Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Xy21t vs IHopeThisWorks

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:08
Blue Lagoon map preview
Map Blue Lagoon
Winner
Xy21tZeus
Pre-match Elo1740
Win probability24.2%
26:08 Match length UpsetThe Elo underdog won
Defeated
IHopeThisWorksOranos
Pre-match Elo1938
Win probability75.8%

Match at a glance

Xy21t vs IHopeThisWorks

WinnerXy21t
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration26:08
Started
Ended
Elo favorite75.8%IHopeThisWorks · Upset
Fastest Classical4:00*Xy21t
First pressure4:16Xy21t · Stable
First extra TC21:08Xy21t · Town Center
Market timing14:05Xy21t · Market
Most military units252IHopeThisWorks
Highest EAPM107.7Xy21t
Market volume1,900Xy21t

Xy21t

Zeus

Victory
Elo1740+26
EAPM107.7
Military units209
First pressure4:16Stable
First expansion21:08
Market volume1900
Total score 33,798
Military score 13,509
Economic score 13,771
Kills score 6,689
Units killed 305
Units lost 126
Buildings razed 13
Largest army 209
Favorite unit Hippeus 124 fielded
Classical 4:00* Research start 3:00
Heroic Estimated start 25:26 · not reached
Mythic Not reached
Defeat
Elo1938-26
EAPM70.3
Military units252
First pressure8:56Military Barracks
First expansion24:07
Market volume0
Total score 19,829
Military score 5,205
Economic score 10,297
Kills score 4,357
Units killed 126
Units lost 349
Buildings razed 0
Largest army 252
Favorite unit Murmillo 127 fielded
Classical 5:07* Research start 4:07
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Prometheus
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Xy21tZeus
Match time
IHopeThisWorksOranos
First military pressureStable
Hippeus124 training queues
ArmoryArmory
Centaur2 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Centaur3 training queues
Jason2 training queues
Heracles2 training queues
Key technologyHusbandry
God powerCease Fire
Centaur61 training queues
Jason2 training queues
MarketMarket
ArmoryArmory
Key technologyBallistics
Heracles2 training queues
Farm transition6 farms clustered
Jason3 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyPlow
Key technologyCopper Armor
Heracles2 training queues
Town CenterAdditional center
God powerBolt
VictoryMatch result
Oracle5 training queues
God powerValor
Promethean61 training queues
God powerValor
God powerValor
Oracle2 training queues
God powerValor
God powerValor
First military pressureMilitary Barracks
Murmillo127 training queues
God powerValor
God powerShockwave
Key technologyMedium Infantry
ArmoryArmory
God powerValor
Farm transition6 farms clustered
Key technologyPlow
Key technologyCopper Shields
Turma5 training queues
Promethean3 training queues
Turma14 training queues
God powerValor
Promethean3 training queues
Promethean7 training queues
God powerValor
God powerValor
Promethean4 training queues
Turma6 training queues
Katapeltes6 training queues
Town CenterAdditional center
God powerValor
Promethean4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.8%IHopeThisWorks · Upset
Fastest Classical4:00*Xy21t
First pressure4:16Xy21t · Stable
First extra TC21:08Xy21t · Town Center
Market timing14:05Xy21t · Market
Armory timing7:10Xy21t · Armory
Farm transition14:46–15:52IHopeThisWorks · 6 farms clustered

Player highlights

Standout performances

Highest total score33,798Xy21t
Highest military score13,509Xy21t
Highest economy score13,771Xy21t
Most kills6,689Xy21t
Most units killed305Xy21t
Most deaths349IHopeThisWorks
Most buildings razed13Xy21t
Largest army252IHopeThisWorks
Favorite unitMurmilloIHopeThisWorks · 127 fielded

Xy21t

Highest ScoreMost ImprovementsMost KillsMost Resources

IHopeThisWorks

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Xy21t

Classical timing4:00 estimated completion
Early pressure4:16 · Stable
Expansion signal21:08 · Town Center
Early market / Heroic prep14:05 · Market
Early armory / Heroic prep7:10 · Armory
Heavy walling signal6 wall build events
Farm transition16:58–16:59 · 6 farms clustered
Market economy signal1,900 total resource volume
Large army production209 military units

IHopeThisWorks

Late Classical5:07 estimated completion
Delayed pressure8:56 · Military Barracks
Expansion signal24:07 · Town Center
Early armory / Heroic prep11:38 · Armory
Farm transition14:46–15:52 · 6 farms clustered
Large army production252 military units
Xy21t · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Xy21t · Early MilitaryMeaningful trained combat units were produced during the early opening.
IHopeThisWorks · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IHopeThisWorks · Early MilitaryMeaningful trained combat units were produced during the early opening.
IHopeThisWorks · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

Xy21t

Bought

Food500

Sold

Wood1400
Total player market volume1900

IHopeThisWorks

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Xy21t

Army

Hippeus124
Centaur67
Jason10
Heracles8
Buildings11 types
Farm30
House16
Storehouse12
Granary8
Wall6
Stable5
Temple4
Armory2
Military Academy2
Market1
Town Center1
God powers2 invoked
Bolt1
Cease Fire1

IHopeThisWorks

Army

Murmillo127
Promethean82
Turma25
Oracle12
Katapeltes6
Buildings9 types
Farm21
Manor11
Sky Passage11
Military Barracks4
Counter Barracks3
Temple3
Armory1
Economic Guild1
Town Center1
God powers2 invoked
Valor11
Shockwave1