Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Kage vs Noctem Aeternus

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:58
Savannah map preview
Map Savannah
Winner
KageZeus
Pre-match Elo1637
Win probability59.5%
27:58 Match length Kage favored
Defeated
Noctem AeternusSet
Pre-match Elo1570
Win probability40.5%

Match at a glance

Kage vs Noctem Aeternus

WinnerKage
MapSavannah
QueueRanked 1v1 Supremacy
Duration27:58
Started
Ended
Elo favorite59.5%Kage
Fastest Classical3:36*Kage
First pressure4:27Noctem Aeternus · Barracks
Market timing6:31Noctem Aeternus · Market
First extra TC5:06Kage · Town Center
Most military units297Kage
Highest EAPM88.3Noctem Aeternus
Market volume2,400Noctem Aeternus

Kage

Zeus

Victory
Elo1637+14
EAPM66.1
Military units297
First pressure6:36Military Academy
First expansion5:06
Market volume1200
Total score 38,943
Military score 14,883
Economic score 15,379
Kills score 8,858
Units killed 311
Units lost 224
Buildings razed 16
Largest army 297
Favorite unit Hoplite 94 fielded
Classical 3:36* Research start 2:36
Heroic 15:25* Estimated start 14:10
Mythic Not reached
Defeat
Elo1570-14
EAPM88.3
Military units278
First pressure4:27Barracks
First expansion26:34
Market volume2400
Total score 25,113
Military score 8,160
Economic score 10,189
Kills score 6,818
Units killed 225
Units lost 333
Buildings razed 16
Largest army 278
Favorite unit Chariot Archer 147 fielded
Classical 4:14* Research start 3:14
Heroic 9:16* Estimated start 8:01
Mythic 22:23* Estimated start 20:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ptah
Apollo
HeroicAge
Sekhmet
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KageZeus
Match time
Noctem AeternusSet
God powerBolt
Town CenterAdditional center
God powerCease Fire
First military pressureMilitary Academy
Centaur2 training queues
Hoplite17 training queues
Key technologyHusbandry
Key technologyPickaxe
Centaur7 training queues
Key technologyMedium Infantry
Centaur3 training queues
Hippeus73 training queues
MarketMarket
Key technologyMedium Cavalry
Centaur2 training queues
Heracles2 training queues
Town CenterAdditional center
Key technologyHand Axe
Hoplite13 training queues
Manticore3 training queues
Key technologyShaft Mine
Key technologyHeavy Cavalry
ArmoryArmory
Key technologyHeavy Infantry
Town CenterAdditional center
Manticore2 training queues
Farm transition11 farms clustered
Hoplite55 training queues
Key technologyPlow
Manticore9 training queues
Key technologyMedium Archers
Peltast9 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
Peltast36 training queues
Key technologyHeavy Archers
Town CenterAdditional center
God powerBolt
Prodromos39 training queues
Key technologyBronze Shields
Key technologyChampion Cavalry
Key technologyBronze Armor
Key technologyBronze Weapons
Manticore4 training queues
Hoplite8 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman11 training queues
God powerVision
ArmoryArmory
MarketMarket
God powerCitadel
Spearman10 training queues
God powerVision
God powerShifting Sands
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Chariot Archer29 training queues
Siege Tower2 training queues
Key technologyShaft Mine
Camel Rider5 training queues
Spearman32 training queues
Siege Tower4 training queues
God powerVision
Key technologyHeavy Chariot Archers
Chariot Archer118 training queues
Key technologyMedium Spearmen
Siege Tower2 training queues
Camel Rider5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
Camel Rider4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHusbandry
Camel Rider23 training queues
Catapult5 training queues
God powerVision
God powerMeteor
Fortress-tier buildingMigdol Stronghold
Camel Rider19 training queues
Key technologyChampion Chariot Archers
Key technologyHeavy Camel Riders
Catapult3 training queues
Town CenterAdditional center
Mercenary Cavalry4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%Kage
Fastest Classical3:36*Kage
Fastest Heroic9:16*Noctem Aeternus
Fastest Mythic22:23*Noctem Aeternus
First pressure4:27Noctem Aeternus · Barracks
First extra TC5:06Kage · Town Center
Fortress timing11:19Noctem Aeternus · Migdol Stronghold
Market timing6:31Noctem Aeternus · Market
Armory timing6:31Noctem Aeternus · Armory
Farm transition18:38–19:49Kage · 11 farms clustered

Player highlights

Standout performances

Highest total score38,943Kage
Highest military score14,883Kage
Highest economy score15,379Kage
Most kills8,858Kage
Most units killed311Kage
Most deaths333Noctem Aeternus
Most buildings razed16Kage
Largest army297Kage
Favorite unitChariot ArcherNoctem Aeternus · 147 fielded

Kage

Highest ScoreMost ImprovementsMost KillsMost Resources

Noctem Aeternus

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kage

Fast Classical3:36 estimated completion
Early pressure6:36 · Military Academy
Fast expansion5:06 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep12:40 · Market
Early armory / Heroic prep17:02 · Armory
Fortress tech path21:55 · Fortress
Heavy walling signal9 wall build events
Farm transition18:38–19:49 · 11 farms clustered
Market economy signal1,200 total resource volume
Large army production297 military units

Noctem Aeternus

Classical timing4:14 estimated completion
Early pressure4:27 · Barracks
Expansion signal26:34 · Town Center
Early market / Heroic prep6:31 · Market
Early armory / Heroic prep6:31 · Armory
Fortress tech path11:19 · Migdol Stronghold
Market economy signal2,400 total resource volume
Large army production278 military units
Kage · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Kage · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kage · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Kage · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Kage · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Noctem Aeternus · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Noctem Aeternus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Noctem Aeternus · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Noctem Aeternus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

Kage

Bought

Food900
Wood100

Sold

Wood200
Total player market volume1200

Noctem Aeternus

Bought

Food600
Wood100

Sold

Food1300
Wood400
Total player market volume2400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kage

Army

Hoplite94
Hippeus73
Peltast45
Prodromos39
Manticore18
Centaur14
Heracles5
Jason5
Odysseus2
Petrobolos2
Buildings13 types
Farm33
House27
Storehouse13
Granary10
Wall9
Stable7
Archery Range5
Military Academy5
Town Center4
Armory1
Fortress1
Market1
Temple1
God powers2 invoked
Bolt2
Cease Fire1

Noctem Aeternus

Army

Chariot Archer147
Camel Rider56
Spearman53
Catapult8
Siege Tower8
Mercenary Cavalry4
Scarab1
War Elephant1
Buildings14 types
House23
Obelisk10
Granary9
Mining Camp7
Barracks6
Lumber Camp4
Migdol Stronghold4
Monument To Soldiers2
Siege Works2
Temple2
Armory1
Market1
Monument To Villagers1
Town Center1
God powers4 invoked
Vision4
Citadel1
Meteor1
Shifting Sands1