Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

比企谷彩羽 vs igis4

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:20
Mount Olympus map preview
Map Mount Olympus
Winner
比企谷彩羽Huitzilopochtli
Pre-match Elo1061
Win probability49.3%
21:20 Match length UpsetThe Elo underdog won
Defeated
igis4Gaia
Pre-match Elo1066
Win probability50.7%

Match at a glance

比企谷彩羽 vs igis4

Winner比企谷彩羽
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration21:20
Started
Ended
Elo favorite50.7%igis4 · Upset
Fastest Classical4:14*比企谷彩羽
First pressure3:22比企谷彩羽 · Warrior Priest trained
First extra TC5:15igis4 · Town Center
Market timing8:44比企谷彩羽 · Market
Most military units122igis4
Highest EAPM27.9比企谷彩羽

比企谷彩羽

Huitzilopochtli

Victory
Elo1061+18
EAPM27.9
Military units95
First pressure3:22Warrior Priest trained
First expansion7:12
Market volume0
Total score 34,946
Military score 15,068
Economic score 15,974
Kills score 3,932
Units killed 108
Units lost 66
Buildings razed 13
Largest army 95
Favorite unit Tlamanih Spearman 22 fielded
Classical 4:14* Research start 3:14
Heroic 12:34* Research start 11:19
Mythic Not reached

igis4

Gaia

Defeat
Elo1066-18
EAPM24.4
Military units122
First pressure6:37Counter Barracks
First expansion5:15
Market volume0
Total score 29,480
Military score 8,617
Economic score 19,403
Kills score 1,480
Units killed 65
Units lost 106
Buildings razed 0
Largest army 122
Favorite unit Contarius 44 fielded
Classical 4:57* Research start 3:57
Heroic 11:54* Research start 10:39
Mythic 19:21* Research start 17:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Oceanus
Itzpapalotl
HeroicAge
Theia
No choice recorded
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

比企谷彩羽Huitzilopochtli
Match time
igis4Gaia
First military pressureWarrior Priest trained
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
Tequihua Archer2 training queues
Ocelotl Warrior2 training queues
ArmoryArmory
MarketMarket
God powerAgave Bloom
Tequihua Archer4 training queues
Coyote Warrior5 training queues
Tlamanih Spearman6 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Warrior Priest6 training queues
Eagle Warrior3 training queues
Tequihua Archer3 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyBallistics
Otontin3 training queues
Key technologyCrenellations Aztec
Tlamanih Spearman16 training queues
Ocelotl Warrior17 training queues
God powerPurge
Eagle Warrior2 training queues
Otontin4 training queues
Key technologyHeavy Nobles Hut Soldiers
Farm transition14 farms clustered
Otontin2 training queues
Warrior Priest5 training queues
Eagle Warrior2 training queues
Town CenterAdditional center
Key technologyHeavy Great Temple Soldiers
Key technologyHeavy War Hut Soldiers
Otontin5 training queues
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
First military pressureCounter Barracks
Turma2 training queues
Murmillo2 training queues
Turma5 training queues
ArmoryArmory
Cheiroballista5 training queues
Key technologyBow Saw
Key technologyBallistics
Key technologyCopper Weapons
Caladria2 training queues
Key technologyShaft Mine
Key technologyMedium Archers
Key technologyBronze Weapons
Key technologyCopper Armor
Cheiroballista2 training queues
God powerHesperides Tree
Key technologyHusbandry
Town CenterAdditional center
Key technologyMedium Infantry
Contarius16 training queues
Arcus4 training queues
Key technologyCopper Shields
God powerHesperides Tree
Key technologyPlow
Fortress-tier buildingPalace
Arcus20 training queues
Murmillo5 training queues
Farm transition4 farms clustered
Fortress-tier buildingPalace
Dryad4 training queues
Contarius28 training queues
Turma4 training queues
Destroyer4 training queues
God powerCarnivora
Arcus7 training queues
Cheiroballista5 training queues
Katapeltes4 training queues
Fortress-tier buildingPalace
Key technologyCrenellations
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%igis4 · Upset
Fastest Classical4:14*比企谷彩羽
Fastest Heroic11:54*igis4
Fastest Mythic19:21*igis4
First pressure3:22比企谷彩羽 · Warrior Priest trained
First extra TC5:15igis4 · Town Center
Fortress timing15:36igis4 · Palace
Market timing8:44比企谷彩羽 · Market
Armory timing8:25比企谷彩羽 · Armory
Farm transition16:56–17:41igis4 · 4 farms clustered

Player highlights

Standout performances

Highest total score34,946比企谷彩羽
Highest military score15,068比企谷彩羽
Highest economy score19,403igis4
Most kills3,932比企谷彩羽
Most units killed108比企谷彩羽
Most deaths106igis4
Most buildings razed13比企谷彩羽
Largest army122igis4
Favorite unitContariusigis4 · 44 fielded

比企谷彩羽

Highest ScoreMost ImprovementsMost Kills

igis4

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

比企谷彩羽

Classical timing4:14 estimated completion
Early pressure3:22 · Warrior Priest trained
Fast expansion7:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:44 · Market
Early armory / Heroic prep8:25 · Armory
Heavy walling signal7 wall build events
Farm transition17:17–18:31 · 14 farms clustered
Large army production95 military units

igis4

Classical timing4:57 estimated completion
Early pressure6:37 · Counter Barracks
Fast expansion5:15 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:53 · Armory
Fortress tech path15:36 · Palace
Farm transition16:56–17:41 · 4 farms clustered
Large army production122 military units
比企谷彩羽 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
比企谷彩羽 · Early MilitaryMeaningful trained combat units were produced during the early opening.
比企谷彩羽 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
igis4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
igis4 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
igis4 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
igis4 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

比企谷彩羽

Army

Tlamanih Spearman22
Ocelotl Warrior21
Otontin15
Warrior Priest13
Tequihua Archer12
Eagle Warrior7
Coyote Warrior5
Buildings11 types
House16
Farm15
Calpulli10
Wall7
Nobles Hut3
War Hut3
Great Temple2
Temple2
Town Center2
Armory1
Market1
God powers2 invoked
Agave Bloom1
Purge1

igis4

Army

Contarius44
Arcus31
Cheiroballista12
Turma12
Murmillo7
Destroyer4
Dryad4
Katapeltes4
Caladria2
Oracle2
Buildings10 types
Manor10
Farm8
Military Barracks7
Palace3
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Sentry Tower1
Temple1
God powers3 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1