Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaime-shinobi vs lux.mahendran

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 42:05
Watering Hole map preview
Map Watering Hole
Winner
jaime-shinobiSet
Pre-match Elo899
Win probability50.9%
42:05 Match length jaime-shinobi favored
Defeated
lux.mahendranAmaterasu
Pre-match Elo893
Win probability49.1%

Match at a glance

jaime-shinobi vs lux.mahendran

Winnerjaime-shinobi
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration42:05
Started
Ended
Elo favorite50.9%jaime-shinobi
Fastest Classical4:13*lux.mahendran
First pressure8:48jaime-shinobi · Barracks
First extra TC5:46jaime-shinobi · Town Center
Market timing11:36jaime-shinobi · Market
Most military units251jaime-shinobi
Highest EAPM35.9jaime-shinobi
Market volume3,500jaime-shinobi
Victory
Elo899+17
EAPM35.9
Military units251
First pressure8:48Barracks
First expansion5:46
Market volume3500
Total score 124,324
Military score 38,560
Economic score 72,465
Kills score 13,299
Units killed 350
Units lost 440
Buildings razed 91
Largest army 251
Favorite unit Camel Rider 72 fielded
Classical 4:35* Estimated start 3:35
Heroic 13:04* Estimated start 11:49
Mythic 16:16* Estimated start 14:16

lux.mahendran

Amaterasu

Defeat
Elo893-17
EAPM24.4
Military units248
First pressure15:34Castle
First expansion6:19
Market volume0
Total score 56,116
Military score 19,236
Economic score 23,677
Kills score 13,203
Units killed 429
Units lost 380
Buildings razed 33
Largest army 248
Favorite unit Samurai 95 fielded
Classical 4:13* Estimated start 3:13
Heroic 15:27* Research start 14:12
Mythic 18:34* Estimated start 16:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ame No Uzume
Nephthys
HeroicAge
Raijin
Thoth
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaime-shinobiSet
Match time
lux.mahendranAmaterasu
Town CenterAdditional center
God powerPlague Of Serpents
First military pressureBarracks
Axeman15 training queues
ArmoryArmory
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyMedium Spearmen
MarketMarket
Fortress-tier buildingMigdol Stronghold
MarketMarket
Trade route startedCaravan Egyptian queued
God powerVision
God powerAncestors
Town CenterAdditional center
Siege Tower4 training queues
Camel Rider3 training queues
Farm transition10 farms clustered
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Key technologyHeavy Axemen
God powerVision
God powerMeteor
God powerAncestors
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
Camel Rider10 training queues
Key technologyHeavy War Elephants
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
Anubite2 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer3 training queues
Mercenary Cavalry5 training queues
War Elephant2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
MarketMarket
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyPlow
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Axemen
Key technologyChampion Slingers
Key technologyHeavy Spearmen
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Chariot Archers
Key technologyChampion War Elephants
Key technologyHeavy Camel Riders
Camel Rider2 training queues
Key technologyChampion Chariot Archers
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Catapult9 training queues
War Elephant10 training queues
God powerAncestors
Camel Rider20 training queues
Axeman2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Axemen
Fortress-tier buildingMigdol Stronghold
Phoenix2 training queues
Mercenary Cavalry4 training queues
Chariot Archer2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider12 training queues
Anubite2 training queues
Catapult6 training queues
Chariot Archer10 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Scorpion Man3 training queues
Key technologyCrenellations
DockDock
Key technologyChampion Chariot Archers
Key technologyHeavy Camel Riders
Key technologyChampion War Elephants
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
Axeman11 training queues
Chariot Archer20 training queues
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
Key technologyChampion Camel Riders
Key technologyChampion Spearmen
War Elephant5 training queues
Scorpion Man3 training queues
Axeman12 training queues
Fortress-tier buildingMigdol Stronghold
Scorpion Man4 training queues
Camel Rider10 training queues
War Elephant10 training queues
Chariot Archer10 training queues
Axeman5 training queues
God powerTitan Gate
God powerVision
God powerMeteor
Catapult6 training queues
Anubite4 training queues
Camel Rider15 training queues
VictoryMatch result
Key technologyHand Axe
Town CenterAdditional center
Yumi Archer3 training queues
Yari Spearman2 training queues
Samurai4 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Dojo Soldiers
Key technologyMedium Guardhouse Soldiers
Yari Spearman2 training queues
Key technologyBallistics
Key technologyPlow
Town CenterAdditional center
Key technologyPickaxe
Samurai2 training queues
Yumi Archer2 training queues
God powerGoshinboku
Samurai6 training queues
Farm transition10 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureCastle
Fortress-tier buildingCastle
Key technologyHeavy Dojo Soldiers
Yumi Archer2 training queues
Bushi2 training queues
Key technologyHeavy Guardhouse Soldiers
Key technologyBronze Weapons
Oyumi5 training queues
Samurai5 training queues
Samurai11 training queues
Bushi4 training queues
Yumi Archer3 training queues
Oyumi3 training queues
God powerThunder Burst
Bushi5 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Key technologyBow Saw
Samurai33 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Fortress-tier buildingCastle
Oyumi5 training queues
Key technologyChampion Dojo Soldiers
Yumi Archer10 training queues
Bushi11 training queues
God powerDivine Slash
Oyumi7 training queues
Shinobi24 training queues
Key technologyChampion Guardhouse Soldiers
Shinobi4 training queues
Samurai5 training queues
Key technologyShaft Mine
Shinobi4 training queues
Bushi3 training queues
Town CenterAdditional center
Samurai16 training queues
Shinobi16 training queues
Key technologyIron Weapons
Key technologyIron Armor
Town CenterAdditional center
MarketMarket
Trade route startedCaravan Japanese queued
Bushi5 training queues
Samurai12 training queues
Shinobi3 training queues
Fortress-tier buildingCastle
Key technologyIron Shields
Bushi2 training queues
Yumi Archer6 training queues
Onmyoji4 training queues
Shinobi5 training queues
Bushi2 training queues
God powerSolar Shield
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%jaime-shinobi
Fastest Classical4:13*lux.mahendran
Fastest Heroic13:04*jaime-shinobi
Fastest Mythic16:16*jaime-shinobi
First pressure8:48jaime-shinobi · Barracks
First extra TC5:46jaime-shinobi · Town Center
Fortress timing12:38jaime-shinobi · Migdol Stronghold
Market timing11:36jaime-shinobi · Market
Armory timing10:19jaime-shinobi · Armory
Farm transition14:24–14:27lux.mahendran · 10 farms clustered
Trade route started13:08jaime-shinobi

