Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SQUIDINGLE vs Xy21t

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:40
Megalopolis map preview
Map Megalopolis
Defeated
SQUIDINGLEFreyr
Pre-match Elo1212
Win probability4.8%
14:40 Match length Xy21t favored
Winner
Xy21tZeus
Pre-match Elo1730
Win probability95.2%

Match at a glance

SQUIDINGLE vs Xy21t

WinnerXy21t
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:40
Started
Ended
Elo favorite95.2%Xy21t
Fastest Classical4:06*Xy21t
First pressure4:25SQUIDINGLE · Hersir trained
Market timing12:38Xy21t · Market
Most military units74Xy21t
Highest EAPM88.1Xy21t

SQUIDINGLE

Freyr

Defeat
Elo1212-2
EAPM45.1
Military units60
First pressure4:25Hersir trained
First expansion
Market volume0
Total score 8,507
Military score 3,605
Economic score 3,872
Kills score 1,030
Units killed 42
Units lost 67
Buildings razed 0
Largest army 60
Favorite unit Throwing Axeman 30 fielded
Classical 5:00* Research start 4:00
Heroic Not reached
Mythic Not reached

Xy21t

Zeus

Victory
Elo1730+2
EAPM88.1
Military units74
First pressure4:34Military Academy
First expansion
Market volume0
Total score 15,804
Military score 7,182
Economic score 7,067
Kills score 1,705
Units killed 68
Units lost 42
Buildings razed 6
Largest army 74
Favorite unit Hoplite 65 fielded
Classical 4:06* Research start 3:06
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SQUIDINGLEFreyr
Match time
Xy21tZeus
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Key technologyHusbandry
Key technologyHand Axe
Throwing Axeman30 training queues
Berserk15 training queues
Hersir2 training queues
Hersir7 training queues
Key technologyMedium Infantry
DefeatMatch result
First military pressureMilitary Academy
Hoplite65 training queues
God powerBolt
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Infantry
Minotaur3 training queues
God powerRestoration
Key technologyCopper Armor
Key technologyCopper Weapons
God powerBolt
Key technologyPickaxe
Key technologyHand Axe
MarketMarket
Minotaur3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite95.2%Xy21t
Fastest Classical4:06*Xy21t
First pressure4:25SQUIDINGLE · Hersir trained
Market timing12:38Xy21t · Market
Armory timing7:07Xy21t · Armory

Player highlights

Standout performances

Highest total score15,804Xy21t
Highest military score7,182Xy21t
Highest economy score7,067Xy21t
Most kills1,705Xy21t
Most units killed68Xy21t
Most deaths67SQUIDINGLE
Most buildings razed6Xy21t
Largest army74Xy21t
Favorite unitHopliteXy21t · 65 fielded

SQUIDINGLE

Largest ArmyMost Deaths

Xy21t

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SQUIDINGLE

Late Classical5:00 estimated completion
Early pressure4:25 · Hersir trained

Xy21t

Classical timing4:06 estimated completion
Early pressure4:34 · Military Academy
Early market / Heroic prep12:38 · Market
Early armory / Heroic prep7:07 · Armory
Heavy walling signal9 wall build events
SQUIDINGLE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SQUIDINGLE · Early MilitaryMeaningful trained combat units were produced during the early opening.
SQUIDINGLE · Late ClassicalClassical completed after 5:00 on a standard land opening.
Xy21t · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Xy21t · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SQUIDINGLE

Army

Throwing Axeman30
Berserk15
Hersir15
Buildings5 types
House11
Longhouse6
Great Hall2
Ox Cart Building2
Temple1

Xy21t

Army

Hoplite65
Minotaur7
Heracles1
Jason1
Buildings8 types
House12
Wall9
Storehouse7
Granary5
Military Academy4
Armory1
Market1
Temple1
God powers2 invoked
Bolt2
Restoration1