Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

michaelrallo92 vs lukkszoo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:40
Cloud Forest map preview
Map Cloud Forest
Defeated
michaelrallo92Huitzilopochtli
Pre-match Elo619
Win probability11.8%
29:40 Match length lukkszoo favored
Winner
lukkszooAmaterasu
Pre-match Elo968
Win probability88.2%

Match at a glance

michaelrallo92 vs lukkszoo

Winnerlukkszoo
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration29:40
Started
Ended
Elo favorite88.2%lukkszoo
Fastest Classical4:00*lukkszoo
First pressure8:16michaelrallo92 · Warrior Priest trained
Market timing11:31michaelrallo92 · Market
First extra TC6:43michaelrallo92 · Town Center
Most military units201michaelrallo92
Highest EAPM41.4lukkszoo
Market volume1,800michaelrallo92

michaelrallo92

Huitzilopochtli

Defeat
Elo619-4
EAPM20.5
Military units201
First pressure8:16Warrior Priest trained
First expansion6:43
Market volume1800
Total score 42,179
Military score 20,190
Economic score 17,648
Kills score 4,341
Units killed 107
Units lost 338
Buildings razed 11
Largest army 201
Favorite unit Tequihua Archer 106 fielded
Classical 6:37* Research start 5:37
Heroic 15:52* Research start 14:37
Mythic 21:34* Research start 19:34

lukkszoo

Amaterasu

Victory
Elo968+4
EAPM41.4
Military units98
First pressure11:49Stable Japanese
First expansion10:30
Market volume0
Total score 65,654
Military score 20,078
Economic score 35,716
Kills score 9,860
Units killed 316
Units lost 124
Buildings razed 37
Largest army 98
Favorite unit Samurai 48 fielded
Classical 4:00* Research start 3:00
Heroic 13:11* Research start 11:56
Mythic 20:21* Estimated start 18:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Ame No Uzume
Coatlicue
HeroicAge
Raijin
Mictlantecutli
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

michaelrallo92Huitzilopochtli
Match time
lukkszooAmaterasu
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Town CenterAdditional center
Farm transition3 farms clustered
First military pressureWarrior Priest trained
Warrior Priest2 training queues
God powerInfestation
MarketMarket
MarketMarket
ArmoryArmory
Key technologyPlow
MarketMarket
Key technologyBow Saw
Key technologyShaft Mine
Ayotochtli2 training queues
Maquizcoatl2 training queues
Key technologyMedium War Hut Soldiers
Tequihua Archer6 training queues
Key technologyCrenellations Aztec
Key technologyHeavy War Hut Soldiers
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Trade route startedCaravan Aztec queued
Shorn One2 training queues
God powerEarth Monster
Tequihua Archer15 training queues
Eagle Warrior26 training queues
Ocelotl Warrior5 training queues
Coyote Warrior5 training queues
Tunkuluchu3 training queues
Maquizcoatl4 training queues
Tequihua Archer35 training queues
Tunkuluchu6 training queues
Coyote Warrior6 training queues
Tunkuluchu3 training queues
Quinametzin3 training queues
Tequihua Archer50 training queues
Eagle Warrior21 training queues
God powerVolcano
God powerBlood Pact
DefeatMatch result
Samurai9 training queues
Onna Musha2 training queues
Bushi2 training queues
Key technologyHusbandry
God powerGoshinboku
Key technologyPickaxe
Key technologyHand Axe
Onna Musha2 training queues
ArmoryArmory
Key technologyMedium Dojo Soldiers
Bushi2 training queues
Town CenterAdditional center
Samurai3 training queues
First military pressureStable Japanese
Samurai7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Dojo Soldiers
Farm transition3 farms clustered
Key technologyPlow
Key technologyShaft Mine
Naginata Rider7 training queues
Town CenterAdditional center
Onna Musha2 training queues
Fortress-tier buildingCastle
Key technologyBow Saw
Samurai4 training queues
Oyumi3 training queues
Fortress-tier buildingCastle
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Oyumi2 training queues
God powerSolar Shield
God powerSolar Shield
Samurai19 training queues
Onna Musha5 training queues
God powerDivine Slash
Town CenterAdditional center
God powerSolar Shield
Key technologyChampion Dojo Soldiers
Key technologyIron Shields
God powerThunder Burst
God powerSolar Shield
Samurai6 training queues
Onna Musha2 training queues
Naginata Rider5 training queues
Oyumi4 training queues
God powerSolar Shield
Oyumi10 training queues
Key technologyIron Armor
Key technologyIron Weapons
God powerSolar Shield
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite88.2%lukkszoo
Fastest Classical4:00*lukkszoo
Fastest Heroic13:11*lukkszoo
Fastest Mythic20:21*lukkszoo
First pressure8:16michaelrallo92 · Warrior Priest trained
First extra TC6:43michaelrallo92 · Town Center
Fortress timing16:04lukkszoo · Castle
Market timing11:31michaelrallo92 · Market
Armory timing8:45lukkszoo · Armory
Farm transition7:51–7:57michaelrallo92 · 3 farms clustered
Trade route started18:52michaelrallo92

