Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

okankabayuka vs lukkszoo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:46
Marsh map preview
Map Marsh
Winner
okankabayukaKronos
Pre-match Elo1073
Win probability65.2%
15:46 Match length okankabayuka favored
Defeated
lukkszooAmaterasu
Pre-match Elo964
Win probability34.8%

Match at a glance

okankabayuka vs lukkszoo

Winnerokankabayuka
MapMarsh
QueueRanked 1v1 Supremacy
Duration15:46
Started
Ended
Elo favorite65.2%okankabayuka
Fastest Classical4:37*lukkszoo
First pressure5:58okankabayuka · Counter Barracks
First extra TC8:12okankabayuka · Town Center
Most military units51okankabayuka
Highest EAPM32.5lukkszoo

okankabayuka

Kronos

Victory
Elo1073+35
EAPM22.6
Military units51
First pressure5:58Counter Barracks
First expansion8:12
Market volume0
Total score 19,251
Military score 6,395
Economic score 12,134
Kills score 722
Units killed 15
Units lost 45
Buildings razed 5
Largest army 51
Favorite unit Arcus 10 fielded
Classical 5:11* Research start 4:11
Heroic 10:52* Research start 9:38
Mythic Not reached

lukkszoo

Amaterasu

Defeat
Elo964-13
EAPM32.5
Military units34
First pressure12:39Stable Japanese
First expansion9:58
Market volume0
Total score 23,682
Military score 9,316
Economic score 12,952
Kills score 1,414
Units killed 46
Units lost 17
Buildings razed 0
Largest army 34
Favorite unit Samurai 22 fielded
Classical 4:37* Research start 3:37
Heroic 12:30* Estimated start 11:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Ame No Uzume
Hyperion
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

okankabayukaKronos
Match time
lukkszooAmaterasu
First military pressureCounter Barracks
ArmoryArmory
Cheiroballista2 training queues
Key technologyHand Axe
Murmillo5 training queues
Town CenterAdditional center
God powerValor
Oracle2 training queues
Key technologyPickaxe
Key technologyMedium Archers
Key technologyMedium Infantry
Murmillo2 training queues
Turma5 training queues
Cheiroballista3 training queues
Katapeltes3 training queues
God powerValor
God powerChaos
Fortress-tier buildingPalace
Arcus3 training queues
Contarius3 training queues
Key technologyHeavy Archers
God powerValor
Destroyer6 training queues
God powerValor
Oracle2 training queues
Key technologyHeavy Cavalry
God powerDeconstruction
Murmillo2 training queues
Arcus7 training queues
God powerValor
Turma2 training queues
God powerChaos
VictoryMatch result
Samurai20 training queues
Key technologyHusbandry
Key technologyPickaxe
Bushi3 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Dojo Soldiers
Town CenterAdditional center
God powerSolar Shield
First military pressureStable Japanese
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
God powerGoshinboku
Onna Musha2 training queues
God powerSolar Shield
Samurai2 training queues
Onna Musha2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%okankabayuka
Fastest Classical4:37*lukkszoo
Fastest Heroic10:52*okankabayuka
First pressure5:58okankabayuka · Counter Barracks
First extra TC8:12okankabayuka · Town Center
Fortress timing11:16okankabayuka · Palace
Armory timing6:26okankabayuka · Armory

Player highlights

Standout performances

Highest total score23,682lukkszoo
Highest military score9,316lukkszoo
Highest economy score12,952lukkszoo
Most kills1,414lukkszoo
Most units killed46lukkszoo
Most deaths45okankabayuka
Most buildings razed5okankabayuka
Largest army51okankabayuka
Favorite unitSamurailukkszoo · 22 fielded

okankabayuka

Largest ArmyMost DeathsMost Resources

lukkszoo

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

okankabayuka

Late Classical5:11 estimated completion
Early pressure5:58 · Counter Barracks
Fast expansion8:12 · Town Center
Early armory / Heroic prep6:26 · Armory
Fortress tech path11:16 · Palace

lukkszoo

Classical timing4:37 estimated completion
Delayed pressure12:39 · Stable Japanese
Expansion signal9:58 · Town Center
Early armory / Heroic prep8:31 · Armory
Heavy walling signal17 wall build events
okankabayuka · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
okankabayuka · Late ClassicalClassical completed after 5:00 on a standard land opening.
okankabayuka · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
lukkszoo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lukkszoo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

okankabayuka

Army

Arcus10
Murmillo9
Turma8
Cheiroballista6
Destroyer6
Contarius4
Katapeltes4
Oracle4
Buildings9 types
Manor8
Military Barracks4
Counter Barracks2
Armory1
Economic Guild1
Palace1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Valor5
Chaos2
Deconstruction1

lukkszoo

Army

Samurai22
Onna Musha7
Bushi5
Buildings12 types
House18
Wall17
Watermill8
Dojo3
Mining Camp Japanese3
Shrine Japanese2
Stable Japanese2
Armory1
Guardhouse1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Solar Shield2
Goshinboku1