Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LaGled vs hagglundotto

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:35
Marsh map preview
Map Marsh
Winner
LaGledGaia
Pre-match Elo1206
Win probability56.3%
24:35 Match length LaGled favored
Defeated
hagglundottoKronos
Pre-match Elo1162
Win probability43.7%

Match at a glance

LaGled vs hagglundotto

WinnerLaGled
MapMarsh
QueueRanked 1v1 Supremacy
Duration24:35
Started
Ended
Elo favorite56.3%LaGled
Fastest Classical3:32*hagglundotto
First pressure3:30hagglundotto · Military Barracks
First extra TC9:24LaGled · Town Center
Market timing9:44LaGled · Market
Most military units415hagglundotto
Highest EAPM36.2hagglundotto
Market volume400LaGled

LaGled

Gaia

Victory
Elo1206+15
EAPM30.4
Military units116
First pressure4:31Military Barracks
First expansion9:24
Market volume400
Total score 36,863
Military score 15,640
Economic score 16,681
Kills score 4,565
Units killed 197
Units lost 57
Buildings razed 4
Largest army 116
Favorite unit Contarius 25 fielded
Classical 4:20* Research start 3:20
Heroic 11:39* Research start 10:24
Mythic Not reached

hagglundotto

Kronos

Defeat
Elo1162-15
EAPM36.2
Military units415
First pressure3:30Military Barracks
First expansion
Market volume0
Total score 20,132
Military score 7,643
Economic score 10,392
Kills score 2,097
Units killed 59
Units lost 196
Buildings razed 13
Largest army 415
Favorite unit Murmillo 248 fielded
Classical 3:32* Estimated start 2:32
Heroic 11:31* Estimated start 10:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Prometheus
Theia
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LaGledGaia
Match time
hagglundottoKronos
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo9 training queues
Turma2 training queues
Key technologyMedium Infantry
Cheiroballista3 training queues
God powerCarnivora
Town CenterAdditional center
MarketMarket
Murmillo7 training queues
Cheiroballista4 training queues
Key technologyBow Saw
Key technologyMedium Archers
God powerGaia Forest
Cheiroballista7 training queues
God powerCarnivora
Town CenterAdditional center
Contarius10 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Town CenterAdditional center
God powerHesperides Tree
Dryad4 training queues
Katapeltes11 training queues
Key technologyHeavy Infantry
God powerHesperides Tree
God powerCarnivora
Fortress-tier buildingPalace
Destroyer5 training queues
Katapeltes9 training queues
Murmillo5 training queues
Contarius15 training queues
God powerCarnivora
Katapeltes3 training queues
Arcus4 training queues
Key technologyHeavy Archers
Destroyer13 training queues
Stymphalian Bird2 training queues
VictoryMatch result
Promethean4 training queues
First military pressureMilitary Barracks
God powerValor
God powerValor
Murmillo54 training queues
God powerValor
Key technologyMedium Infantry
God powerValor
God powerValor
God powerValor
Promethean2 training queues
ArmoryArmory
God powerValor
Murmillo94 training queues
God powerValor
God powerValor
God powerValor
God powerValor
Murmillo45 training queues
God powerValor
God powerValor
Farm transition5 farms clustered
Contarius37 training queues
God powerValor
God powerTraitor
God powerDeconstruction
Contarius20 training queues
Arcus15 training queues
God powerValor
Fortress-tier buildingPalace
God powerValor
Murmillo55 training queues
Arcus65 training queues
Contarius2 training queues
God powerValor
Contarius20 training queues
God powerTraitor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.3%LaGled
Fastest Classical3:32*hagglundotto
Fastest Heroic11:31*hagglundotto
First pressure3:30hagglundotto · Military Barracks
First extra TC9:24LaGled · Town Center
Fortress timing19:55LaGled · Palace
Market timing9:44LaGled · Market
Armory timing8:18hagglundotto · Armory
Farm transition16:19–17:21hagglundotto · 5 farms clustered

Player highlights

Standout performances

Highest total score36,863LaGled
Highest military score15,640LaGled
Highest economy score16,681LaGled
Most kills4,565LaGled
Most units killed197LaGled
Most deaths196hagglundotto
Most buildings razed13hagglundotto
Largest army415hagglundotto
Favorite unitMurmillohagglundotto · 248 fielded

LaGled

Highest ScoreMost ImprovementsMost KillsMost Resources

hagglundotto

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LaGled

Classical timing4:20 estimated completion
Early pressure4:31 · Military Barracks
Expansion signal9:24 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:44 · Market
Fortress tech path19:55 · Palace
Heavy walling signal8 wall build events
Market economy signal400 total resource volume
Large army production116 military units

hagglundotto

Fast Classical3:32 estimated completion
Early pressure3:30 · Military Barracks
Early armory / Heroic prep8:18 · Armory
Fortress tech path20:38 · Palace
Heavy walling signal19 wall build events
Farm transition16:19–17:21 · 5 farms clustered
Large army production415 military units
LaGled · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
LaGled · Early MilitaryMeaningful trained combat units were produced during the early opening.
LaGled · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
LaGled · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
hagglundotto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
hagglundotto · Early MilitaryMeaningful trained combat units were produced during the early opening.
hagglundotto · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

LaGled

Bought

Food400

Sold

No sells

Total player market volume400

hagglundotto

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LaGled

Army

Contarius25
Katapeltes23
Murmillo21
Destroyer18
Cheiroballista14
Arcus4
Dryad4
Oracle3
Stymphalian Bird2
Turma2
Buildings9 types
Military Barracks11
Manor10
Wall8
Temple4
Town Center4
Counter Barracks3
Economic Guild2
Market1
Palace1
God powers3 invoked
Carnivora4
Gaia Forest2
Hesperides Tree2

hagglundotto

Army

Murmillo248
Arcus80
Contarius79
Promethean8
Buildings8 types
Wall19
Farm10
Manor8
Military Barracks3
Counter Barracks2
Armory1
Palace1
Temple1
God powers3 invoked
Valor17
Traitor2
Deconstruction1