Player highlights

Standout performances

Highest total score65,654lukkszoo
Highest military score20,190michaelrallo92
Highest economy score35,716lukkszoo
Most kills9,860lukkszoo
Most units killed316lukkszoo
Most deaths338michaelrallo92
Most buildings razed37lukkszoo
Largest army201michaelrallo92
Favorite unitTequihua Archermichaelrallo92 · 106 fielded

michaelrallo92

Most DeathsMost ImprovementsMost Resources

lukkszoo

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

michaelrallo92

Late Classical6:37 estimated completion
Delayed pressure8:16 · Warrior Priest trained
Fast expansion6:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:31 · Market
Early armory / Heroic prep11:36 · Armory
Farm transition7:51–7:57 · 3 farms clustered
Trade route started18:52 · Caravan Aztec queued
Market economy signal1,800 total resource volume
Large army production201 military units

lukkszoo

Fast Classical4:00 estimated completion
Delayed pressure11:49 · Stable Japanese
Expansion signal10:30 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:45 · Armory
Fortress tech path16:04 · Castle
Heavy walling signal21 wall build events
Farm transition13:45–14:39 · 3 farms clustered
Large army production98 military units
michaelrallo92 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
michaelrallo92 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
michaelrallo92 · Late ClassicalClassical completed after 5:00 on a standard land opening.
michaelrallo92 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
lukkszoo · Early MilitaryMeaningful trained combat units were produced during the early opening.
lukkszoo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
lukkszoo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

michaelrallo92

Bought

Food500
Wood300

Sold

Wood1000
Total player market volume1800

lukkszoo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

michaelrallo92

Army

Tequihua Archer106
Eagle Warrior48
Tunkuluchu13
Coyote Warrior11
Maquizcoatl8
Ocelotl Warrior6
Quinametzin3
Ayotochtli2
Shorn One2
Warrior Priest2
Buildings11 types
Farm30
Sentry Tower25
Nobles Hut18
House16
War Hut11
Calpulli10
Market3
Temple3
Armory2
Great Temple2
Town Center2
God powers4 invoked
Blood Pact1
Earth Monster1
Infestation1
Volcano1

lukkszoo

Army

Samurai48
Oyumi19
Naginata Rider13
Onna Musha13
Bushi5
Buildings14 types
Farm76
Wall21
House16
Watermill15
Dojo5
Mining Camp Japanese4
Town Center3
Castle2
Sentry Tower2
Shrine Japanese2
Armory1
Guardhouse1
Stable Japanese1
Temple1
God powers4 invoked
Solar Shield6
Divine Slash1
Goshinboku1
Thunder Burst1