Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rndm all~ vs dani.cronos-Youtube

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:02
Tundra map preview
Map Tundra
Defeated
rndm all~Kronos
Pre-match Elo1438
Win probability36.0%
31:02 Match length dani.cronos-Youtube favored
Winner
dani.cronos-YoutubeSusanoo
Pre-match Elo1538
Win probability64.0%

Match at a glance

rndm all~ vs dani.cronos-Youtube

Winnerdani.cronos-Youtube
MapTundra
QueueRanked 1v1 Supremacy
Duration31:02
Started
Ended
Elo favorite64.0%dani.cronos-Youtube
Fastest Classical4:06*rndm all~
First pressure4:36rndm all~ · Military Barracks
Market timing12:28rndm all~ · Market
First extra TC7:43rndm all~ · Town Center
Most military units301rndm all~
Highest EAPM53.4dani.cronos-Youtube
Market volume2,900rndm all~

rndm all~

Kronos

Defeat
Elo1438-13
EAPM47.0
Military units301
First pressure4:36Military Barracks
First expansion7:43
Market volume2900
Total score 39,249
Military score 13,816
Economic score 19,822
Kills score 5,641
Units killed 178
Units lost 296
Buildings razed 2
Largest army 301
Favorite unit Murmillo 83 fielded
Classical 4:06* Research start 3:06
Heroic 13:54* Estimated start 12:39
Mythic Estimated start 29:36 · not reached
Victory
Elo1538+13
EAPM53.4
Military units237
First pressure5:00Stable Japanese
First expansion20:49
Market volume0
Total score 62,310
Military score 25,702
Economic score 24,890
Kills score 11,802
Units killed 300
Units lost 200
Buildings razed 37
Largest army 237
Favorite unit Naginata Rider 62 fielded
Classical 4:48* Research start 3:48
Heroic 13:23* Estimated start 12:08
Mythic 19:03* Estimated start 17:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Minakatatomi
Hyperion
HeroicAge
Raijin
Atlas
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rndm all~Kronos
Match time
dani.cronos-YoutubeSusanoo
First military pressureMilitary Barracks
Murmillo18 training queues
God powerDeconstruction
Key technologyPickaxe
God powerValor
God powerValor
God powerValor
Town CenterAdditional center
Key technologyHand Axe
ArmoryArmory
God powerValor
Cheiroballista21 training queues
Murmillo4 training queues
God powerValor
Murmillo3 training queues
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Key technologyBallistics
Key technologyCopper Shields
God powerValor
Murmillo12 training queues
Key technologyMedium Infantry
Katapeltes3 training queues
Promethean2 training queues
God powerValor
Key technologyPlow
Key technologyHusbandry
Katapeltes3 training queues
God powerValor
Key technologyMedium Archers
Murmillo13 training queues
Katapeltes10 training queues
Farm transition3 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
God powerChaos
Arcus3 training queues
Cheiroballista13 training queues
Satyr2 training queues
Oracle2 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Contarius12 training queues
Key technologyHeavy Cavalry
Turma3 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Key technologyHeavy Archers
Murmillo7 training queues
Arcus36 training queues
God powerValor
Town CenterAdditional center
God powerChaos
Katapeltes5 training queues
Murmillo17 training queues
Cheiroballista13 training queues
Fortress-tier buildingPalace
Turma3 training queues
Satyr6 training queues
Fortress-tier buildingPalace
Katapeltes5 training queues
MarketMarket
Town CenterAdditional center
Contarius12 training queues
Trade route startedCaravan Atlantean queued
MarketMarket
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Cheiroballista5 training queues
God powerValor
Katapeltes5 training queues
Arcus31 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingPalace
ArmoryArmory
Satyr2 training queues
Murmillo7 training queues
Contarius6 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Cheiroballista3 training queues
Satyr4 training queues
Murmillo2 training queues
Contarius2 training queues
DefeatMatch result
Kitsune4 training queues
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider8 training queues
Samurai5 training queues
God powerKusanagi
Yumi Archer4 training queues
Bushi4 training queues
Wanyudo3 training queues
Naginata Rider3 training queues
ArmoryArmory
Yari Spearman2 training queues
Samurai2 training queues
Yumi Archer2 training queues
Wanyudo2 training queues
God powerThunder Burst
God powerKusanagi
Naginata Rider3 training queues
Yumi Horse Archer3 training queues
Fortress-tier buildingCastle
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Yumi Archer2 training queues
Bushi2 training queues
Shinobi4 training queues
Oyumi2 training queues
Samurai3 training queues
God powerShrine Of The Hunt
Raiju2 training queues
Naginata Rider32 training queues
God powerKusanagi
Yumi Archer2 training queues
Bushi2 training queues
Key technologyBallistics
Shinobi10 training queues
Yumi Horse Archer7 training queues
God powerDivine Slash
Samurai2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
God powerKusanagi
God powerThunder Burst
Shinobi11 training queues
Asura2 training queues
Naginata Rider2 training queues
Samurai5 training queues
Key technologyIron Weapons
Key technologyBronze Shields
Yari Spearman8 training queues
Town CenterAdditional center
Key technologyHand Axe
Yari Spearman8 training queues
Yumi Horse Archer7 training queues
Shinobi5 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyShaft Mine
God powerKusanagi
God powerShrine Of The Hunt
Bushi14 training queues
Asura2 training queues
Shinobi8 training queues
Naginata Rider7 training queues
Yumi Horse Archer16 training queues
Key technologyPlow
Fortress-tier buildingCastle
Yari Spearman5 training queues
Samurai3 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyIron Shields
Naginata Rider2 training queues
Farm transition14 farms clustered
Oyumi2 training queues
Town CenterAdditional center
Key technologyBow Saw
Naginata Rider5 training queues
Yari Spearman5 training queues
God powerKusanagi
Town CenterAdditional center
Fortress-tier buildingCastle
Fortress-tier buildingCastle
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.0%dani.cronos-Youtube
Fastest Classical4:06*rndm all~
Fastest Heroic13:23*dani.cronos-Youtube
Fastest Mythic19:03*dani.cronos-Youtube
First pressure4:36rndm all~ · Military Barracks
First extra TC7:43rndm all~ · Town Center
Fortress timing14:28dani.cronos-Youtube · Castle
Market timing12:28rndm all~ · Market
Armory timing8:11rndm all~ · Armory
Farm transition17:03–17:04rndm all~ · 3 farms clustered
Trade route started24:47rndm all~

