Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cristofer vs GustavinhoJR816

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:30
Oasis map preview
Map Oasis
Winner
CristoferHades
Pre-match Elo882
Win probability64.4%
12:30 Match length Cristofer favored
Defeated
GustavinhoJR816Huitzilopochtli
Pre-match Elo779
Win probability35.6%

Match at a glance

Cristofer vs GustavinhoJR816

WinnerCristofer
MapOasis
QueueRanked 1v1 Supremacy
Duration12:30
Started
Ended
Elo favorite64.4%Cristofer
Fastest Classical4:28*GustavinhoJR816
First pressure3:42GustavinhoJR816 · Warrior Priest trained
First extra TC9:14GustavinhoJR816 · Town Center
Most military units54GustavinhoJR816
Highest EAPM31.8Cristofer

Cristofer

Hades

Victory
Elo882+12
EAPM31.8
Military units38
First pressure5:42Military Academy
First expansion
Market volume0
Total score 12,671
Military score 6,673
Economic score 5,268
Kills score 730
Units killed 31
Units lost 7
Buildings razed 0
Largest army 38
Favorite unit Hoplite 17 fielded
Classical 5:22* Research start 4:22
Heroic Not reached
Mythic Not reached

GustavinhoJR816

Huitzilopochtli

Defeat
Elo779-12
EAPM17.3
Military units54
First pressure3:42Warrior Priest trained
First expansion9:14
Market volume0
Total score 9,327
Military score 3,320
Economic score 5,825
Kills score 182
Units killed 7
Units lost 31
Buildings razed 0
Largest army 54
Favorite unit Warrior Priest 23 fielded
Classical 4:28* Research start 3:28
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CristoferHades
Match time
GustavinhoJR816Huitzilopochtli
God powerSentinel
Key technologyHusbandry
First military pressureMilitary Academy
Hoplite17 training queues
Key technologyHand Axe
Toxotes15 training queues
Minotaur3 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Infantry
Key technologyMedium Archers
God powerRestoration
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Ocelotl Warrior10 training queues
God powerInfestation
Quimichin Spy2 training queues
Ocelotl Warrior2 training queues
Warrior Priest10 training queues
Town CenterAdditional center
Ocelotl Warrior5 training queues
Key technologyHand Axe
Tlamanih Spearman5 training queues
Key technologyPlow
Warrior Priest5 training queues
Key technologyMedium Nobles Hut Soldiers
Coyote Warrior5 training queues
God powerInfestation
God powerBlood Pact
Ocelotl Warrior2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%Cristofer
Fastest Classical4:28*GustavinhoJR816
First pressure3:42GustavinhoJR816 · Warrior Priest trained
First extra TC9:14GustavinhoJR816 · Town Center
Armory timing10:00Cristofer · Armory

Player highlights

Standout performances

Highest total score12,671Cristofer
Highest military score6,673Cristofer
Highest economy score5,825GustavinhoJR816
Most kills730Cristofer
Most units killed31Cristofer
Most deaths31GustavinhoJR816
Most buildings razed0Cristofer
Largest army54GustavinhoJR816
Favorite unitWarrior PriestGustavinhoJR816 · 23 fielded

Cristofer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

GustavinhoJR816

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cristofer

Late Classical5:22 estimated completion
Early pressure5:42 · Military Academy
Early armory / Heroic prep10:00 · Armory

GustavinhoJR816

Classical timing4:28 estimated completion
Early pressure3:42 · Warrior Priest trained
Expansion signal9:14 · Town Center
Cristofer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cristofer · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cristofer · Late ClassicalClassical completed after 5:00 on a standard land opening.
GustavinhoJR816 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GustavinhoJR816 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cristofer

Army

Hoplite17
Toxotes15
Minotaur4
Achilles1
Ajax1
Buildings7 types
House9
Storehouse4
Granary2
Archery Range1
Armory1
Military Academy1
Temple1
God powers2 invoked
Restoration1
Sentinel1

GustavinhoJR816

Army

Warrior Priest23
Ocelotl Warrior19
Coyote Warrior5
Tlamanih Spearman5
Quimichin Spy2
Buildings6 types
House5
Calpulli4
Nobles Hut2
Temple1
Town Center1
War Hut1
God powers2 invoked
Infestation2
Blood Pact1