Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

44Karas44 vs MCN

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:30
Tundra map preview
Map Tundra
Winner
44Karas44Huitzilopochtli
Pre-match Elo1344
Win probability57.7%
21:30 Match length 44Karas44 favored
Defeated
MCNPoseidon
Pre-match Elo1290
Win probability42.3%

Match at a glance

44Karas44 vs MCN

Winner44Karas44
MapTundra
QueueRanked 1v1 Supremacy
Duration21:30
Started
Ended
Elo favorite57.7%44Karas44
Fastest Classical3:38*MCN
First pressure3:38MCN · Stable
Market timing13:4644Karas44 · Market
First extra TC11:5644Karas44 · Town Center
Most military units11544Karas44
Highest EAPM38.844Karas44
Market volume30044Karas44

44Karas44

Huitzilopochtli

Victory
Elo1344+15
EAPM38.8
Military units115
First pressure3:57Warrior Priest trained
First expansion11:56
Market volume300
Total score 32,448
Military score 11,225
Economic score 18,881
Kills score 2,366
Units killed 85
Units lost 82
Buildings razed 3
Largest army 115
Favorite unit Tequihua Archer 49 fielded
Classical 5:29* Estimated start 4:29
Heroic 12:18* Estimated start 11:03
Mythic Not reached

MCN

Poseidon

Defeat
Elo1290-15
EAPM26.9
Military units60
First pressure3:38Stable
First expansion15:41
Market volume0
Total score 24,258
Military score 6,010
Economic score 16,485
Kills score 1,763
Units killed 76
Units lost 84
Buildings razed 1
Largest army 60
Favorite unit Hypaspist 31 fielded
Classical 3:38* Research start 2:38
Heroic 10:25* Research start 9:10
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Hermes
Itzpapalotl
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

44Karas44Huitzilopochtli
Match time
MCNPoseidon
God powerBlood Pact
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest10 training queues
Tlamanih Spearman14 training queues
Tequihua Archer2 training queues
Warrior Priest5 training queues
Key technologyMedium War Hut Soldiers
ArmoryArmory
Tequihua Archer11 training queues
Town CenterAdditional center
Key technologyHeavy War Hut Soldiers
Warrior Priest2 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyHand Axe
MarketMarket
Town CenterAdditional center
God powerAgave Bloom
God powerPurge
Tequihua Archer9 training queues
Key technologyBow Saw
Tlamanih Spearman2 training queues
Warrior Priest2 training queues
Tequihua Archer9 training queues
Obsidian Butterfly4 training queues
Farm transition9 farms clustered
Tequihua Archer8 training queues
Tlamanih Spearman23 training queues
Town CenterAdditional center
Key technologyPlow
Tequihua Archer10 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus5 training queues
Key technologyHand Axe
Key technologyPickaxe
Hippeus3 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Infantry
God powerCease Fire
Hypaspist15 training queues
Fortress-tier buildingFortress
Hypaspist3 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hypaspist5 training queues
Hippeus13 training queues
Petrobolos2 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyMedium Cavalry
Farm transition4 farms clustered
Key technologyHeavy Cavalry
Key technologyBronze Armor
God powerBronze
Hypaspist7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%44Karas44
Fastest Classical3:38*MCN
Fastest Heroic10:25*MCN
First pressure3:38MCN · Stable
First extra TC11:5644Karas44 · Town Center
Fortress timing12:01MCN · Fortress
Market timing13:4644Karas44 · Market
Armory timing8:27MCN · Armory
Farm transition17:18–17:1944Karas44 · 9 farms clustered

Player highlights

Standout performances

Highest total score32,44844Karas44
Highest military score11,22544Karas44
Highest economy score18,88144Karas44
Most kills2,36644Karas44
Most units killed8544Karas44
Most deaths84MCN
Most buildings razed344Karas44
Largest army11544Karas44
Favorite unitTequihua Archer44Karas44 · 49 fielded

44Karas44

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

MCN

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

44Karas44

Late Classical5:29 estimated completion
Early pressure3:57 · Warrior Priest trained
Expansion signal11:56 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:46 · Market
Early armory / Heroic prep9:33 · Armory
Farm transition17:18–17:19 · 9 farms clustered
Market economy signal300 total resource volume
Large army production115 military units

MCN

Fast Classical3:38 estimated completion
Early pressure3:38 · Stable
Expansion signal15:41 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:27 · Armory
Fortress tech path12:01 · Fortress
Farm transition18:11–18:12 · 4 farms clustered
44Karas44 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
44Karas44 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
44Karas44 · Early MilitaryMeaningful trained combat units were produced during the early opening.
44Karas44 · Late ClassicalClassical completed after 5:00 on a standard land opening.
MCN · Early MilitaryMeaningful trained combat units were produced during the early opening.
MCN · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MCN · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

44Karas44

Bought

No buys

Sold

Wood300
Total player market volume300

MCN

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

44Karas44

Army

Tequihua Archer49
Tlamanih Spearman40
Warrior Priest21
Obsidian Butterfly5
Buildings8 types
House20
Calpulli13
Farm9
War Hut4
Town Center3
Armory1
Market1
Temple1
God powers3 invoked
Agave Bloom1
Blood Pact1
Purge1

MCN

Army

Hypaspist31
Hippeus21
Atalanta2
Hippolyta2
Petrobolos2
Theseus2
Buildings10 types
House10
Granary7
Storehouse7
Military Academy5
Farm4
Stable3
Town Center2
Armory1
Fortress1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1