Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HydraTempest vs Imperio

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:49
Midgard map preview
Map Midgard
Defeated
HydraTempestOdin
Pre-match Elo1099
Win probability40.3%
0:49 Match length Imperio favored
Winner
ImperioZeus
Pre-match Elo1167
Win probability59.7%

Match at a glance

HydraTempest vs Imperio

WinnerImperio
MapMidgard
QueueRanked 1v1 Supremacy
Duration0:49
Started
Ended
Elo favorite59.7%Imperio
Most military units0HydraTempest
Highest EAPM31.6Imperio
Defeat
Elo1099-14
EAPM28.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,451
Military score 1,020
Economic score 1,431
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Imperio

Zeus

Victory
Elo1167+14
EAPM31.6
Military units0
First pressure
First expansion
Market volume0
Total score 2,570
Military score 1,075
Economic score 1,495
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HydraTempestOdin
Match time
ImperioZeus
DefeatMatch result
DockDock
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%Imperio

Player highlights

Standout performances

Highest total score2,570Imperio
Highest military score1,075Imperio
Highest economy score1,495Imperio
Most kills0HydraTempest
Most units killed0HydraTempest
Most deaths0HydraTempest
Most buildings razed0HydraTempest
Largest army0HydraTempest

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HydraTempest

No strong intent signals were detected.

Imperio

Water commitment signal1 dock build events

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HydraTempest

Army

Buildings1 types
Ox Cart Building1

Imperio

Army

Buildings2 types
Dock1
Storehouse1