Player highlights

Standout performances

Highest total score62,310dani.cronos-Youtube
Highest military score25,702dani.cronos-Youtube
Highest economy score24,890dani.cronos-Youtube
Most kills11,802dani.cronos-Youtube
Most units killed300dani.cronos-Youtube
Most deaths296rndm all~
Most buildings razed37dani.cronos-Youtube
Largest army301rndm all~
Favorite unitMurmillorndm all~ · 83 fielded

rndm all~

Largest ArmyMost DeathsMost Resources

dani.cronos-Youtube

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rndm all~

Classical timing4:06 estimated completion
Early pressure4:36 · Military Barracks
Fast expansion7:43 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep12:28 · Market
Early armory / Heroic prep8:11 · Armory
Fortress tech path18:31 · Palace
Heavy walling signal38 wall build events
Farm transition17:03–17:04 · 3 farms clustered
Trade route started24:47 · Caravan Atlantean queued
Market economy signal2,900 total resource volume
Large army production301 military units

dani.cronos-Youtube

Classical timing4:48 estimated completion
Early pressure5:00 · Stable Japanese
Expansion signal20:49 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep27:57 · Market
Early armory / Heroic prep10:38 · Armory
Fortress tech path14:28 · Castle
Farm transition28:51–29:43 · 14 farms clustered
Large army production237 military units
rndm all~ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
rndm all~ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.
dani.cronos-Youtube · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dani.cronos-Youtube · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

rndm all~

Bought

Food800
Wood200

Sold

Food500
Wood1400
Total player market volume2900

dani.cronos-Youtube

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rndm all~

Army

Murmillo83
Arcus70
Cheiroballista55
Contarius32
Katapeltes31
Satyr15
Turma7
Oracle5
Promethean3
Buildings11 types
Wall38
Farm20
Manor9
Military Barracks9
Counter Barracks7
Palace7
Town Center6
Market3
Armory2
Economic Guild1
Temple1
God powers3 invoked
Valor10
Chaos2
Deconstruction1

dani.cronos-Youtube

Army

Naginata Rider62
Shinobi38
Yumi Horse Archer34
Yari Spearman28
Bushi22
Samurai21
Yumi Archer10
Kitsune5
Oyumi5
Wanyudo5
Asura4
Raiju2
Onna Musha1
Buildings14 types
Farm17
House17
Watermill13
Shrine Japanese11
Guardhouse6
Mining Camp Japanese6
Dojo5
Castle4
Town Center4
Market3
Stable Japanese3
Temple2
Wall2
Armory1
God powers4 invoked
Kusanagi6
Shrine Of The Hunt3
Thunder Burst2
Divine Slash1