Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Milanov#8972 vs Captain Blazer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:26
Mount Olympus map preview
Map Mount Olympus
Defeated
Milanov#8972Freyr
Pre-match Elo1516
Win probability36.8%
11:26 Match length Captain Blazer favored
Winner
Captain BlazerAmaterasu
Pre-match Elo1610
Win probability63.2%

Match at a glance

Milanov#8972 vs Captain Blazer

WinnerCaptain Blazer
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration11:26
Started
Ended
Elo favorite63.2%Captain Blazer
Fastest Classical3:54*Captain Blazer
First pressure3:17Milanov#8972 · Hersir trained
Most military units34Milanov#8972
Highest EAPM68.7Milanov#8972

Milanov#8972

Freyr

Defeat
Elo1516-13
EAPM68.7
Military units34
First pressure3:17Hersir trained
First expansion
Market volume0
Total score 9,395
Military score 2,819
Economic score 6,151
Kills score 425
Units killed 13
Units lost 31
Buildings razed 0
Largest army 34
Favorite unit Throwing Axeman 14 fielded
Classical 4:13* Estimated start 3:13
Heroic Not reached
Mythic Not reached

Captain Blazer

Amaterasu

Victory
Elo1610+13
EAPM44.9
Military units31
First pressure3:51Stable Japanese
First expansion
Market volume0
Total score 14,256
Military score 5,620
Economic score 7,731
Kills score 905
Units killed 31
Units lost 13
Buildings razed 1
Largest army 31
Favorite unit Samurai 18 fielded
Classical 3:54* Estimated start 2:54
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Milanov#8972Freyr
Match time
Captain BlazerAmaterasu
First military pressureHersir trained
Hersir6 training queues
Key technologyPickaxe
God powerAsgardian Bastion
Hirdman3 training queues
Throwing Axeman14 training queues
Berserk6 training queues
Key technologyMedium Infantry
DefeatMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider5 training queues
Samurai3 training queues
God powerSolar Shield
God powerSolar Shield
Naginata Rider2 training queues
Wanyudo2 training queues
Samurai15 training queues
Key technologyPickaxe
Key technologyHand Axe
Naginata Rider2 training queues
God powerSolar Shield
Wanyudo2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%Captain Blazer
Fastest Classical3:54*Captain Blazer
First pressure3:17Milanov#8972 · Hersir trained

Player highlights

Standout performances

Highest total score14,256Captain Blazer
Highest military score5,620Captain Blazer
Highest economy score7,731Captain Blazer
Most kills905Captain Blazer
Most units killed31Captain Blazer
Most deaths31Milanov#8972
Most buildings razed1Captain Blazer
Largest army34Milanov#8972
Favorite unitSamuraiCaptain Blazer · 18 fielded

Milanov#8972

Most Deaths

Captain Blazer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Milanov#8972

Classical timing4:13 estimated completion
Early pressure3:17 · Hersir trained
Heavy walling signal18 wall build events

Captain Blazer

Fast Classical3:54 estimated completion
Early pressure3:51 · Stable Japanese
Milanov#8972 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Milanov#8972 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Captain Blazer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Captain Blazer · Early MilitaryMeaningful trained combat units were produced during the early opening.
Captain Blazer · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Milanov#8972

Army

Throwing Axeman14
Berserk8
Hersir6
Hirdman4
Huskarl1
Portable Ram1
Buildings6 types
Wall18
House6
Ox Cart Building5
Longhouse4
Great Hall1
Temple1
God powers1 invoked
Asgardian Bastion1

Captain Blazer

Army

Samurai18
Naginata Rider9
Wanyudo4
Buildings7 types
House8
Watermill4
Stable Japanese3
Dojo2
Shrine Japanese2
Mining Camp Japanese1
Temple1
God powers2 invoked
Solar Shield3
Shrine Of The Hunt1