Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DuckNugget™ vs Devil

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:29
Alfheim map preview
Map Alfheim
Defeated
DuckNugget™Thor
Pre-match Elo1732
Win probability24.0%
9:29 Match length Devil favored
Winner
DevilOdin
Pre-match Elo1932
Win probability76.0%

Match at a glance

DuckNugget™ vs Devil

WinnerDevil
MapAlfheim
QueueRanked 1v1 Supremacy
Duration9:29
Started
Ended
Elo favorite76.0%Devil
Fastest Classical4:06*Devil
First pressure1:17DuckNugget™ · Hersir trained
Most military units31Devil
Highest EAPM62.5Devil
Defeat
Elo1732-8
EAPM57.0
Military units24
First pressure1:17Hersir trained
First expansion
Market volume0
Total score 6,322
Military score 2,207
Economic score 4,001
Kills score 136
Units killed 7
Units lost 22
Buildings razed 0
Largest army 24
Favorite unit Throwing Axeman 12 fielded
Classical 4:21* Research start 3:21
Heroic Not reached
Mythic Not reached

Devil

Odin

Victory
Elo1932+8
EAPM62.5
Military units31
First pressure1:42Hersir trained
First expansion
Market volume0
Total score 9,490
Military score 5,010
Economic score 3,869
Kills score 611
Units killed 22
Units lost 6
Buildings razed 3
Largest army 31
Favorite unit Throwing Axeman 18 fielded
Classical 4:06* Research start 3:06
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DuckNugget™Thor
Match time
DevilOdin
First military pressureHersir trained
Hersir3 training queues
Hersir5 training queues
God powerHealing Spring
ArmoryDwarven Armory
Throwing Axeman12 training queues
Key technologyCopper Armor
Key technologyCopper Armor
Berserk4 training queues
Key technologyCopper Weapons
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir7 training queues
Throwing Axeman18 training queues
God powerUndermine
Hersir3 training queues
Key technologyMedium Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.0%Devil
Fastest Classical4:06*Devil
First pressure1:17DuckNugget™ · Hersir trained
Armory timing5:04DuckNugget™ · Dwarven Armory

Player highlights

Standout performances

Highest total score9,490Devil
Highest military score5,010Devil
Highest economy score4,001DuckNugget™
Most kills611Devil
Most units killed22Devil
Most deaths22DuckNugget™
Most buildings razed3Devil
Largest army31Devil
Favorite unitThrowing AxemanDevil · 18 fielded

DuckNugget™

Most DeathsMost Improvements

Devil

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DuckNugget™

Classical timing4:21 estimated completion
Early pressure1:17 · Hersir trained
Early armory / Heroic prep5:04 · Dwarven Armory

Devil

Classical timing4:06 estimated completion
Early pressure1:42 · Hersir trained
DuckNugget™ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DuckNugget™ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DuckNugget™

Army

Throwing Axeman12
Hersir8
Berserk4
Buildings5 types
House7
Longhouse2
Temple2
Dwarven Armory1
Ox Cart Building1
God powers1 invoked
Healing Spring1

Devil

Army

Throwing Axeman18
Hersir10
Berserk1
Einheri1
Raiding Cavalry1
Buildings5 types
House8
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers2 invoked
Great Hunt1
Undermine1