Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

okankabayuka vs slesh800

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:49
Elysium map preview
Map Elysium
Defeated
okankabayukaKronos
Pre-match Elo1029
Win probability46.3%
32:49 Match length slesh800 favored
Winner
slesh800Hades
Pre-match Elo1055
Win probability53.7%

Match at a glance

okankabayuka vs slesh800

Winnerslesh800
MapElysium
QueueRanked 1v1 Supremacy
Duration32:49
Started
Ended
Elo favorite53.7%slesh800
Fastest Classical4:23*slesh800
First pressure5:15okankabayuka · Military Barracks
First extra TC5:02okankabayuka · Town Center
Market timing15:46slesh800 · Market
Most military units323okankabayuka
Highest EAPM32.9okankabayuka

okankabayuka

Kronos

Defeat
Elo1029-44
EAPM32.9
Military units323
First pressure5:15Military Barracks
First expansion5:02
Market volume0
Total score 51,336
Military score 17,050
Economic score 30,349
Kills score 3,973
Units killed 144
Units lost 301
Buildings razed 17
Largest army 323
Favorite unit Contarius 80 fielded
Classical 4:38* Research start 3:38
Heroic 11:41* Research start 10:26
Mythic 18:27* Research start 16:27

slesh800

Hades

Victory
Elo1055+18
EAPM30.5
Military units186
First pressure8:53Archery Range
First expansion26:13
Market volume0
Total score 57,723
Military score 23,485
Economic score 22,415
Kills score 11,850
Units killed 302
Units lost 148
Buildings razed 40
Largest army 186
Favorite unit Gastraphetoros 49 fielded
Classical 4:23* Estimated start 3:23
Heroic 10:02* Estimated start 8:47
Mythic 20:32* Research start 18:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Ares
Hyperion
HeroicAge
Apollo
Helios
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

okankabayukaKronos
Match time
slesh800Hades
Town CenterAdditional center
First military pressureMilitary Barracks
Murmillo2 training queues
Turma4 training queues
God powerValor
Cheiroballista4 training queues
Murmillo5 training queues
God powerDeconstruction
Oracle3 training queues
Key technologyPickaxe
God powerValor
Key technologyHand Axe
ArmoryArmory
Key technologyHusbandry
God powerValor
Key technologyMedium Archers
Cheiroballista3 training queues
Murmillo3 training queues
Key technologyMedium Infantry
Fortress-tier buildingPalace
Turma3 training queues
Contarius9 training queues
Key technologyCopper Shields
God powerDeconstruction
Key technologyHeavy Archers
Key technologyPlow
Key technologyShaft Mine
Key technologyHeavy Cavalry
Destroyer2 training queues
God powerValor
Cheiroballista6 training queues
God powerChaos
Contarius64 training queues
Arcus69 training queues
Turma2 training queues
God powerValor
God powerDeconstruction
Destroyer10 training queues
Farm transition10 farms clustered
God powerValor
God powerValor
Fortress-tier buildingPalace
Key technologyChampion Archers
Key technologyChampion Cavalry
Cheiroballista5 training queues
Turma5 training queues
Key technologyBow Saw
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Fortress-tier buildingPalace
Katapeltes5 training queues
God powerDeconstruction
Fortress-tier buildingPalace
Destroyer12 training queues
Oracle2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
Fortress-tier buildingPalace
Katapeltes4 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerValor
Key technologyIron Weapons
Key technologyIron Armor
MarketMarket
MarketMarket
Turma2 training queues
Cheiroballista2 training queues
Destroyer4 training queues
Fire Siphon3 training queues
Turma14 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
God powerValor
Murmillo3 training queues
Cheiroballista2 training queues
Turma44 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
God powerChaos
Murmillo10 training queues
Contarius7 training queues
Centimanus3 training queues
Cheiroballista3 training queues
DefeatMatch result
God powerSentinel
Ajax2 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Farm transition9 farms clustered
First military pressureArchery Range
Key technologyPlow
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyMedium Infantry
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyHeavy Infantry
Hoplite4 training queues
Hypaspist4 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
Fortress-tier buildingFortress
Peltast9 training queues
MarketMarket
Petrobolos2 training queues
Hoplite7 training queues
God powerSentinel
Peltast8 training queues
Hypaspist4 training queues
God powerPestilence
Petrobolos2 training queues
Hoplite9 training queues
Peltast5 training queues
Hypaspist4 training queues
God powerSentinel
Toxotes3 training queues
God powerPlenty Vault
Gastraphetoros9 training queues
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Gastraphetoros10 training queues
Key technologyIron Armor
Key technologyChampion Infantry
Hypaspist4 training queues
Hoplite7 training queues
Key technologyIron Shields
Key technologyChampion Archers
Gastraphetoros3 training queues
God powerPestilence
Hoplite3 training queues
Hypaspist24 training queues
God powerSentinel
Town CenterAdditional center
Petrobolos2 training queues
Gastraphetoros27 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hypaspist7 training queues
Hoplite13 training queues
Fortress-tier buildingFortress
God powerTitan Gate
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%slesh800
Fastest Classical4:23*slesh800
Fastest Heroic10:02*slesh800
Fastest Mythic18:27*okankabayuka
First pressure5:15okankabayuka · Military Barracks
First extra TC5:02okankabayuka · Town Center
Fortress timing11:57okankabayuka · Palace
Market timing15:46slesh800 · Market
Armory timing7:17slesh800 · Armory
Farm transition8:44–9:58slesh800 · 9 farms clustered

