Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Goulmima vs NobodyCares

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:04
Watering Hole map preview
Map Watering Hole
Winner
GoulmimaAmaterasu
Pre-match Elo1676
Win probability59.5%
25:04 Match length Goulmima favored
Defeated
NobodyCaresNuwa
Pre-match Elo1609
Win probability40.5%

Match at a glance

Goulmima vs NobodyCares

WinnerGoulmima
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration25:04
Started
Ended
Elo favorite59.5%Goulmima
Fastest Classical3:58*Goulmima
First pressure10:45NobodyCares · Imperial Academy
Market timing13:03NobodyCares · Market
First extra TC4:21Goulmima · Town Center
Most military units233Goulmima
Highest EAPM59.6NobodyCares
Market volume4,000NobodyCares

Goulmima

Amaterasu

Victory
Elo1676+14
EAPM56.0
Military units233
First pressure13:14Stable Japanese
First expansion4:21
Market volume1000
Total score 65,425
Military score 28,970
Economic score 28,925
Kills score 7,530
Units killed 225
Units lost 166
Buildings razed 55
Largest army 233
Favorite unit Samurai 54 fielded
Classical 3:58* Research start 2:58
Heroic 13:26* Estimated start 12:11
Mythic 16:50* Estimated start 14:50
Defeat
Elo1609-14
EAPM59.6
Military units188
First pressure10:45Imperial Academy
First expansion4:49
Market volume4000
Total score 48,575
Military score 15,533
Economic score 27,673
Kills score 5,369
Units killed 141
Units lost 228
Buildings razed 7
Largest army 188
Favorite unit Fire Archer 94 fielded
Classical 4:21* Research start 3:21
Heroic 9:50* Research start 8:36
Mythic 13:07* Research start 11:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Houtu
Raijin
HeroicAge
Goumang
Takemikazuchi
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GoulmimaAmaterasu
Match time
NobodyCaresNuwa
God powerShrine Of The Hunt
Town CenterAdditional center
Key technologyPickaxe
Samurai4 training queues
Samurai10 training queues
Key technologyHand Axe
Yumi Archer9 training queues
Bushi2 training queues
Onna Musha2 training queues
Wanyudo5 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Samurai14 training queues
Yari Spearman17 training queues
Key technologyShaft Mine
Key technologyHusbandry
First military pressureStable Japanese
Key technologyBronze Shields
God powerThunder Burst
Fortress-tier buildingCastle
Town CenterAdditional center
Bushi15 training queues
God powerSolar Shield
Yari Spearman11 training queues
Oyumi3 training queues
Wanyudo2 training queues
Yumi Archer3 training queues
Samurai19 training queues
MarketMarket
Naginata Rider5 training queues
Bushi5 training queues
Key technologyBow Saw
Key technologyPlow
God powerSolar Shield
Daimyo5 training queues
Yumi Horse Archer5 training queues
Town CenterAdditional center
Naginata Rider5 training queues
Fortress-tier buildingCastle
Key technologyIron Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerDivine Slash
Oyumi15 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Naginata Rider2 training queues
Fortress-tier buildingCastle
Samurai7 training queues
Onna Musha3 training queues
Shinobi4 training queues
Yumi Horse Archer10 training queues
Yari Spearman21 training queues
Fortress-tier buildingCastle
Onmyoji15 training queues
Naginata Rider5 training queues
VictoryMatch result
God powerEarth Wall
God powerCreation
Town CenterAdditional center
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
First military pressureImperial Academy
Key technologyShaft Mine
Key technologyBow Saw
White Horse Cavalry12 training queues
Fire Archer2 training queues
God powerForest Protection
Key technologyHeavy Cavalry
ArmoryArmory
ArmoryArmory
MarketMarket
God powerGreat Flood
Tiger Cavalry12 training queues
Siege Crossbow2 training queues
Fire Archer21 training queues
Key technologyBronze Weapons
White Horse Cavalry5 training queues
Key technologyBronze Shields
Key technologyBallistics
Key technologyChampion Cavalry
White Horse Cavalry5 training queues
Key technologyMedium Archers
Farm transition21 farms clustered
Key technologyHeavy Archers
Key technologyPlow
Pioneer5 training queues
DockDock
Tiger Cavalry38 training queues
Trade route startedCaravan Chinese queued
Key technologyChampion Archers
Fire Archer71 training queues
Key technologyBronze Armor
Siege Crossbow3 training queues
Key technologyChampion Cavalry
MarketMarket
MarketMarket
Key technologyIron Weapons
Key technologyIron Armor
Siege Crossbow3 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%Goulmima
Fastest Classical3:58*Goulmima
Fastest Heroic9:50*NobodyCares
Fastest Mythic13:07*NobodyCares
First pressure10:45NobodyCares · Imperial Academy
First extra TC4:21Goulmima · Town Center
Fortress timing13:50Goulmima · Castle
Market timing13:03NobodyCares · Market
Armory timing7:54NobodyCares · Armory
Farm transition17:09–18:22NobodyCares · 21 farms clustered
Trade route started19:15NobodyCares

Player highlights

Standout performances

Highest total score65,425Goulmima
Highest military score28,970Goulmima
Highest economy score28,925Goulmima
Most kills7,530Goulmima
Most units killed225Goulmima
Most deaths228NobodyCares
Most buildings razed55Goulmima
Largest army233Goulmima
Favorite unitFire ArcherNobodyCares · 94 fielded

Goulmima

Highest ScoreLargest ArmyMost ImprovementsMost Kills

NobodyCares

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Goulmima

Fast Classical3:58 estimated completion
Delayed pressure13:14 · Stable Japanese
Fast expansion4:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:33 · Market
Early armory / Heroic prep10:41 · Armory
Fortress tech path13:50 · Castle
Market economy signal1,000 total resource volume
Large army production233 military units

NobodyCares

Classical timing4:21 estimated completion
Delayed pressure10:45 · Imperial Academy
Fast expansion4:49 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:03 · Market
Early armory / Heroic prep7:54 · Armory
Heavy walling signal30 wall build events
Water commitment signal1 dock build events
Farm transition17:09–18:22 · 21 farms clustered
Trade route started19:15 · Caravan Chinese queued
Market economy signal4,000 total resource volume
Large army production188 military units
Goulmima · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Goulmima · Early MilitaryMeaningful trained combat units were produced during the early opening.
Goulmima · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Goulmima · Fast ClassicalClassical completed before 4:00 on a standard land opening.
NobodyCares · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
NobodyCares · Early MilitaryMeaningful trained combat units were produced during the early opening.
NobodyCares · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
NobodyCares · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
NobodyCares · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5000 total volume

Goulmima

Bought

No buys

Sold

Wood1000
Total player market volume1000

NobodyCares

Bought

No buys

Sold

Wood4000
Total player market volume4000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Goulmima

Army

Samurai54
Yari Spearman49
Bushi24
Naginata Rider18
Oyumi18
Onmyoji17
Yumi Horse Archer15
Yumi Archer13
Wanyudo8
Onna Musha7
Daimyo5
Shinobi4
Raiju1
Buildings12 types
Watermill21
House16
Stable Japanese11
Guardhouse8
Mining Camp Japanese7
Dojo6
Shrine Japanese6
Castle4
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

NobodyCares

Army

Fire Archer94
Tiger Cavalry50
White Horse Cavalry22
Pioneer9
Siege Crossbow8
Li Jing3
Jiang Zi Ya1
Transport Ship Chinese1
Buildings12 types
Farm51
Wall30
Silo24
House19
Baolei8
Machine Workshop6
Armory3
Market3
Town Center2
Dock1
Imperial Academy1
Temple1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1