Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Diamond Soul vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:41
Watering Hole map preview
Map Watering Hole
Winner
Diamond SoulGaia
Pre-match Elo1348
Win probability41.7%
20:41 Match length UpsetThe Elo underdog won
Defeated
๐‚ƒ๐‚ƒLoki
Pre-match Elo1406
Win probability58.3%

Match at a glance

Diamond Soul vs ๐‚ƒ๐‚ƒ

WinnerDiamond Soul
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration20:41
Started
Ended
Elo favorite58.3%๐‚ƒ๐‚ƒ ยท Upset
Fastest Classical4:10*๐‚ƒ๐‚ƒ
First pressure1:50๐‚ƒ๐‚ƒ ยท Hersir trained
Market timing10:58๐‚ƒ๐‚ƒ ยท Market
First extra TC4:43Diamond Soul ยท Town Center
Most military units286๐‚ƒ๐‚ƒ
Highest EAPM73.2๐‚ƒ๐‚ƒ
Market volume3,300๐‚ƒ๐‚ƒ
Victory
Elo1348+20
EAPM60.5
Military units213
First pressure5:07Military Barracks
First expansion4:43
Market volume2800
Total score 38,656
Military score 15,635
Economic score 17,655
Kills score 5,386
Units killed 190
Units lost 127
Buildings razed 2
Largest army 213
Favorite unit Fanatic 61 fielded
Classical 4:42* Estimated start 3:42
Heroic 12:31* Estimated start 11:16
Mythic โ€” Not reached
Defeat
Elo1406-20
EAPM73.2
Military units286
First pressure1:50Hersir trained
First expansion5:48
Market volume3300
Total score 20,112
Military score 6,500
Economic score 9,443
Kills score 4,201
Units killed 130
Units lost 190
Buildings razed 2
Largest army 286
Favorite unit Jarl 85 fielded
Classical 4:10* Estimated start 3:10
Heroic 12:28* Estimated start 11:13
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Forseti
Rheia
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Diamond SoulGaia
Match time
๐‚ƒ๐‚ƒLoki
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
First military pressureMilitary Barracks
Murmillo2 training queues
God powerGaia Forest
Turma6 training queues
Key technologyBow Saw
Key technologyShaft Mine
Murmillo9 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Katapeltes2 training queues
ArmoryArmory
Key technologyPlow
Katapeltes2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingPalace
Key technologyHeavy Archers
Arcus29 training queues
God powerTraitor
God powerCarnivora
Fanatic6 training queues
Fortress-tier buildingPalace
Turma4 training queues
Cheiroballista7 training queues
Key technologyHeavy Archers
Fanatic11 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Destroyer46 training queues
Farm transition8 farms clustered
Fortress-tier buildingPalace
Murmillo5 training queues
Arcus3 training queues
Fanatic44 training queues
God powerTraitor
God powerCarnivora
Contarius5 training queues
Arcus3 training queues
Turma5 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBallistics
Katapeltes6 training queues
Turma10 training queues
Arcus5 training queues
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
God powerSpy
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Hersir5 training queues
Raiding Cavalry2 training queues
Throwing Axeman7 training queues
God powerHealing Spring
Raiding Cavalry6 training queues
Berserk10 training queues
Throwing Axeman10 training queues
God powerSpy
Key technologyMedium Infantry
ArmoryArmory
DockDock
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Troll2 training queues
MarketMarket
Berserk10 training queues
Throwing Axeman5 training queues
God powerFlaming Weapons
Jarl10 training queues
Hersir10 training queues
God powerHealing Spring
Fortress-tier buildingHill Fort
Godi5 training queues
Jarl75 training queues
Huskarl4 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Throwing Axeman5 training queues
Godi35 training queues
Hersir45 training queues
Fortress-tier buildingHill Fort
God powerSpy
Huskarl7 training queues
Berserk25 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%๐‚ƒ๐‚ƒ ยท Upset
Fastest Classical4:10*๐‚ƒ๐‚ƒ
Fastest Heroic12:28*๐‚ƒ๐‚ƒ
First pressure1:50๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC4:43Diamond Soul ยท Town Center
Fortress timing11:19Diamond Soul ยท Palace
Market timing10:58๐‚ƒ๐‚ƒ ยท Market
Armory timing9:43๐‚ƒ๐‚ƒ ยท Armory
Farm transition14:50โ€“16:05Diamond Soul ยท 8 farms clustered

Player highlights

Standout performances

Highest total score38,656Diamond Soul
Highest military score15,635Diamond Soul
Highest economy score17,655Diamond Soul
Most kills5,386Diamond Soul
Most units killed190Diamond Soul
Most deaths190๐‚ƒ๐‚ƒ
Most buildings razed2Diamond Soul
Largest army286๐‚ƒ๐‚ƒ
Favorite unitJarl๐‚ƒ๐‚ƒ ยท 85 fielded

Diamond Soul

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

๐‚ƒ๐‚ƒ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Diamond Soul

Classical timing4:42 estimated completion
Early pressure5:07 ยท Military Barracks
Fast expansion4:43 ยท Town Center
Early market / Heroic prep14:09 ยท Market
Early armory / Heroic prep9:46 ยท Armory
Fortress tech path11:19 ยท Palace
Farm transition14:50โ€“16:05 ยท 8 farms clustered
Market economy signal2,800 total resource volume
Large army production213 military units

๐‚ƒ๐‚ƒ

Classical timing4:10 estimated completion
Early pressure1:50 ยท Hersir trained
Fast expansion5:48 ยท Town Center
Early market / Heroic prep10:58 ยท Market
Early armory / Heroic prep9:43 ยท Armory
Fortress tech path13:38 ยท Hill Fort
Water commitment signal1 dock build events
Market economy signal3,300 total resource volume
Large army production286 military units
Diamond Soul ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Diamond Soul ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6100 total volume

Diamond Soul

Bought

Food500

Sold

Food1300
Wood1000
Total player market volume2800

๐‚ƒ๐‚ƒ

Bought

No buys

Sold

Food2800
Wood500
Total player market volume3300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Diamond Soul

Army

Fanatic61
Destroyer46
Arcus40
Turma26
Murmillo17
Katapeltes10
Cheiroballista7
Contarius5
Caladria1
Buildings10 types
Farm27
Manor17
Palace3
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Carnivora2
Gaia Forest2
Traitor2

๐‚ƒ๐‚ƒ

Army

Jarl85
Hersir65
Berserk45
Godi40
Throwing Axeman27
Huskarl11
Raiding Cavalry8
Troll3
Dragon Ship1
Portable Ram1
Buildings10 types
House20
Ox Cart Building7
Great Hall3
Hill Fort2
Longhouse2
Armory1
Dock1
Market1
Temple1
Town Center1
God powers3 invoked
Spy3
Healing Spring2
Flaming Weapons1