Player highlights

Standout performances

Highest total score57,723slesh800
Highest military score23,485slesh800
Highest economy score30,349okankabayuka
Most kills11,850slesh800
Most units killed302slesh800
Most deaths301okankabayuka
Most buildings razed40slesh800
Largest army323okankabayuka
Favorite unitContariusokankabayuka · 80 fielded

okankabayuka

Largest ArmyMost DeathsMost ImprovementsMost Resources

slesh800

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

okankabayuka

Classical timing4:38 estimated completion
Early pressure5:15 · Military Barracks
Fast expansion5:02 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep25:04 · Market
Early armory / Heroic prep9:22 · Armory
Fortress tech path11:57 · Palace
Farm transition17:32–17:47 · 10 farms clustered
Large army production323 military units

slesh800

Classical timing4:23 estimated completion
Delayed pressure8:53 · Archery Range
Expansion signal26:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:46 · Market
Early armory / Heroic prep7:17 · Armory
Fortress tech path12:01 · Fortress
Farm transition8:44–9:58 · 9 farms clustered
Large army production186 military units
okankabayuka · Early MilitaryMeaningful trained combat units were produced during the early opening.
okankabayuka · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
okankabayuka · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
okankabayuka · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
slesh800 · Early MilitaryMeaningful trained combat units were produced during the early opening.
slesh800 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

okankabayuka

Army

Contarius80
Turma76
Arcus70
Destroyer28
Cheiroballista25
Murmillo23
Katapeltes9
Oracle5
Fire Siphon4
Centimanus3
Buildings11 types
Farm20
Military Barracks18
Counter Barracks12
Manor8
Mirror Tower6
Palace6
Town Center5
Economic Guild2
Market2
Armory1
Temple1
God powers3 invoked
Valor9
Deconstruction4
Chaos2

slesh800

Army

Gastraphetoros49
Hypaspist48
Hoplite43
Peltast22
Ajax7
Petrobolos6
Achilles5
Toxotes3
Chiron1
Helepolis1
Perseus1
Buildings12 types
House32
Farm11
Storehouse8
Fortress7
Sentry Tower6
Temple5
Granary3
Military Academy3
Archery Range2
Town Center2
Armory1
Market1
God powers4 invoked
Sentinel4
Pestilence2
Plenty Vault1
Titan Gate1