Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IamJeo vs Briedly

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:50
Megalopolis map preview
Map Megalopolis
Winner
IamJeoTsukuyomi
Pre-match Elo987
Win probability53.4%
16:50 Match length IamJeo favored
Defeated
BriedlyGaia
Pre-match Elo963
Win probability46.6%

Match at a glance

IamJeo vs Briedly

WinnerIamJeo
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration16:50
Started
Ended
Elo favorite53.4%IamJeo
Fastest Classical3:59*Briedly
First pressure4:09IamJeo · Stable Japanese
First extra TC4:59Briedly · Town Center
Most military units65IamJeo
Highest EAPM61.5IamJeo

IamJeo

Tsukuyomi

Victory
Elo987+31
EAPM61.5
Military units65
First pressure4:09Stable Japanese
First expansion13:31
Market volume0
Total score 27,526
Military score 13,457
Economic score 12,605
Kills score 1,464
Units killed 55
Units lost 24
Buildings razed 3
Largest army 65
Favorite unit Naginata Rider 29 fielded
Classical 4:22* Estimated start 3:37
Heroic 14:01* Estimated start 13:05
Mythic Not reached

Briedly

Gaia

Defeat
Elo963-17
EAPM28.6
Military units53
First pressure6:00Military Barracks
First expansion4:59
Market volume0
Total score 21,084
Military score 6,281
Economic score 14,205
Kills score 598
Units killed 24
Units lost 52
Buildings razed 0
Largest army 53
Favorite unit Katapeltes 52 fielded
Classical 3:59* Research start 2:59
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Oceanus
Hachiman
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IamJeoTsukuyomi
Match time
BriedlyGaia
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider7 training queues
Naginata Rider4 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Bushi7 training queues
Yumi Archer3 training queues
God powerSwampland
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Weapons
Town CenterAdditional center
God powerShogun
Yumi Horse Archer9 training queues
God powerNew Moon
Naginata Rider18 training queues
Daimyo6 training queues
Town CenterAdditional center
Yumi Horse Archer8 training queues
Town CenterAdditional center
Farm transition6 farms clustered
VictoryMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Barracks
God powerCarnivora
Katapeltes8 training queues
God powerCarnivora
Key technologyBow Saw
Key technologyPlow
Katapeltes13 training queues
Key technologyMedium Infantry
God powerCarnivora
Farm transition15 farms clustered
Katapeltes31 training queues
Key technologyShaft Mine
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%IamJeo
Fastest Classical3:59*Briedly
Fastest Heroic14:01*IamJeo
First pressure4:09IamJeo · Stable Japanese
First extra TC4:59Briedly · Town Center
Armory timing11:35IamJeo · Armory
Farm transition12:56–14:09Briedly · 15 farms clustered

Player highlights

Standout performances

Highest total score27,526IamJeo
Highest military score13,457IamJeo
Highest economy score14,205Briedly
Most kills1,464IamJeo
Most units killed55IamJeo
Most deaths52Briedly
Most buildings razed3IamJeo
Largest army65IamJeo
Favorite unitKatapeltesBriedly · 52 fielded

IamJeo

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Briedly

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IamJeo

Classical timing4:22 estimated completion
Early pressure4:09 · Stable Japanese
Expansion signal13:31 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:35 · Armory
Farm transition16:46–16:46 · 6 farms clustered

Briedly

Fast Classical3:59 estimated completion
Early pressure6:00 · Military Barracks
Fast expansion4:59 · Town Center
Heavy walling signal16 wall build events
Farm transition12:56–14:09 · 15 farms clustered
IamJeo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IamJeo · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamJeo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Briedly · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Briedly · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamJeo

Army

Naginata Rider29
Yumi Horse Archer17
Bushi7
Daimyo7
Yumi Archer3
Kitsune2
Buildings10 types
House11
Farm8
Stable Japanese6
Watermill5
Mining Camp Japanese4
Shrine Japanese4
Town Center3
Guardhouse2
Armory1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1

Briedly

Army

Katapeltes52
Turma1
Buildings9 types
Farm18
Wall16
Counter Barracks5
Manor5
Sentry Tower4
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers2 invoked
Carnivora4
Gaia Forest1