Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

0dysseus vs mithrandir

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:53
Tundra map preview
Map Tundra
Defeated
0dysseusZeus
Pre-match Elo1270
Win probability43.4%
14:53 Match length mithrandir favored
Winner
mithrandirSet
Pre-match Elo1316
Win probability56.6%

Match at a glance

0dysseus vs mithrandir

Winnermithrandir
MapTundra
QueueRanked 1v1 Supremacy
Duration14:53
Started
Ended
Elo favorite56.6%mithrandir
Fastest Classical3:42*0dysseus
First pressure6:51mithrandir · Barracks
First extra TC5:11mithrandir · Town Center
Most military units62mithrandir
Highest EAPM63.90dysseus

0dysseus

Zeus

Defeat
Elo1270-15
EAPM63.9
Military units45
First pressure7:43Military Academy
First expansion5:52
Market volume0
Total score 19,435
Military score 6,094
Economic score 12,869
Kills score 492
Units killed 14
Units lost 37
Buildings razed 1
Largest army 45
Favorite unit Hoplite 25 fielded
Classical 3:42* Research start 2:42
Heroic 11:24* Research start 10:09
Mythic Not reached
Victory
Elo1316+15
EAPM40.4
Military units62
First pressure6:51Barracks
First expansion5:11
Market volume0
Total score 26,364
Military score 11,569
Economic score 13,609
Kills score 1,300
Units killed 37
Units lost 20
Buildings razed 3
Largest army 62
Favorite unit Slinger 58 fielded
Classical 5:02* Research start 4:02
Heroic 11:08* Research start 9:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ptah
Apollo
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

0dysseusZeus
Match time
mithrandirSet
Heracles2 training queues
God powerBolt
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyHand Axe
Hoplite8 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyShaft Mine
Key technologyPlow
Key technologyBow Saw
Farm transition7 farms clustered
Fortress-tier buildingFortress
Peltast3 training queues
Hoplite17 training queues
Key technologyBallistics
Peltast6 training queues
Key technologyHeavy Infantry
DefeatMatch result
God powerVision
Key technologyPickaxe
God powerShifting Sands
Town CenterAdditional center
First military pressureBarracks
Key technologyHand Axe
God powerVision
ArmoryArmory
Slinger23 training queues
Key technologyBallistics
Key technologyCopper Weapons
God powerVision
Key technologyMedium Slingers
Key technologyHeavy Slingers
God powerCitadel
God powerVision
Slinger35 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Siege Tower4 training queues
Farm transition10 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%mithrandir
Fastest Classical3:42*0dysseus
Fastest Heroic11:08*mithrandir
First pressure6:51mithrandir · Barracks
First extra TC5:11mithrandir · Town Center
Fortress timing12:310dysseus · Fortress
Armory timing6:280dysseus · Armory
Farm transition12:12–12:160dysseus · 7 farms clustered

Player highlights

Standout performances

Highest total score26,364mithrandir
Highest military score11,569mithrandir
Highest economy score13,609mithrandir
Most kills1,300mithrandir
Most units killed37mithrandir
Most deaths370dysseus
Most buildings razed3mithrandir
Largest army62mithrandir
Favorite unitSlingermithrandir · 58 fielded

0dysseus

Most DeathsMost Improvements

mithrandir

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

0dysseus

Fast Classical3:42 estimated completion
Delayed pressure7:43 · Military Academy
Fast expansion5:52 · Town Center
Early armory / Heroic prep6:28 · Armory
Fortress tech path12:31 · Fortress
Heavy walling signal8 wall build events
Farm transition12:12–12:16 · 7 farms clustered

mithrandir

Late Classical5:02 estimated completion
Early pressure6:51 · Barracks
Fast expansion5:11 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:18 · Armory
Farm transition13:29–13:35 · 10 farms clustered
0dysseus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
0dysseus · Early MilitaryMeaningful trained combat units were produced during the early opening.
0dysseus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
mithrandir · Late ClassicalClassical completed after 5:00 on a standard land opening.
mithrandir · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

0dysseus

Army

Hoplite25
Peltast9
Heracles3
Jason3
Odysseus2
Toxotes2
Manticore1
Buildings11 types
House11
Wall8
Farm7
Storehouse6
Archery Range5
Granary5
Military Academy4
Armory1
Fortress1
Temple1
Town Center1
God powers1 invoked
Bolt1

mithrandir

Army

Slinger58
Siege Tower4
Buildings13 types
House16
Farm12
Granary5
Barracks4
Lumber Camp4
Mining Camp3
Siege Works3
Obelisk2
Temple2
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Vision4
Citadel1
Shifting Sands1