Player highlights

Standout performances

Highest total score124,324jaime-shinobi
Highest military score38,560jaime-shinobi
Highest economy score72,465jaime-shinobi
Most kills13,299jaime-shinobi
Most units killed429lux.mahendran
Most deaths440jaime-shinobi
Most buildings razed91jaime-shinobi
Largest army251jaime-shinobi
Favorite unitSamurailux.mahendran · 95 fielded

jaime-shinobi

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

lux.mahendran

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaime-shinobi

Classical timing4:35 estimated completion
Delayed pressure8:48 · Barracks
Fast expansion5:46 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:36 · Market
Early armory / Heroic prep10:19 · Armory
Fortress tech path12:38 · Migdol Stronghold
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
Farm transition16:29–16:30 · 10 farms clustered
Trade route started13:08 · Caravan Egyptian queued
Market economy signal3,500 total resource volume
Large army production251 military units

lux.mahendran

Classical timing4:13 estimated completion
Delayed pressure15:34 · Castle
Fast expansion6:19 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep36:40 · Market
Early armory / Heroic prep10:36 · Armory
Fortress tech path15:34 · Castle
Heavy walling signal8 wall build events
Farm transition14:24–14:27 · 10 farms clustered
Trade route started37:15 · Caravan Japanese queued
Large army production248 military units
jaime-shinobi · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
jaime-shinobi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
lux.mahendran · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
lux.mahendran · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
lux.mahendran · Early MilitaryMeaningful trained combat units were produced during the early opening.
lux.mahendran · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3500 total volume

jaime-shinobi

Bought

No buys

Sold

Wood3500
Total player market volume3500

lux.mahendran

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaime-shinobi

Army

Camel Rider72
Axeman45
Chariot Archer45
War Elephant27
Catapult25
Scorpion Man10
Mercenary Cavalry9
Anubite8
Phoenix5
Siege Tower5
Buildings18 types
Farm48
House40
Migdol Stronghold16
Granary15
Lumber Camp13
Obelisk10
Wall9
Siege Works7
Barracks6
Sentry Tower6
Mining Camp5
Temple5
Town Center4
Market3
Monument To Soldiers3
Monument To Priests2
Armory1
Dock1
God powers5 invoked
Ancestors3
Plague Of Serpents3
Vision3
Meteor2
Titan Gate1

lux.mahendran

Army

Samurai95
Shinobi57
Bushi38
Yumi Archer27
Oyumi20
Yari Spearman6
Onmyoji4
Onna Musha1
Buildings14 types
House79
Farm44
Watermill13
Sentry Tower10
Dojo9
Wall8
Guardhouse7
Mining Camp Japanese6
Town Center6
Castle4
Shrine Japanese3
Temple2
Armory1
Market1
God powers4 invoked
Divine Slash1
Goshinboku1
Solar Shield1
Thunder Burst1