Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Alsa21aek vs geKo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 55:14
Elysium map preview
Map Elysium
Winner
Alsa21aekGaia
Pre-match Elo1111
Win probability61.9%
55:14 Match length Alsa21aek favored
Defeated
geKoHades
Pre-match Elo1027
Win probability38.1%

Match at a glance

Alsa21aek vs geKo

WinnerAlsa21aek
MapElysium
QueueRanked 1v1 Supremacy
Duration55:14
Started
Ended
Elo favorite61.9%Alsa21aek
Fastest Classical4:09*geKo
First pressure4:53geKo · Stable
Market timing13:11geKo · Market
First extra TC16:20geKo · Town Center
Most military units749Alsa21aek
Highest EAPM46.1Alsa21aek
Market volume45,500Alsa21aek

Alsa21aek

Gaia

Victory
Elo1111+13
EAPM46.1
Military units749
First pressure5:50Military Barracks
First expansion21:01
Market volume45500
Total score 102,931
Military score 47,348
Economic score 38,639
Kills score 16,944
Units killed 645
Units lost 536
Buildings razed 31
Largest army 749
Favorite unit Dryad 259 fielded
Classical 5:08* Estimated start 4:08
Heroic 10:46* Estimated start 9:31
Mythic 31:06* Estimated start 29:06

geKo

Hades

Defeat
Elo1027-13
EAPM34.1
Military units12
First pressure4:53Stable
First expansion16:20
Market volume22500
Total score 66,397
Military score 19,972
Economic score 26,397
Kills score 20,028
Units killed 536
Units lost 641
Buildings razed 138
Largest army 12
Favorite unit Ajax 3 fielded
Classical 4:09* Estimated start 3:09
Heroic 15:23* Estimated start 14:08
Mythic 32:04* Estimated start 30:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Theia
HeroicAge
Apollo
Hekate
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Alsa21aekGaia
Match time
geKoHades
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Key technologyShaft Mine
First military pressureMilitary Barracks
Murmillo17 training queues
Turma6 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
ArmoryArmory
Katapeltes17 training queues
Caladria4 training queues
God powerCarnivora
Key technologyCopper Armor
Key technologyBallistics
Caladria2 training queues
Key technologyCrenellations
Turma5 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBow Saw
Turma4 training queues
God powerHesperides Tree
God powerCarnivora
God powerHesperides Tree
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Dryad11 training queues
Murmillo6 training queues
Arcus12 training queues
Key technologyChampion Archers
Town CenterAdditional center
Fortress-tier buildingPalace
Dryad5 training queues
Arcus10 training queues
Contarius12 training queues
Key technologyHeavy Cavalry
Destroyer2 training queues
Caladria2 training queues
MarketMarket
Key technologyPlow
Key technologyHusbandry
Dryad21 training queues
Arcus30 training queues
Murmillo2 training queues
Farm transition9 farms clustered
Key technologyChampion Archers
Key technologyChampion Infantry
Destroyer2 training queues
Fortress-tier buildingPalace
Key technologyIron Shields
Dryad9 training queues
Katapeltes5 training queues
Key technologyChampion Cavalry
Key technologyChampion Archers
Destroyer8 training queues
Arcus3 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Oracle2 training queues
Contarius15 training queues
Destroyer32 training queues
Arcus12 training queues
Dryad89 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyBronze Wall
Murmillo7 training queues
Katapeltes8 training queues
Turma4 training queues
God powerCarnivora
Contarius17 training queues
Trade route startedCaravan Atlantean queued
MarketMarket
Katapeltes7 training queues
Murmillo5 training queues
Arcus13 training queues
Turma5 training queues
Key technologyIron Armor
Arcus5 training queues
Destroyer5 training queues
ArmoryArmory
Key technologyIron Weapons
Destroyer7 training queues
Town CenterAdditional center
Fanatic10 training queues
Fortress-tier buildingPalace
Contarius5 training queues
Fire Siphon3 training queues
Destroyer35 training queues
Dryad73 training queues
Contarius21 training queues
Lampades2 training queues
Arcus7 training queues
Turma3 training queues
Fanatic23 training queues
Fortress-tier buildingPalace
Key technologyIron Wall
Cheiroballista4 training queues
Arcus14 training queues
Contarius5 training queues
Town CenterAdditional center
Dryad20 training queues
Fanatic13 training queues
Destroyer5 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Dryad30 training queues
Destroyer12 training queues
Contarius10 training queues
VictoryMatch result
God powerSentinel
First military pressureStable
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
God powerRestoration
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Farm transition7 farms clustered
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyPlow
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
Key technologyBallistics
MarketMarket
God powerSentinel
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyIron Weapons
God powerUnderworld Passage
God powerRestoration
Town CenterAdditional center
Manticore2 training queues
Key technologyMedium Archers
Trade route startedCaravan Greek queued
Key technologyIron Armor
Key technologyHeavy Archers
God powerEarthquake
God powerRestoration
Key technologyChampion Infantry
Fortress-tier buildingFortress
God powerUnderworld Passage
MarketMarket
God powerRestoration
God powerSentinel
Gastraphetoros2 training queues
God powerTitan Gate
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerRestoration
God powerUnderworld Passage
God powerUnderworld Passage
Key technologyChampion Archers
God powerRestoration
Key technologyChampion Archers
God powerEarthquake
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%Alsa21aek
Fastest Classical4:09*geKo
Fastest Heroic10:46*Alsa21aek
Fastest Mythic31:06*Alsa21aek
First pressure4:53geKo · Stable
First extra TC16:20geKo · Town Center
Fortress timing17:14geKo · Fortress
Market timing13:11geKo · Market
Armory timing7:26geKo · Armory
Farm transition13:50–14:58geKo · 7 farms clustered
Trade route started30:07geKo

