Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SuperNoobJin vs soliddark3456

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:16
Tundra map preview
Map Tundra
Winner
SuperNoobJinIsis
Pre-match Elo1137
Win probability53.7%
6:16 Match length SuperNoobJin favored
Defeated
soliddark3456Tsukuyomi
Pre-match Elo1111
Win probability46.3%

Match at a glance

SuperNoobJin vs soliddark3456

WinnerSuperNoobJin
MapTundra
QueueRanked 1v1 Supremacy
Duration6:16
Started
Ended
Elo favorite53.7%SuperNoobJin
Fastest Classical3:50*soliddark3456
First pressure3:54soliddark3456 · Stable Japanese
Most military units6soliddark3456
Highest EAPM53.8soliddark3456
Victory
Elo1137+16
EAPM34.5
Military units1
First pressure5:44Barracks
First expansion
Market volume0
Total score 5,605
Military score 1,696
Economic score 3,828
Kills score 81
Units killed 3
Units lost 11
Buildings razed 0
Largest army 1
Favorite unit Anubite 1 fielded
Classical 4:27* Research start 3:27
Heroic Not reached
Mythic Not reached

soliddark3456

Tsukuyomi

Defeat
Elo1111-16
EAPM53.8
Military units6
First pressure3:54Stable Japanese
First expansion
Market volume0
Total score 5,374
Military score 2,013
Economic score 3,353
Kills score 8
Units killed 11
Units lost 3
Buildings razed 4
Largest army 6
Favorite unit Naginata Rider 6 fielded
Classical 3:50* Research start 3:05
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SuperNoobJinIsis
Match time
soliddark3456Tsukuyomi
Key technologyPickaxe
ArmoryArmory
God powerPlague Of Serpents
First military pressureBarracks
VictoryMatch result
First military pressureStable Japanese
Naginata Rider6 training queues
God powerNew Moon
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%SuperNoobJin
Fastest Classical3:50*soliddark3456
First pressure3:54soliddark3456 · Stable Japanese
Armory timing4:53SuperNoobJin · Armory

Player highlights

Standout performances

Highest total score5,605SuperNoobJin
Highest military score2,013soliddark3456
Highest economy score3,828SuperNoobJin
Most kills81SuperNoobJin
Most units killed11soliddark3456
Most deaths11SuperNoobJin
Most buildings razed4soliddark3456
Largest army6soliddark3456
Favorite unitNaginata Ridersoliddark3456 · 6 fielded

SuperNoobJin

Highest ScoreLargest ArmyMost DeathsMost Improvements

soliddark3456

Most KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SuperNoobJin

Classical timing4:27 estimated completion
Early pressure5:44 · Barracks
Early armory / Heroic prep4:53 · Armory

soliddark3456

Fast Classical3:50 estimated completion
Early pressure3:54 · Stable Japanese
SuperNoobJin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SuperNoobJin · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliddark3456 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SuperNoobJin

Army

Anubite1
Buildings9 types
Obelisk11
House9
Granary2
Mining Camp2
Armory1
Barracks1
Lumber Camp1
Monument To Villagers1
Temple1
God powers1 invoked
Plague Of Serpents1

soliddark3456

Army

Naginata Rider6
Buildings6 types
House3
Stable Japanese2
Watermill2
Mining Camp Japanese1
Shrine Japanese1
Temple1
God powers1 invoked
New Moon1