Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DoctorGC vs jackvelorock

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:37
Marsh map preview
Map Marsh
Winner
DoctorGCOranos
Pre-match Elo729
Win probability66.2%
23:37 Match length DoctorGC favored
Defeated
jackvelorockFreyr
Pre-match Elo612
Win probability33.8%

Match at a glance

DoctorGC vs jackvelorock

WinnerDoctorGC
MapMarsh
QueueRanked 1v1 Supremacy
Duration23:37
Started
Ended
Elo favorite66.2%DoctorGC
Fastest Classical3:37*DoctorGC
First pressure4:40DoctorGC · Military Barracks
First extra TC9:09DoctorGC · Town Center
Most military units67DoctorGC
Highest EAPM25.8jackvelorock

DoctorGC

Oranos

Victory
Elo729+12
EAPM23.7
Military units67
First pressure4:40Military Barracks
First expansion9:09
Market volume0
Total score 42,076
Military score 11,759
Economic score 28,552
Kills score 1,765
Units killed 52
Units lost 34
Buildings razed 5
Largest army 67
Favorite unit Murmillo 40 fielded
Classical 3:37* Estimated start 2:37
Heroic 13:20* Estimated start 12:06
Mythic 21:45* Estimated start 19:45

jackvelorock

Freyr

Defeat
Elo612-15
EAPM25.8
Military units57
First pressure4:42Hersir trained
First expansion12:45
Market volume0
Total score 23,486
Military score 6,080
Economic score 16,418
Kills score 988
Units killed 37
Units lost 62
Buildings razed 1
Largest army 57
Favorite unit Throwing Axeman 19 fielded
Classical 4:58* Research start 3:58
Heroic 12:52* Research start 11:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ullr
Hyperion
HeroicAge
Aegir
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DoctorGCOranos
Match time
jackvelorockFreyr
God powerCarnivora
First military pressureMilitary Barracks
Murmillo20 training queues
Oracle2 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Cheiroballista5 training queues
Murmillo20 training queues
Satyr3 training queues
Cheiroballista5 training queues
Farm transition4 farms clustered
Key technologyPlow
Fortress-tier buildingPalace
Destroyer2 training queues
Town CenterAdditional center
Destroyer2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyMedium Infantry
God powerTartarian Gate
Fanatic6 training queues
VictoryMatch result
Key technologyHusbandry
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
God powerAsgardian Bastion
Huskarl5 training queues
Throwing Axeman4 training queues
Farm transition3 farms clustered
Throwing Axeman6 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Infantry
Huskarl2 training queues
Key technologyCopper Weapons
Key technologyCrenellations
Raiding Cavalry2 training queues
Town CenterAdditional center
God powerAsgardian Bastion
Hersir4 training queues
Godi2 training queues
Throwing Axeman7 training queues
Key technologyBallistics
Key technologyBronze Weapons
Key technologyShaft Mine
Key technologyPlow
Hersir2 training queues
Town CenterAdditional center
Throwing Axeman2 training queues
Key technologyMedium Cavalry
Huskarl2 training queues
God powerGullinbursti
Hersir3 training queues
God powerAsgardian Bastion
Key technologyCopper Armor
Hersir4 training queues
Godi2 training queues
Key technologyHeavy Infantry
God powerTempest
Hirdman3 training queues
God powerAsgardian Bastion
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%DoctorGC
Fastest Classical3:37*DoctorGC
Fastest Heroic12:52*jackvelorock
Fastest Mythic21:45*DoctorGC
First pressure4:40DoctorGC · Military Barracks
First extra TC9:09DoctorGC · Town Center
Fortress timing15:40DoctorGC · Palace
Armory timing10:36DoctorGC · Armory
Farm transition8:54–9:53jackvelorock · 3 farms clustered

Player highlights

Standout performances

Highest total score42,076DoctorGC
Highest military score11,759DoctorGC
Highest economy score28,552DoctorGC
Most kills1,765DoctorGC
Most units killed52DoctorGC
Most deaths62jackvelorock
Most buildings razed5DoctorGC
Largest army67DoctorGC
Favorite unitMurmilloDoctorGC · 40 fielded

DoctorGC

Highest ScoreMost ImprovementsMost KillsMost Resources

jackvelorock

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DoctorGC

Fast Classical3:37 estimated completion
Early pressure4:40 · Military Barracks
Expansion signal9:09 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:36 · Armory
Fortress tech path15:40 · Palace
Heavy walling signal17 wall build events
Farm transition15:19–16:31 · 4 farms clustered

jackvelorock

Classical timing4:58 estimated completion
Early pressure4:42 · Hersir trained
Expansion signal12:45 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:07 · Armory
Farm transition8:54–9:53 · 3 farms clustered
DoctorGC · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
DoctorGC · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DoctorGC · Early MilitaryMeaningful trained combat units were produced during the early opening.
DoctorGC · Fast ClassicalClassical completed before 4:00 on a standard land opening.
jackvelorock · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jackvelorock · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DoctorGC

Army

Murmillo40
Cheiroballista10
Fanatic6
Destroyer4
Oracle3
Satyr3
Caladria1
Buildings11 types
Farm17
Wall17
Manor8
Counter Barracks3
Military Barracks3
Sky Passage3
Town Center2
Armory1
Economic Guild1
Palace1
Temple1
God powers2 invoked
Carnivora1
Tartarian Gate1

jackvelorock

Army

Throwing Axeman19
Hersir17
Huskarl10
Godi4
Raiding Cavalry4
Hirdman3
Buildings9 types
Farm20
House10
Ox Cart Building5
Great Hall2
Longhouse2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers3 invoked
Asgardian Bastion4
Gullinbursti1
Tempest1