Player highlights

Standout performances

Highest total score102,931Alsa21aek
Highest military score47,348Alsa21aek
Highest economy score38,639Alsa21aek
Most kills20,028geKo
Most units killed645Alsa21aek
Most deaths641geKo
Most buildings razed138geKo
Largest army749Alsa21aek
Favorite unitDryadAlsa21aek · 259 fielded

Alsa21aek

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost ResourcesMost Titan Kills

geKo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Alsa21aek

Late Classical5:08 estimated completion
Early pressure5:50 · Military Barracks
Expansion signal21:01 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep23:00 · Market
Early armory / Heroic prep8:01 · Armory
Fortress tech path21:45 · Palace
Heavy walling signal138 wall build events
Farm transition24:47–25:36 · 9 farms clustered
Trade route started35:32 · Caravan Atlantean queued
Market economy signal45,500 total resource volume
Large army production749 military units

geKo

Classical timing4:09 estimated completion
Early pressure4:53 · Stable
Expansion signal16:20 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:11 · Market
Early armory / Heroic prep7:26 · Armory
Fortress tech path17:14 · Fortress
Farm transition13:50–14:58 · 7 farms clustered
Trade route started30:07 · Caravan Greek queued
Market economy signal22,500 total resource volume
Alsa21aek · Early MilitaryMeaningful trained combat units were produced during the early opening.
Alsa21aek · Late ClassicalClassical completed after 5:00 on a standard land opening.
Alsa21aek · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
geKo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
geKo · Early MilitaryMeaningful trained combat units were produced during the early opening.
geKo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 68000 total volume

Alsa21aek

Bought

Wood6000

Sold

Food39500
Total player market volume45500

geKo

Bought

Food1800
Wood100

Sold

Food20600
Total player market volume22500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alsa21aek

Army

Dryad259
Destroyer109
Arcus106
Contarius85
Fanatic46
Murmillo39
Katapeltes38
Turma27
Caladria14
Fire Siphon8
Cheiroballista5
Oracle5
Lampades4
Stymphalian Bird4
Buildings12 types
Wall138
Economic Guild91
Farm38
Military Barracks27
Manor19
Sentry Tower18
Counter Barracks16
Palace10
Town Center4
Armory3
Market2
Temple2
God powers3 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2

geKo

Army

Ajax3
Chiron2
Gastraphetoros2
Manticore2
Perseus2
Achilles1
Buildings12 types
Farm38
House29
Storehouse22
Granary9
Archery Range6
Fortress5
Military Academy5
Stable5
Market3
Temple3
Town Center3
Armory1
God powers5 invoked
Restoration6
Underworld Passage4
Sentinel3
Earthquake2
Titan Gate1