Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

OnlyFear vs Shaco! :D

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:20
Steppe map preview
Map Steppe
Winner
OnlyFearIsis
Pre-match Elo1038
Win probability60.5%
24:20 Match length OnlyFear favored
Defeated
Shaco! :DHades
Pre-match Elo964
Win probability39.5%

Match at a glance

OnlyFear vs Shaco! :D

WinnerOnlyFear
MapSteppe
QueueRanked 1v1 Supremacy
Duration24:20
Started
Ended
Elo favorite60.5%OnlyFear
Fastest Classical3:44*Shaco! :D
First pressure4:18Shaco! :D · Archery Range
First extra TC5:56OnlyFear · Town Center
Market timing23:59OnlyFear · Market
Most military units165Shaco! :D
Highest EAPM41.5OnlyFear

OnlyFear

Isis

Victory
Elo1038+14
EAPM41.5
Military units136
First pressure6:12Barracks
First expansion5:56
Market volume0
Total score 37,978
Military score 15,526
Economic score 17,740
Kills score 4,712
Units killed 197
Units lost 89
Buildings razed 5
Largest army 136
Favorite unit Slinger 105 fielded
Classical 4:35* Research start 3:35
Heroic 17:19* Research start 16:04
Mythic Not reached

Shaco! :D

Hades

Defeat
Elo964-14
EAPM35.4
Military units165
First pressure4:18Archery Range
First expansion11:12
Market volume0
Total score 27,083
Military score 10,660
Economic score 14,273
Kills score 2,180
Units killed 90
Units lost 197
Buildings razed 8
Largest army 165
Favorite unit Toxotes 119 fielded
Classical 3:44* Research start 2:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Ares
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OnlyFearIsis
Match time
Shaco! :DHades
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Slinger105 training queues
Key technologyMedium Slingers
God powerEclipse
Town CenterAdditional center
Sphinx4 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Chariot Archer8 training queues
Camel Rider5 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
God powerLocust Swarm
Siege Tower5 training queues
Farm transition25 farms clustered
Town CenterAdditional center
Key technologyShaft Mine
Chariot Archer2 training queues
Camel Rider5 training queues
MarketMarket
VictoryMatch result
First military pressureArchery Range
Key technologyPlow
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Toxotes25 training queues
Key technologyMedium Archers
Town CenterAdditional center
Cyclops3 training queues
Toxotes12 training queues
God powerPestilence
Cyclops2 training queues
Town CenterAdditional center
Toxotes8 training queues
Town CenterAdditional center
Farm transition14 farms clustered
Toxotes9 training queues
Cyclops2 training queues
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
God powerSentinel
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCrenellations
Toxotes11 training queues
Hoplite5 training queues
Key technologyMedium Infantry
Toxotes54 training queues
Hoplite4 training queues
Hypaspist13 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%OnlyFear
Fastest Classical3:44*Shaco! :D
Fastest Heroic17:19*OnlyFear
First pressure4:18Shaco! :D · Archery Range
First extra TC5:56OnlyFear · Town Center
Fortress timing18:33OnlyFear · Migdol Stronghold
Market timing23:59OnlyFear · Market
Armory timing6:11OnlyFear · Armory
Farm transition16:09–16:19Shaco! :D · 14 farms clustered

Player highlights

Standout performances

Highest total score37,978OnlyFear
Highest military score15,526OnlyFear
Highest economy score17,740OnlyFear
Most kills4,712OnlyFear
Most units killed197OnlyFear
Most deaths197Shaco! :D
Most buildings razed8Shaco! :D
Largest army165Shaco! :D
Favorite unitToxotesShaco! :D · 119 fielded

OnlyFear

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Shaco! :D

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

OnlyFear

Classical timing4:35 estimated completion
Early pressure6:12 · Barracks
Fast expansion5:56 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep23:59 · Market
Early armory / Heroic prep6:11 · Armory
Fortress tech path18:33 · Migdol Stronghold
Farm transition21:43–21:48 · 25 farms clustered
Large army production136 military units

Shaco! :D

Fast Classical3:44 estimated completion
Early pressure4:18 · Archery Range
Expansion signal11:12 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep16:43 · Armory
Heavy walling signal16 wall build events
Farm transition16:09–16:19 · 14 farms clustered
Large army production165 military units
OnlyFear · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
OnlyFear · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
OnlyFear · Early MilitaryMeaningful trained combat units were produced during the early opening.
OnlyFear · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
OnlyFear · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Shaco! :D · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Shaco! :D · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Shaco! :D · Early MilitaryMeaningful trained combat units were produced during the early opening.
Shaco! :D · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OnlyFear

Army

Slinger105
Camel Rider10
Chariot Archer10
Sphinx6
Siege Tower5
Buildings16 types
Farm25
House15
Obelisk12
Mining Camp6
Town Center5
Granary4
Barracks2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Eclipse1
Locust Swarm1
Prosperity1

Shaco! :D

Army

Toxotes119
Hypaspist13
Cyclops12
Hoplite9
Achilles7
Ajax5
Buildings11 types
Farm26
House16
Wall16
Archery Range9
Storehouse9
Sentry Tower5
Military Academy4
Town Center3
Granary2
Temple2
Armory1
God powers2 invoked
Pestilence1
Sentinel1