Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

纬哥歼尸犯 vs Peruvator

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:21
Mount Olympus map preview
Map Mount Olympus
Defeated
纬哥歼尸犯Thor
Pre-match Elo1476
Win probability46.1%
11:21 Match length Peruvator favored
Winner
PeruvatorZeus
Pre-match Elo1503
Win probability53.9%

Match at a glance

纬哥歼尸犯 vs Peruvator

WinnerPeruvator
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration11:21
Started
Ended
Elo favorite53.9%Peruvator
Fastest Classical3:27*纬哥歼尸犯
First pressure2:01纬哥歼尸犯 · Hersir trained
Most military units71纬哥歼尸犯
Highest EAPM69.1纬哥歼尸犯
Defeat
Elo1476-16
EAPM69.1
Military units71
First pressure2:01Hersir trained
First expansion
Market volume0
Total score 7,504
Military score 2,695
Economic score 4,655
Kills score 154
Units killed 6
Units lost 47
Buildings razed 0
Largest army 71
Favorite unit Berserk 33 fielded
Classical 3:27* Estimated start 2:27
Heroic Not reached
Mythic Not reached

Peruvator

Zeus

Victory
Elo1503+16
EAPM54.0
Military units51
First pressure4:06Military Academy
First expansion
Market volume0
Total score 13,188
Military score 6,565
Economic score 5,425
Kills score 1,218
Units killed 47
Units lost 6
Buildings razed 5
Largest army 51
Favorite unit Hoplite 38 fielded
Classical 3:49* Research start 2:49
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

纬哥歼尸犯Thor
Match time
PeruvatorZeus
First military pressureHersir trained
Hersir5 training queues
Throwing Axeman8 training queues
Raiding Cavalry7 training queues
Berserk5 training queues
Hersir8 training queues
God powerHealing Spring
Berserk28 training queues
Troll4 training queues
God powerDwarven Mine
Key technologyMedium Infantry
Throwing Axeman4 training queues
Hersir2 training queues
DefeatMatch result
First military pressureMilitary Academy
Hoplite38 training queues
Toxotes3 training queues
God powerBolt
God powerRestoration
Key technologyPickaxe
Toxotes2 training queues
Key technologyMedium Infantry
ArmoryArmory
Toxotes4 training queues
Key technologyCopper Shields
Key technologyHand Axe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%Peruvator
Fastest Classical3:27*纬哥歼尸犯
First pressure2:01纬哥歼尸犯 · Hersir trained
Armory timing9:12Peruvator · Armory

Player highlights

Standout performances

Highest total score13,188Peruvator
Highest military score6,565Peruvator
Highest economy score5,425Peruvator
Most kills1,218Peruvator
Most units killed47Peruvator
Most deaths47纬哥歼尸犯
Most buildings razed5Peruvator
Largest army71纬哥歼尸犯
Favorite unitHoplitePeruvator · 38 fielded

纬哥歼尸犯

Most Deaths

Peruvator

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

纬哥歼尸犯

Fast Classical3:27 estimated completion
Early pressure2:01 · Hersir trained

Peruvator

Fast Classical3:49 estimated completion
Early pressure4:06 · Military Academy
Early armory / Heroic prep9:12 · Armory
纬哥歼尸犯 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
纬哥歼尸犯 · Early MilitaryMeaningful trained combat units were produced during the early opening.
纬哥歼尸犯 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

纬哥歼尸犯

Army

Berserk33
Hersir15
Throwing Axeman12
Raiding Cavalry7
Troll4
Buildings5 types
House11
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers2 invoked
Dwarven Mine1
Healing Spring1

Peruvator

Army

Hoplite38
Toxotes9
Minotaur2
Heracles1
Jason1
Buildings7 types
House10
Granary5
Military Academy4
Storehouse4
Archery Range1
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1