Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs Raven

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:31
Savannah map preview
Map Savannah
Winner
zodiac_Set
Pre-match Elo1588
Win probability59.9%
15:31 Match length zodiac_ favored
Defeated
RavenLoki
Pre-match Elo1518
Win probability40.1%

Match at a glance

zodiac_ vs Raven

Winnerzodiac_
MapSavannah
QueueRanked 1v1 Supremacy
Duration15:31
Started
Ended
Elo favorite59.9%zodiac_
Fastest Classical4:20*Raven
First pressure3:40Raven · Hersir trained
First extra TC12:16Raven · Town Center
Most military units67zodiac_
Highest EAPM70.0Raven

zodiac_

Set

Victory
Elo1588+14
EAPM62.0
Military units67
First pressure5:19Barracks
First expansion
Market volume0
Total score 19,531
Military score 8,098
Economic score 9,431
Kills score 2,022
Units killed 57
Units lost 54
Buildings razed 13
Largest army 67
Favorite unit Axeman 30 fielded
Classical 4:53* Research start 3:53
Heroic 8:04* Research start 6:49
Mythic Not reached

Raven

Loki

Defeat
Elo1518-14
EAPM70.0
Military units48
First pressure3:40Hersir trained
First expansion12:16
Market volume0
Total score 9,180
Military score 3,290
Economic score 4,858
Kills score 1,067
Units killed 38
Units lost 56
Buildings razed 7
Largest army 48
Favorite unit Hersir 18 fielded
Classical 4:20* Research start 3:20
Heroic 9:45* Research start 8:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Heimdall
Nephthys
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
RavenLoki
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
Axeman21 training queues
ArmoryArmory
Key technologyMedium Axemen
Siege Tower3 training queues
Key technologyCopper Weapons
God powerVision
God powerVision
God powerVision
God powerVision
God powerShifting Sands
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Spearman5 training queues
Chariot Archer9 training queues
Camel Rider2 training queues
Siege Tower7 training queues
Axeman9 training queues
Key technologyHand Axe
Camel Rider8 training queues
Key technologyHeavy Camel Riders
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir8 training queues
God powerUndermine
Raiding Cavalry3 training queues
Throwing Axeman5 training queues
ArmoryArmory
Key technologyHusbandry
Throwing Axeman4 training queues
Key technologyHand Axe
Raiding Cavalry4 training queues
Hersir10 training queues
God powerWalking Woods
Mountain Giant2 training queues
Town CenterAdditional center
Key technologyCopper Shields
Berserk9 training queues
Key technologyMedium Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.9%zodiac_
Fastest Classical4:20*Raven
Fastest Heroic8:04*zodiac_
First pressure3:40Raven · Hersir trained
First extra TC12:16Raven · Town Center
Fortress timing10:42zodiac_ · Migdol Stronghold
Armory timing5:57zodiac_ · Armory

Player highlights

Standout performances

Highest total score19,531zodiac_
Highest military score8,098zodiac_
Highest economy score9,431zodiac_
Most kills2,022zodiac_
Most units killed57zodiac_
Most deaths56Raven
Most buildings razed13zodiac_
Largest army67zodiac_
Favorite unitAxemanzodiac_ · 30 fielded

zodiac_

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Raven

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:53 estimated completion
Early pressure5:19 · Barracks
Early armory / Heroic prep5:57 · Armory
Fortress tech path10:42 · Migdol Stronghold

Raven

Classical timing4:20 estimated completion
Early pressure3:40 · Hersir trained
Expansion signal12:16 · Town Center
Early armory / Heroic prep6:30 · Armory
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Raven · Early MilitaryMeaningful trained combat units were produced during the early opening.
Raven · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Raven · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Axeman30
Camel Rider10
Siege Tower10
Chariot Archer9
Spearman5
Scorpion Man1
Slinger1
War Elephant1
Buildings11 types
House27
Granary6
Armory2
Mining Camp2
Temple2
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Villagers1
Obelisk1
Siege Works1
God powers3 invoked
Vision4
Ancestors1
Shifting Sands1

Raven

Army

Hersir18
Berserk10
Throwing Axeman9
Raiding Cavalry7
Mountain Giant3
Einheri1
Buildings7 types
House15
Longhouse5
Ox Cart Building3
Temple2
Armory1
Great Hall1
Town Center1
God powers3 invoked
Spy1
Undermine1
Walking Woods1