Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs Vrymm

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:45
Steppe map preview
Map Steppe
Winner
mithrandirSet
Pre-match Elo1316
Win probability53.6%
29:45 Match length mithrandir favored
Defeated
VrymmRa
Pre-match Elo1291
Win probability46.4%

Match at a glance

mithrandir vs Vrymm

Winnermithrandir
MapSteppe
QueueRanked 1v1 Supremacy
Duration29:45
Started
Ended
Elo favorite53.6%mithrandir
Fastest Classical4:14*Vrymm
First pressure4:28Vrymm · Barracks
First extra TC5:32mithrandir · Town Center
Market timing7:06Vrymm · Market
Most military units206Vrymm
Highest EAPM71.6Vrymm
Market volume10,700mithrandir
Victory
Elo1316+16
EAPM49.4
Military units195
First pressure7:13Barracks
First expansion5:32
Market volume10700
Total score 55,850
Military score 16,649
Economic score 31,168
Kills score 8,033
Units killed 193
Units lost 287
Buildings razed 22
Largest army 195
Favorite unit Slinger 113 fielded
Classical 4:45* Research start 3:45
Heroic 9:47* Research start 8:32
Mythic 22:44* Research start 20:44

Vrymm

Ra

Defeat
Elo1291-16
EAPM71.6
Military units206
First pressure4:28Barracks
First expansion21:14
Market volume2300
Total score 34,861
Military score 6,864
Economic score 19,940
Kills score 8,069
Units killed 267
Units lost 195
Buildings razed 10
Largest army 206
Favorite unit War Elephant 81 fielded
Classical 4:14* Research start 3:14
Heroic 9:51* Estimated start 8:36
Mythic Research start 28:57 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ptah
Sekhmet
HeroicAge
Sobek
Horus
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mithrandirSet
Match time
VrymmRa
Key technologyPickaxe
God powerVision
Key technologyHusbandry
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
Key technologyHand Axe
First military pressureBarracks
Slinger57 training queues
God powerVision
God powerCitadel
Key technologyBallistics
Key technologyCopper Weapons
Siege Tower2 training queues
Key technologyMedium Slingers
Key technologyHeavy Slingers
God powerVision
Siege Tower2 training queues
Key technologyBronze Weapons
Siege Tower11 training queues
Fortress-tier buildingMigdol Stronghold
Slinger11 training queues
Fortress-tier buildingMigdol Stronghold
Scarab3 training queues
God powerVision
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Scarab2 training queues
Siege Tower9 training queues
Key technologyHeavy Camel Riders
Camel Rider5 training queues
Town CenterAdditional center
Slinger19 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Slingers
Key technologyIron Weapons
Town CenterAdditional center
Farm transition22 farms clustered
God powerTornado
MarketMarket
Key technologyPlow
Town CenterAdditional center
Town CenterAdditional center
Slinger26 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Camel Riders
God powerVision
Siege Tower2 training queues
Catapult6 training queues
Key technologyShaft Mine
Key technologyBow Saw
Camel Rider37 training queues
Fortress-tier buildingMigdol Stronghold
God powerShifting Sands
Town CenterAdditional center
Avenger3 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Key technologyHusbandry
Slinger3 training queues
MarketMarket
Axeman4 training queues
Fortress-tier buildingMigdol Stronghold
Axeman4 training queues
Camel Rider31 training queues
Key technologyShaft Mine
Petsuchos2 training queues
Farm transition4 farms clustered
Key technologyPlow
Key technologyHand Axe
Petsuchos2 training queues
God powerLocust Swarm
Siege Tower3 training queues
Key technologyHeavy Camel Riders
War Elephant44 training queues
Petsuchos4 training queues
MarketMarket
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
Petsuchos6 training queues
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
Petsuchos3 training queues
Camel Rider6 training queues
God powerRain
Town CenterAdditional center
Camel Rider5 training queues
Petsuchos6 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant37 training queues
Siege Tower2 training queues
Camel Rider14 training queues
Petsuchos2 training queues
MarketMarket
MarketMarket
MarketMarket
Chariot Archer17 training queues
Key technologyHeavy Chariot Archers
ArmoryArmory
ArmoryArmory
ArmoryArmory
Trade route startedCaravan Egyptian queued
Chariot Archer6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%mithrandir
Fastest Classical4:14*Vrymm
Fastest Heroic9:47*mithrandir
Fastest Mythic22:44*mithrandir
First pressure4:28Vrymm · Barracks
First extra TC5:32mithrandir · Town Center
Fortress timing8:58Vrymm · Migdol Stronghold
Market timing7:06Vrymm · Market
Armory timing6:01mithrandir · Armory
Farm transition11:28–12:42Vrymm · 4 farms clustered
Trade route started27:32Vrymm

Player highlights

Standout performances

Highest total score55,850mithrandir
Highest military score16,649mithrandir
Highest economy score31,168mithrandir
Most kills8,069Vrymm
Most units killed267Vrymm
Most deaths287mithrandir
Most buildings razed22mithrandir
Largest army206Vrymm
Favorite unitSlingermithrandir · 113 fielded

mithrandir

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Vrymm

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mithrandir

Classical timing4:45 estimated completion
Delayed pressure7:13 · Barracks
Fast expansion5:32 · Town Center
Multi-TC boom signal8 expansion build events
Early market / Heroic prep23:06 · Market
Early armory / Heroic prep6:01 · Armory
Fortress tech path15:27 · Migdol Stronghold
Farm transition22:37–23:16 · 22 farms clustered
Market economy signal10,700 total resource volume
Large army production195 military units

Vrymm

Classical timing4:14 estimated completion
Early pressure4:28 · Barracks
Expansion signal21:14 · Town Center
Early market / Heroic prep7:06 · Market
Early armory / Heroic prep26:50 · Armory
Fortress tech path8:58 · Migdol Stronghold
Farm transition11:28–12:42 · 4 farms clustered
Trade route started27:32 · Caravan Egyptian queued
Market economy signal2,300 total resource volume
Large army production206 military units
mithrandir · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Vrymm · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Vrymm · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13000 total volume

mithrandir

Bought

No buys

Sold

Wood10700
Total player market volume10700

Vrymm

Bought

Food2300

Sold

No sells

Total player market volume2300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army

Slinger113
Camel Rider42
Siege Tower26
Catapult6
Scarab5
Avenger3
Buildings16 types
Farm57
House17
Lumber Camp8
Town Center8
Migdol Stronghold6
Mining Camp6
Obelisk5
Barracks4
Granary4
Monument To Priests2
Siege Works2
Temple2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Vision5
Shifting Sands2
Citadel1
Tornado1

Vrymm

Army

War Elephant81
Camel Rider58
Petsuchos25
Chariot Archer23
Axeman8
Siege Tower7
Slinger3
Wadjet1
Buildings18 types
Farm44
House17
Obelisk7
Mining Camp6
Granary5
Market5
Migdol Stronghold4
Armory3
Wall3
Barracks2
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers2 invoked
Locust Swarm1
Rain1