Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pedrin vs raven

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:36
Oasis map preview
Map Oasis
Defeated
PedrinOdin
Pre-match Elo1299
Win probability50.4%
10:36 Match length UpsetThe Elo underdog won
Winner
ravenPoseidon
Pre-match Elo1296
Win probability49.6%

Match at a glance

Pedrin vs raven

Winnerraven
MapOasis
QueueRanked 1v1 Supremacy
Duration10:36
Started
Ended
Elo favorite50.4%Pedrin · Upset
Fastest Classical3:33*raven
First pressure4:03Pedrin · Hersir trained
Most military units33raven
Highest EAPM105.0Pedrin

Pedrin

Odin

Defeat
Elo1299-18
EAPM105.0
Military units24
First pressure4:03Hersir trained
First expansion
Market volume0
Total score 7,650
Military score 1,996
Economic score 5,104
Kills score 550
Units killed 17
Units lost 17
Buildings razed 0
Largest army 24
Favorite unit Hersir 9 fielded
Classical 4:52* Research start 3:52
Heroic Not reached
Mythic Not reached

raven

Poseidon

Victory
Elo1296+28
EAPM78.0
Military units33
First pressure4:18Stable
First expansion
Market volume0
Total score 9,602
Military score 4,002
Economic score 5,081
Kills score 519
Units killed 18
Units lost 17
Buildings razed 2
Largest army 33
Favorite unit Hippeus 27 fielded
Classical 3:33* Research start 2:33
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PedrinOdin
Match time
ravenPoseidon
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry2 training queues
God powerForest Fire
Hersir3 training queues
Raiding Cavalry5 training queues
Farm transition6 farms clustered
Berserk4 training queues
Hersir2 training queues
Valkyrie3 training queues
DefeatMatch result
First military pressureStable
God powerLure
Hippeus27 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyMedium Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%Pedrin · Upset
Fastest Classical3:33*raven
First pressure4:03Pedrin · Hersir trained
Farm transition8:31–8:52Pedrin · 6 farms clustered

Player highlights

Standout performances

Highest total score9,602raven
Highest military score4,002raven
Highest economy score5,104Pedrin
Most kills550Pedrin
Most units killed18raven
Most deaths17Pedrin
Most buildings razed2raven
Largest army33raven
Favorite unitHippeusraven · 27 fielded

raven

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pedrin

Classical timing4:52 estimated completion
Early pressure4:03 · Hersir trained
Farm transition8:31–8:52 · 6 farms clustered

raven

Fast Classical3:33 estimated completion
Early pressure4:18 · Stable
Pedrin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pedrin · Early MilitaryMeaningful trained combat units were produced during the early opening.
raven · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
raven · Early MilitaryMeaningful trained combat units were produced during the early opening.
raven · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pedrin

Army

Hersir9
Raiding Cavalry7
Berserk5
Valkyrie3
Buildings7 types
Farm7
House5
Ox Cart Building3
Wall3
Great Hall1
Longhouse1
Temple1
God powers1 invoked
Forest Fire1

raven

Army

Hippeus27
Atalanta2
Centaur2
Theseus2
Buildings6 types
House8
Granary4
Stable3
Storehouse2
Wall2
Temple1
God powers1 invoked
Lure1