Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

唬爛貓 vs Dralex

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:12
Cloud Forest map preview
Map Cloud Forest
Defeated
唬爛貓Amaterasu
Pre-match Elo1070
Win probability32.2%
12:12 Match length Dralex favored
Winner
DralexPoseidon
Pre-match Elo1199
Win probability67.8%

Match at a glance

唬爛貓 vs Dralex

WinnerDralex
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration12:12
Started
Ended
Elo favorite67.8%Dralex
Fastest Classical4:25*Dralex
First pressure4:34Dralex · Stable
First extra TC5:18唬爛貓 · Town Center
Market timing8:46唬爛貓 · Market
Most military units31Dralex
Highest EAPM40.6Dralex

唬爛貓

Amaterasu

Defeat
Elo1070-11
EAPM37.5
Military units24
First pressure7:00Yari Spearman produced
First expansion5:18
Market volume0
Total score 12,548
Military score 2,470
Economic score 9,916
Kills score 162
Units killed 5
Units lost 34
Buildings razed 0
Largest army 24
Favorite unit Yari Spearman 22 fielded
Classical 5:00* Research start 4:00
Heroic Research start 11:52 · not reached
Mythic Not reached

Dralex

Poseidon

Victory
Elo1199+11
EAPM40.6
Military units31
First pressure4:34Stable
First expansion
Market volume0
Total score 12,639
Military score 5,610
Economic score 6,132
Kills score 917
Units killed 36
Units lost 5
Buildings razed 6
Largest army 31
Favorite unit Hippeus 17 fielded
Classical 4:25* Estimated start 3:25
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ares
Hachiman
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

唬爛貓Amaterasu
Match time
DralexPoseidon
Key technologyHusbandry
Key technologyHand Axe
God powerShrine Of The Hunt
Town CenterAdditional center
First military pressureYari Spearman produced
Farm transition9 farms clustered
Yari Spearman22 training queues
Key technologyPlow
Key technologyMedium Guardhouse Soldiers
MarketMarket
Key technologyPickaxe
Key technologyMedium Guardhouse Soldiers
God powerSolar Shield
Bushi2 training queues
Key technologyMedium Guardhouse Soldiers
DefeatMatch result
God powerLure
Key technologyPickaxe
Theseus2 training queues
First military pressureStable
Hippeus6 training queues
Key technologyHusbandry
Key technologyHand Axe
Cyclops3 training queues
ArmoryArmory
Hippeus2 training queues
Key technologyMedium Cavalry
Hippeus9 training queues
God powerPestilence
Cyclops2 training queues
Hypaspist4 training queues
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.8%Dralex
Fastest Classical4:25*Dralex
First pressure4:34Dralex · Stable
First extra TC5:18唬爛貓 · Town Center
Market timing8:46唬爛貓 · Market
Armory timing8:09Dralex · Armory
Farm transition7:26–8:20唬爛貓 · 9 farms clustered

Player highlights

Standout performances

Highest total score12,639Dralex
Highest military score5,610Dralex
Highest economy score9,916唬爛貓
Most kills917Dralex
Most units killed36Dralex
Most deaths34唬爛貓
Most buildings razed6Dralex
Largest army31Dralex
Favorite unitYari Spearman唬爛貓 · 22 fielded

唬爛貓

Most DeathsMost ImprovementsMost Resources

Dralex

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

唬爛貓

Classical timing5:00 estimated completion
Early pressure7:00 · Yari Spearman produced
Fast expansion5:18 · Town Center
Early market / Heroic prep8:46 · Market
Farm transition7:26–8:20 · 9 farms clustered

Dralex

Classical timing4:25 estimated completion
Early pressure4:34 · Stable
Early armory / Heroic prep8:09 · Armory
唬爛貓 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dralex · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dralex · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

唬爛貓

Army

Yari Spearman22
Bushi2
Buildings10 types
Farm20
Guardhouse5
House5
Wall4
Watermill4
Shrine Japanese2
Market1
Mining Camp Japanese1
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

Dralex

Army

Hippeus17
Cyclops5
Hypaspist5
Theseus2
Atalanta1
Hoplite1
Buildings7 types
House12
Granary3
Storehouse2
Armory1
Military Academy1
Stable1
Temple1
God powers2 invoked
Lure1
Pestilence1