Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

-m4nu vs SoundScape

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:42
Oasis map preview
Map Oasis
Winner
-m4nuPoseidon
Pre-match Elo947
Win probability58.3%
18:42 Match length -m4nu favored
Defeated
SoundScapeZeus
Pre-match Elo889
Win probability41.7%

Match at a glance

-m4nu vs SoundScape

Winner-m4nu
MapOasis
QueueRanked 1v1 Supremacy
Duration18:42
Started
Ended
Elo favorite58.3%-m4nu
Fastest Classical4:29*-m4nu
First pressure5:03-m4nu · Stable
Market timing15:46-m4nu · Market
First extra TC6:30-m4nu · Town Center
Most military units78-m4nu
Highest EAPM59.8-m4nu

-m4nu

Poseidon

Victory
Elo947+34
EAPM59.8
Military units78
First pressure5:03Stable
First expansion6:30
Market volume0
Total score 31,369
Military score 11,854
Economic score 17,768
Kills score 1,750
Units killed 59
Units lost 39
Buildings razed 5
Largest army 78
Favorite unit Toxotes 30 fielded
Classical 4:29* Research start 3:29
Heroic 14:55* Research start 13:40
Mythic Not reached

SoundScape

Zeus

Defeat
Elo889-16
EAPM28.1
Military units73
First pressure5:05Military Academy
First expansion15:09
Market volume0
Total score 20,263
Military score 6,499
Economic score 12,610
Kills score 1,154
Units killed 39
Units lost 61
Buildings razed 0
Largest army 73
Favorite unit Hoplite 25 fielded
Classical 4:49* Research start 3:49
Heroic 14:53* Research start 13:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Aphrodite
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

-m4nuPoseidon
Match time
SoundScapeZeus
God powerLure
Theseus2 training queues
First military pressureStable
Key technologyHand Axe
Key technologyPlow
Key technologyPickaxe
Hippeus4 training queues
Town CenterAdditional center
Farm transition5 farms clustered
Toxotes6 training queues
ArmoryArmory
Key technologyPlow
Hippeus2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyBallistics
Hoplite7 training queues
Centaur3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Toxotes10 training queues
God powerCease Fire
Hoplite2 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyCopper Shields
Hypaspist21 training queues
Key technologyShaft Mine
MarketMarket
Fortress-tier buildingFortress
God powerCurse
Toxotes14 training queues
Key technologyBronze Weapons
Fortress-tier buildingFortress
VictoryMatch result
Minotaur2 training queues
First military pressureMilitary Academy
Hoplite14 training queues
Farm transition4 farms clustered
Key technologyMedium Infantry
Minotaur5 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Minotaur2 training queues
Hoplite10 training queues
God powerRestoration
Key technologyCopper Weapons
Town CenterAdditional center
Hydra3 training queues
Minotaur2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Shields
God powerBronze
Hypaspist10 training queues
Peltast19 training queues
Minotaur2 training queues
Key technologyMedium Archers
Hydra2 training queues
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%-m4nu
Fastest Classical4:29*-m4nu
Fastest Heroic14:53*SoundScape
First pressure5:03-m4nu · Stable
First extra TC6:30-m4nu · Town Center
Fortress timing16:12-m4nu · Fortress
Market timing15:46-m4nu · Market
Armory timing9:35-m4nu · Armory
Farm transition7:24–7:25SoundScape · 4 farms clustered

Player highlights

Standout performances

Highest total score31,369-m4nu
Highest military score11,854-m4nu
Highest economy score17,768-m4nu
Most kills1,750-m4nu
Most units killed59-m4nu
Most deaths61SoundScape
Most buildings razed5-m4nu
Largest army78-m4nu
Favorite unitToxotes-m4nu · 30 fielded

-m4nu

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SoundScape

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

-m4nu

Classical timing4:29 estimated completion
Early pressure5:03 · Stable
Fast expansion6:30 · Town Center
Early market / Heroic prep15:46 · Market
Early armory / Heroic prep9:35 · Armory
Fortress tech path16:12 · Fortress
Heavy walling signal7 wall build events
Farm transition8:31–8:57 · 5 farms clustered

SoundScape

Classical timing4:49 estimated completion
Early pressure5:05 · Military Academy
Expansion signal15:09 · Town Center
Early armory / Heroic prep12:25 · Armory
Fortress tech path18:33 · Fortress
Heavy walling signal44 wall build events
Farm transition7:24–7:25 · 4 farms clustered
-m4nu · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
-m4nu · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
-m4nu · Early MilitaryMeaningful trained combat units were produced during the early opening.
-m4nu · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SoundScape · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoundScape · Early MilitaryMeaningful trained combat units were produced during the early opening.
SoundScape · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

-m4nu

Army

Toxotes30
Hypaspist21
Hoplite9
Hippeus6
Theseus4
Atalanta3
Centaur3
Hippolyta1
Petrobolos1
Buildings13 types
Farm25
House16
Storehouse7
Wall7
Military Academy6
Archery Range4
Fortress2
Stable2
Armory1
Granary1
Market1
Temple1
Town Center1
God powers3 invoked
Cease Fire1
Curse1
Lure1

SoundScape

Army

Hoplite25
Peltast19
Minotaur13
Hypaspist10
Hydra5
Jason1
Buildings12 types
Wall44
Farm24
House18
Storehouse6
Military Academy5
Temple3
Archery Range2
Granary2
Armory1
Fortress1
Stable1
Town Center1
God powers2 invoked
Bronze1
Restoration1