Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chief vs Imperio

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:21
Savannah map preview
Map Savannah
Winner
ChiefZeus
Pre-match Elo1145
Win probability49.4%
12:21 Match length UpsetThe Elo underdog won
Defeated
ImperioZeus
Pre-match Elo1149
Win probability50.6%

Match at a glance

Chief vs Imperio

WinnerChief
MapSavannah
QueueRanked 1v1 Supremacy
Duration12:21
Started
Ended
Elo favorite50.6%Imperio · Upset
Fastest Classical3:45*Imperio
First pressure3:54Imperio · Military Academy
Most military units43Imperio
Highest EAPM41.0Chief

Chief

Zeus

Victory
Elo1145+18
EAPM41.0
Military units33
First pressure5:56Military Academy
First expansion
Market volume0
Total score 11,968
Military score 4,745
Economic score 6,336
Kills score 887
Units killed 30
Units lost 13
Buildings razed 0
Largest army 33
Favorite unit Hoplite 18 fielded
Classical 4:08* Estimated start 3:08
Heroic Estimated start 11:13 · not reached
Mythic Not reached

Imperio

Zeus

Defeat
Elo1149-18
EAPM26.9
Military units43
First pressure3:54Military Academy
First expansion
Market volume0
Total score 9,998
Military score 3,775
Economic score 5,710
Kills score 513
Units killed 13
Units lost 30
Buildings razed 0
Largest army 43
Favorite unit Hoplite 17 fielded
Classical 3:45* Research start 2:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChiefZeus
Match time
ImperioZeus
Minotaur2 training queues
First military pressureMilitary Academy
Key technologyHusbandry
God powerBolt
Hoplite4 training queues
Hoplite14 training queues
Minotaur8 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
God powerRestoration
VictoryMatch result
First military pressureMilitary Academy
Hoplite8 training queues
Minotaur2 training queues
Toxotes4 training queues
Key technologyPickaxe
Toxotes11 training queues
Hoplite9 training queues
God powerBolt
Minotaur2 training queues
Key technologyHusbandry
Minotaur2 training queues
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%Imperio · Upset
Fastest Classical3:45*Imperio
First pressure3:54Imperio · Military Academy
Armory timing9:43Chief · Armory

Player highlights

Standout performances

Highest total score11,968Chief
Highest military score4,745Chief
Highest economy score6,336Chief
Most kills887Chief
Most units killed30Chief
Most deaths30Imperio
Most buildings razed0Chief
Largest army43Imperio
Favorite unitHopliteChief · 18 fielded

Chief

Highest ScoreMost ImprovementsMost Kills

Imperio

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chief

Classical timing4:08 estimated completion
Early pressure5:56 · Military Academy
Early armory / Heroic prep9:43 · Armory

Imperio

Fast Classical3:45 estimated completion
Early pressure3:54 · Military Academy
Chief · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chief · Early MilitaryMeaningful trained combat units were produced during the early opening.
Imperio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Imperio · Early MilitaryMeaningful trained combat units were produced during the early opening.
Imperio · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chief

Army

Hoplite18
Minotaur10
Jason3
Heracles2
Buildings6 types
House11
Storehouse5
Granary4
Military Academy2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1

Imperio

Army

Hoplite17
Toxotes15
Minotaur6
Jason3
Heracles2
Buildings6 types
House7
Granary4
Storehouse3
Archery Range1
Military Academy1
Temple1
God powers2 invoked
Bolt1
Restoration1