Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DuckNugget™ vs IHopeThisWorks

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:23
Marsh map preview
Map Marsh
Defeated
DuckNugget™Thor
Pre-match Elo1740
Win probability23.4%
13:23 Match length IHopeThisWorks favored
Winner
IHopeThisWorksOranos
Pre-match Elo1946
Win probability76.6%

Match at a glance

DuckNugget™ vs IHopeThisWorks

WinnerIHopeThisWorks
MapMarsh
QueueRanked 1v1 Supremacy
Duration13:23
Started
Ended
Elo favorite76.6%IHopeThisWorks
Fastest Classical4:36*DuckNugget™
First pressure1:12DuckNugget™ · Hersir trained
First extra TC7:38DuckNugget™ · Town Center
Most military units92IHopeThisWorks
Highest EAPM58.4DuckNugget™
Defeat
Elo1740-8
EAPM58.4
Military units62
First pressure1:12Hersir trained
First expansion7:38
Market volume0
Total score 12,217
Military score 3,981
Economic score 7,003
Kills score 1,269
Units killed 62
Units lost 43
Buildings razed 1
Largest army 62
Favorite unit Hersir 36 fielded
Classical 4:36* Research start 3:36
Heroic Not reached
Mythic Not reached
Victory
Elo1946+8
EAPM58.4
Military units92
First pressure5:51Counter Barracks
First expansion
Market volume0
Total score 17,608
Military score 8,695
Economic score 7,548
Kills score 1,400
Units killed 43
Units lost 62
Buildings razed 12
Largest army 92
Favorite unit Promethean 56 fielded
Classical 4:43* Research start 3:43
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Prometheus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DuckNugget™Thor
Match time
IHopeThisWorksOranos
First military pressureHersir trained
Hersir2 training queues
Hersir34 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Town CenterAdditional center
Raiding Cavalry18 training queues
God powerHealing Spring
Key technologyCopper Shields
Troll5 training queues
Troll3 training queues
DefeatMatch result
Oracle2 training queues
Oracle7 training queues
Promethean56 training queues
God powerValor
First military pressureCounter Barracks
God powerValor
Cheiroballista12 training queues
God powerValor
God powerValor
God powerShockwave
God powerValor
Turma3 training queues
God powerValor
Key technologyMedium Archers
Turma6 training queues
Katapeltes3 training queues
God powerValor
Cheiroballista2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.6%IHopeThisWorks
Fastest Classical4:36*DuckNugget™
First pressure1:12DuckNugget™ · Hersir trained
First extra TC7:38DuckNugget™ · Town Center
Armory timing4:49DuckNugget™ · Dwarven Armory

Player highlights

Standout performances

Highest total score17,608IHopeThisWorks
Highest military score8,695IHopeThisWorks
Highest economy score7,548IHopeThisWorks
Most kills1,400IHopeThisWorks
Most units killed62DuckNugget™
Most deaths62IHopeThisWorks
Most buildings razed12IHopeThisWorks
Largest army92IHopeThisWorks
Favorite unitPrometheanIHopeThisWorks · 56 fielded

DuckNugget™

Most ImprovementsMost Kills

IHopeThisWorks

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DuckNugget™

Classical timing4:36 estimated completion
Early pressure1:12 · Hersir trained
Fast expansion7:38 · Town Center
Early armory / Heroic prep4:49 · Dwarven Armory
Heavy walling signal12 wall build events

IHopeThisWorks

Classical timing4:43 estimated completion
Early pressure5:51 · Counter Barracks
Large army production92 military units
DuckNugget™ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DuckNugget™ · Early MilitaryMeaningful trained combat units were produced during the early opening.
IHopeThisWorks · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IHopeThisWorks · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DuckNugget™

Army

Hersir36
Raiding Cavalry18
Troll8
Buildings8 types
House12
Wall12
Ox Cart Building4
Great Hall3
Longhouse2
Dwarven Armory1
Temple1
Town Center1
God powers1 invoked
Healing Spring1

IHopeThisWorks

Army

Promethean56
Cheiroballista14
Oracle10
Turma9
Katapeltes3
Buildings5 types
Manor8
Sky Passage6
Counter Barracks3
Temple3
Economic Guild1
God powers2 invoked
Valor7
Shockwave1