Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

唬爛貓 vs ✪ Matias

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:44
Ghost Lake map preview
Map Ghost Lake
Defeated
唬爛貓Thor
Pre-match Elo1082
Win probability33.4%
12:44 Match length ✪ Matias favored
Winner
✪ MatiasHades
Pre-match Elo1202
Win probability66.6%

Match at a glance

唬爛貓 vs ✪ Matias

Winner✪ Matias
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration12:44
Started
Ended
Elo favorite66.6%✪ Matias
Fastest Classical4:34*✪ Matias
First pressure4:32唬爛貓 · Hersir trained
First extra TC5:35唬爛貓 · Town Center
Market timing6:41✪ Matias · Market
Most military units33✪ Matias
Highest EAPM39.8唬爛貓
Market volume1,900✪ Matias

唬爛貓

Thor

Defeat
Elo1082-12
EAPM39.8
Military units11
First pressure4:32Hersir trained
First expansion5:35
Market volume0
Total score 16,057
Military score 3,824
Economic score 11,942
Kills score 291
Units killed 9
Units lost 19
Buildings razed 0
Largest army 11
Favorite unit Hirdman 5 fielded
Classical 4:45* Research start 3:45
Heroic Research start 12:02 · not reached
Mythic Not reached

✪ Matias

Hades

Victory
Elo1202+12
EAPM31.2
Military units33
First pressure4:49Stable
First expansion
Market volume1900
Total score 14,524
Military score 6,094
Economic score 8,137
Kills score 393
Units killed 19
Units lost 9
Buildings razed 0
Largest army 33
Favorite unit Toxotes 20 fielded
Classical 4:34* Research start 3:34
Heroic 9:26* Estimated start 8:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
Skadi
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

唬爛貓Thor
Match time
✪ MatiasHades
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
Key technologyBallistics
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyPlow
Farm transition8 farms clustered
Hirdman5 training queues
Key technologyBronze Weapons
Town CenterAdditional center
MarketMarket
Throwing Axeman2 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus6 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
MarketMarket
Key technologyMedium Archers
Cyclops4 training queues
Toxotes20 training queues
Key technologyHeavy Archers
God powerPestilence
God powerUnderworld Passage
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.6%✪ Matias
Fastest Classical4:34*✪ Matias
Fastest Heroic9:26*✪ Matias
First pressure4:32唬爛貓 · Hersir trained
First extra TC5:35唬爛貓 · Town Center
Market timing6:41✪ Matias · Market
Armory timing0:10唬爛貓 · Dwarven Armory
Farm transition7:51–7:54唬爛貓 · 8 farms clustered

Player highlights

Standout performances

Highest total score16,057唬爛貓
Highest military score6,094✪ Matias
Highest economy score11,942唬爛貓
Most kills393✪ Matias
Most units killed19✪ Matias
Most deaths19唬爛貓
Most buildings razed0唬爛貓
Largest army33✪ Matias
Favorite unitToxotes✪ Matias · 20 fielded

唬爛貓

Highest ScoreMost DeathsMost Resources

✪ Matias

Largest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

唬爛貓

Classical timing4:45 estimated completion
Early pressure4:32 · Hersir trained
Fast expansion5:35 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:43 · Market
Early armory / Heroic prep0:10 · Dwarven Armory
Farm transition7:51–7:54 · 8 farms clustered

✪ Matias

Classical timing4:34 estimated completion
Early pressure4:49 · Stable
Early market / Heroic prep6:41 · Market
Market economy signal1,900 total resource volume
唬爛貓 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
唬爛貓 · Early MilitaryMeaningful trained combat units were produced during the early opening.
唬爛貓 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
✪ Matias · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
✪ Matias · Early MilitaryMeaningful trained combat units were produced during the early opening.
✪ Matias · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
✪ Matias · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

唬爛貓

Bought

No buys

Sold

No sells

Total player market volume0

✪ Matias

Bought

Food500
Wood500

Sold

Food600
Wood300
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

唬爛貓

Army

Hirdman5
Hersir4
Throwing Axeman2
Buildings9 types
Farm34
House8
Wall5
Ox Cart Building4
Longhouse2
Town Center2
Dwarven Armory1
Market1
Temple1

✪ Matias

Army

Toxotes20
Hippeus7
Cyclops4
Achilles1
Ajax1
Buildings7 types
House11
Archery Range3
Granary2
Stable2
Storehouse2
Market1
Temple1
God powers2 invoked
Pestilence1
Underworld Passage1