Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sorino vs jaime-shinobi

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:28
Blue Lagoon map preview
Map Blue Lagoon
Defeated
sorinoKronos
Pre-match Elo915
Win probability49.7%
28:28 Match length jaime-shinobi favored
Winner
jaime-shinobiIsis
Pre-match Elo917
Win probability50.3%

Match at a glance

sorino vs jaime-shinobi

Winnerjaime-shinobi
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration28:28
Started
Ended
Elo favorite50.3%jaime-shinobi
Fastest Classical3:33*sorino
First pressure4:04sorino · Military Barracks
Market timing11:38jaime-shinobi · Market
First extra TC7:57jaime-shinobi · Town Center
Most military units232sorino
Highest EAPM30.3sorino
Market volume9,700sorino

sorino

Kronos

Defeat
Elo915-25
EAPM30.3
Military units232
First pressure4:04Military Barracks
First expansion11:54
Market volume9700
Total score 39,038
Military score 14,685
Economic score 22,739
Kills score 1,614
Units killed 74
Units lost 208
Buildings razed 3
Largest army 232
Favorite unit Arcus 53 fielded
Classical 3:33* Estimated start 2:33
Heroic 13:20* Estimated start 12:05
Mythic 21:03* Estimated start 19:03
Victory
Elo917+18
EAPM26.1
Military units42
First pressure6:00Barracks
First expansion7:57
Market volume0
Total score 90,678
Military score 24,336
Economic score 60,135
Kills score 6,253
Units killed 210
Units lost 82
Buildings razed 2
Largest army 42
Favorite unit Camel Rider 14 fielded
Classical 4:32* Estimated start 3:32
Heroic 12:10* Estimated start 10:55
Mythic 15:19* Estimated start 13:19

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Anubis
Hyperion
HeroicAge
Nephthys
Atlas
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sorinoKronos
Match time
jaime-shinobiIsis
First military pressureMilitary Barracks
Murmillo5 training queues
Promethean3 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerValor
Murmillo2 training queues
God powerValor
Katapeltes2 training queues
Turma8 training queues
Murmillo5 training queues
God powerValor
ArmoryArmory
God powerValor
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
God powerValor
God powerDeconstruction
God powerValor
Farm transition5 farms clustered
Turma5 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Murmillo6 training queues
Turma4 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Arcus9 training queues
Katapeltes7 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Destroyer7 training queues
God powerValor
MarketMarket
Fortress-tier buildingPalace
Destroyer13 training queues
Katapeltes4 training queues
Arcus14 training queues
Fanatic8 training queues
Turma14 training queues
Katapeltes27 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Contarius9 training queues
Destroyer2 training queues
Key technologyHeavy Cavalry
Fanatic11 training queues
Arcus13 training queues
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Destroyer15 training queues
Fire Siphon2 training queues
Fanatic10 training queues
God powerChaos
Arcus17 training queues
Katapeltes9 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
God powerProsperity
Key technologyHusbandry
Key technologyPlow
Axeman5 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyShaft Mine
ArmoryArmory
Axeman8 training queues
God powerPlague Of Serpents
MarketMarket
Fortress-tier buildingMigdol Stronghold
Farm transition12 farms clustered
Key technologyBow Saw
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
God powerAncestors
Fortress-tier buildingMigdol Stronghold
War Elephant4 training queues
Camel Rider2 training queues
Key technologyCrenellations
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerProsperity
Town CenterAdditional center
Key technologyHeavy War Elephants
Fortress-tier buildingMigdol Stronghold
Key technologyIron Armor
Key technologyIron Weapons
War Elephant3 training queues
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
Key technologyIron Shields
God powerProsperity
God powerSon Of Osiris
Camel Rider10 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerTitan Gate
Catapult6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%jaime-shinobi
Fastest Classical3:33*sorino
Fastest Heroic12:10*jaime-shinobi
Fastest Mythic15:19*jaime-shinobi
First pressure4:04sorino · Military Barracks
First extra TC7:57jaime-shinobi · Town Center
Fortress timing12:19jaime-shinobi · Migdol Stronghold
Market timing11:38jaime-shinobi · Market
Armory timing8:48sorino · Armory
Farm transition10:57–12:12sorino · 5 farms clustered
Trade route started20:30jaime-shinobi

Player highlights

Standout performances

Highest total score90,678jaime-shinobi
Highest military score24,336jaime-shinobi
Highest economy score60,135jaime-shinobi
Most kills6,253jaime-shinobi
Most units killed210jaime-shinobi
Most deaths208sorino
Most buildings razed3sorino
Largest army232sorino
Favorite unitArcussorino · 53 fielded

sorino

Largest ArmyMost Deaths

jaime-shinobi

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sorino

Fast Classical3:33 estimated completion
Early pressure4:04 · Military Barracks
Expansion signal11:54 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:21 · Market
Early armory / Heroic prep8:48 · Armory
Fortress tech path16:06 · Palace
Heavy walling signal9 wall build events
Farm transition10:57–12:12 · 5 farms clustered
Trade route started24:59 · Caravan Atlantean queued
Market economy signal9,700 total resource volume
Large army production232 military units

jaime-shinobi

Classical timing4:32 estimated completion
Early pressure6:00 · Barracks
Fast expansion7:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:38 · Market
Early armory / Heroic prep9:25 · Armory
Fortress tech path12:19 · Migdol Stronghold
Heavy walling signal6 wall build events
Farm transition12:39–13:34 · 12 farms clustered
Trade route started20:30 · Caravan Egyptian queued
sorino · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sorino · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
sorino · Early MilitaryMeaningful trained combat units were produced during the early opening.
sorino · Fast ClassicalClassical completed before 4:00 on a standard land opening.
jaime-shinobi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jaime-shinobi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9700 total volume

sorino

Bought

Food1600

Sold

Food2400
Wood5700
Total player market volume9700

jaime-shinobi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sorino

Army

Arcus53
Katapeltes49
Destroyer37
Turma32
Fanatic29
Murmillo18
Contarius9
Promethean3
Fire Siphon2
Buildings12 types
Farm25
Manor9
Wall9
Military Barracks8
Palace4
Counter Barracks2
Sentry Tower2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Valor7
Chaos1
Deconstruction1

jaime-shinobi

Army

Camel Rider14
Axeman13
Catapult7
War Elephant7
Mummy1
Buildings18 types
Farm32
House24
Obelisk11
Migdol Stronghold8
Granary7
Lumber Camp7
Mining Camp6
Wall6
Barracks5
Siege Works4
Sentry Tower3
Temple3
Market2
Monument To Villagers2
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
God powers5 invoked
Prosperity3
Ancestors1
Plague Of Serpents1
Son Of Osiris1
Titan Gate1