

Defeat
Elo949-18
EAPM25.9
Military units220
First pressure6:29Military Academy
First expansion5:19
Market volume1800
Total score 34,760
Military score 12,006
Economic score 15,029
Kills score 7,725
Units killed 219
Units lost 376
Buildings razed 34
Largest army 220
Favorite unit Toxotes 49 fielded
Classical 3:54* Estimated start 2:54
Heroic 16:15* Estimated start 15:00
Mythic 21:44* Estimated start 19:44

Vega

Hades

Victory
Elo948+18
EAPM28.5
Military units174
First pressure4:50Archery Range
First expansion11:47
Market volume0
Total score 57,746
Military score 21,924
Economic score 23,584
Kills score 12,417
Units killed 391
Units lost 219
Buildings razed 97
Largest army 174
Favorite unit Toxotes 66 fielded
Classical 4:41* Research start 3:41
Heroic 14:55* Research start 13:40
Mythic 19:40* Research start 17:40

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Athena
Hestia
HeroicAge
Apollo
Persephone
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mAjkK_CzeDemeter
Match time
VegaHades
Key technologyHusbandry
Village CenterAdditional center
First military pressureMilitary Academy
Farm transition4 farms clustered
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
God powerArcadian Meadow
Hoplite21 training queues
Toxotes27 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Hoplite2 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Fortress-tier buildingFortress
Hamadryad10 training queues
Hypaspist18 training queues
Peltast9 training queues
God powerCommunal Hearth
Toxotes13 training queues
Hoplite3 training queues
Petrobolos2 training queues
Trade route startedCaravan Greek queued
ArmoryArmory
ArmoryArmory
Key technologyChampion Infantry
Peltast7 training queues
Harpy Myth5 training queues
Hoplite5 training queues
God powerUnderworld Invasion
Petrobolos2 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Helepolis4 training queues
ArmoryArmory
ArmoryArmory
Toxotes3 training queues
Peltast13 training queues
Hypaspist7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingFortress
Harpy Myth2 training queues
Siren2 training queues
Hoplite2 training queues
Toxotes5 training queues
Hypaspist5 training queues
Helepolis3 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Hamadryad2 training queues
Amazon Archer5 training queues
Town CenterAdditional center
Amazon Archer8 training queues
Orpheus3 training queues
Hamadryad3 training queues
Helepolis3 training queues
Peltast3 training queues
Siren5 training queues
DefeatMatch result
God powerSentinel
First military pressureArchery Range
Toxotes9 training queues
Hoplite8 training queues
Key technologyHusbandry
Key technologyMedium Archers
Key technologyMedium Infantry
Toxotes2 training queues
God powerRestoration
ArmoryArmory
Town CenterAdditional center
Farm transition11 farms clustered
Key technologyBallistics
Key technologyPlow
Key technologyPickaxe
Fortress-tier buildingFortress
Key technologyHand Axe
Key technologyHeavy Archers
Key technologyHeavy Infantry
God powerUnderworld Passage
God powerSentinel
Toxotes9 training queues
Hoplite5 training queues
Key technologyCrenellations
Town CenterAdditional center
Petrobolos2 training queues
Key technologyCopper Shields
Hoplite3 training queues
Fortress-tier buildingFortress
Key technologyChampion Archers
Fortress-tier buildingFortress
Gastraphetoros5 training queues
Toxotes10 training queues
Key technologyChampion Infantry
Petrobolos4 training queues
Fortress-tier buildingFortress
God powerEarthquake
Toxotes10 training queues
Hoplite10 training queues
Gastraphetoros8 training queues
Town CenterAdditional center
Toxotes7 training queues
Key technologyShaft Mine
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Key technologyChampion Cavalry
Hippeus8 training queues
Gastraphetoros7 training queues
Town CenterAdditional center
Toxotes6 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus6 training queues
Ajax2 training queues
Gastraphetoros7 training queues
God powerTitan Gate
Hippeus6 training queues
Achilles2 training queues
Toxotes13 training queues
God powerSentinel
God powerEarthquake
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%mAjkK_Cze · Upset
Fastest Classical3:54*mAjkK_Cze
Fastest Heroic14:55*Vega
Fastest Mythic19:40*Vega
First pressure4:50Vega · Archery Range
First extra TC5:19mAjkK_Cze · Village Center
Fortress timing14:59Vega · Fortress
Market timing15:21mAjkK_Cze · Market
Armory timing8:04mAjkK_Cze · Armory
Farm transition6:59–7:37mAjkK_Cze · 4 farms clustered
Trade route started21:59mAjkK_Cze

Player highlights

Standout performances

Highest total score57,746Vega
Highest military score21,924Vega
Highest economy score23,584Vega
Most kills12,417Vega
Most units killed391Vega
Most deaths376mAjkK_Cze
Most buildings razed97Vega
Largest army220mAjkK_Cze
Favorite unitToxotesVega · 66 fielded

mAjkK_Cze

Largest ArmyMost Deaths

Vega

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mAjkK_Cze

Fast Classical3:54 estimated completion
Early pressure6:29 · Military Academy
Fast expansion5:19 · Village Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:21 · Market
Early armory / Heroic prep8:04 · Armory
Fortress tech path18:34 · Fortress
Heavy walling signal22 wall build events
Farm transition6:59–7:37 · 4 farms clustered
Trade route started21:59 · Caravan Greek queued
Market economy signal1,800 total resource volume
Large army production220 military units

Vega

Classical timing4:41 estimated completion
Early pressure4:50 · Archery Range
Expansion signal11:47 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep11:21 · Armory
Fortress tech path14:59 · Fortress
Farm transition13:44–13:45 · 11 farms clustered
Large army production174 military units
mAjkK_Cze · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
mAjkK_Cze · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mAjkK_Cze · Early MilitaryMeaningful trained combat units were produced during the early opening.
mAjkK_Cze · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mAjkK_Cze · Fast ClassicalClassical completed before 4:00 on a standard land opening.
mAjkK_Cze · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Vega · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vega · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Vega · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vega · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

mAjkK_Cze

Bought

Wood100

Sold

Food600
Wood1100
Total player market volume1800

Vega

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mAjkK_Cze

Army

Toxotes49
Hoplite33
Peltast33
Hypaspist30
Hamadryad16
Amazon Archer14
Helepolis10
Orpheus9
Harpy Myth7
Siren7
Petrobolos5
Iolaus4
Icarus2
Midas1
Buildings14 types
House33
Wall22
Farm9
Military Academy8
Storehouse8
Archery Range6
Armory5
Fortress3
Granary3
Sentry Tower3
Temple3
Town Center3
Market1
Village Center1
God powers3 invoked
Arcadian Meadow1
Communal Hearth1
Underworld Invasion1

Vega

Army

Toxotes66
Gastraphetoros28
Hoplite26
Hippeus20
Achilles10
Ajax9
Petrobolos6
Chimera3
Chiron3
Minotaur2
Perseus1
Buildings12 types
Sentry Tower14
Farm12
Storehouse11
House10
Temple5
Town Center5
Fortress4
Granary3
Archery Range2
Stable2
Armory1
Military Academy1
God powers5 invoked
Sentinel3
Earthquake2
Restoration1
Titan Gate1
Underworld Passage1