Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

hambidge1 vs Nadine :)

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:31
Oasis map preview
Map Oasis
Winner
hambidge1Zeus
Pre-match Elo758
Win probability52.9%
28:31 Match length hambidge1 favored
Defeated
Nadine :)Amaterasu
Pre-match Elo738
Win probability47.1%

Match at a glance

hambidge1 vs Nadine :)

Winnerhambidge1
MapOasis
QueueRanked 1v1 Supremacy
Duration28:31
Started
Ended
Elo favorite52.9%hambidge1
Fastest Classical4:47*Nadine :)
First pressure5:05Nadine :) · Stable Japanese
First extra TC5:59hambidge1 · Town Center
Market timing6:53hambidge1 · Market
Most military units205hambidge1
Highest EAPM23.3hambidge1
Market volume6,300hambidge1

hambidge1

Zeus

Victory
Elo758+17
EAPM23.3
Military units205
First pressure5:29Military Academy
First expansion5:59
Market volume6300
Total score 75,371
Military score 34,285
Economic score 33,570
Kills score 7,547
Units killed 215
Units lost 110
Buildings razed 7
Largest army 205
Favorite unit Hoplite 82 fielded
Classical 4:58* Research start 3:58
Heroic 15:14* Research start 13:59
Mythic 22:15* Research start 20:15

Nadine :)

Amaterasu

Defeat
Elo738-17
EAPM21.2
Military units185
First pressure5:05Stable Japanese
First expansion16:57
Market volume1000
Total score 43,953
Military score 18,558
Economic score 22,817
Kills score 2,578
Units killed 110
Units lost 230
Buildings razed 0
Largest army 185
Favorite unit Naginata Rider 44 fielded
Classical 4:47* Research start 3:47
Heroic 9:50* Research start 8:35
Mythic 19:35* Research start 17:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
Dionysus
HeroicAge
Hachiman
Hera
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

hambidge1Zeus
Match time
Nadine :)Amaterasu
First military pressureMilitary Academy
Town CenterAdditional center
Hoplite9 training queues
MarketMarket
Toxotes3 training queues
Farm transition11 farms clustered
Key technologyPlow
Toxotes18 training queues
Hoplite10 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Hoplite6 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyHeavy Archers
Hoplite8 training queues
Toxotes8 training queues
Town CenterAdditional center
Key technologyBronze Armor
Trade route startedCaravan Greek queued
Key technologyBronze Weapons
Key technologyBronze Shields
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Petrobolos3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerBronze
God powerBolt
Hypaspist9 training queues
Hoplite8 training queues
Toxotes11 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
Petrobolos3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
God powerRestoration
Hoplite41 training queues
Hypaspist3 training queues
Toxotes36 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Hypaspist17 training queues
God powerLightning Storm
Myrmidon7 training queues
Fortress-tier buildingFortress
God powerTitan Gate
VictoryMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Key technologyHand Axe
ArmoryArmory
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Bushi4 training queues
Yumi Archer5 training queues
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Japanese queued
Key technologyBronze Shields
Key technologyBallistics
Farm transition9 farms clustered
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Bushi3 training queues
Yumi Archer2 training queues
Fortress-tier buildingCastle
Key technologyMedium Stable Soldiers
Daimyo4 training queues
Yumi Horse Archer4 training queues
Naginata Rider4 training queues
Yari Spearman5 training queues
Onna Musha2 training queues
Samurai3 training queues
Shinobi4 training queues
Town CenterAdditional center
Yumi Horse Archer2 training queues
Naginata Rider2 training queues
Daimyo2 training queues
Key technologyMedium Dojo Soldiers
Shinobi5 training queues
God powerShogun
Key technologyBow Saw
Key technologyMedium Guardhouse Soldiers
Bushi3 training queues
Yumi Archer3 training queues
Yari Spearman5 training queues
Shinobi2 training queues
Samurai2 training queues
Key technologyHeavy Dojo Soldiers
Oyumi2 training queues
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyHeavy Guardhouse Soldiers
Naginata Rider2 training queues
God powerSacred Gate
God powerShogun
God powerSolar Shield
Bushi5 training queues
Yumi Archer2 training queues
Yari Spearman3 training queues
Key technologyChampion Guardhouse Soldiers
Shinobi11 training queues
Naginata Rider22 training queues
Key technologyHeavy Stable Soldiers
Onmyoji2 training queues
Onna Musha3 training queues
Key technologyHeavy Dojo Soldiers
God powerShrine Of The Hunt
Key technologyChampion Dojo Soldiers
Yumi Horse Archer3 training queues
Town CenterAdditional center
Yumi Horse Archer15 training queues
Naginata Rider12 training queues
Shinobi7 training queues
Samurai12 training queues
Onna Musha2 training queues
Key technologyChampion Stable Soldiers
Onmyoji2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%hambidge1
Fastest Classical4:47*Nadine :)
Fastest Heroic9:50*Nadine :)
Fastest Mythic19:35*Nadine :)
First pressure5:05Nadine :) · Stable Japanese
First extra TC5:59hambidge1 · Town Center
Fortress timing16:23Nadine :) · Castle
Market timing6:53hambidge1 · Market
Armory timing7:13Nadine :) · Armory
Farm transition8:18–9:29hambidge1 · 11 farms clustered
Trade route started10:14Nadine :)

Player highlights

Standout performances

Highest total score75,371hambidge1
Highest military score34,285hambidge1
Highest economy score33,570hambidge1
Most kills7,547hambidge1
Most units killed215hambidge1
Most deaths230Nadine :)
Most buildings razed7hambidge1
Largest army205hambidge1
Favorite unitHoplitehambidge1 · 82 fielded

hambidge1

Highest ScoreMost ImprovementsMost KillsMost Resources

Nadine :)

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

hambidge1

Classical timing4:58 estimated completion
Early pressure5:29 · Military Academy
Fast expansion5:59 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:53 · Market
Early armory / Heroic prep12:25 · Armory
Fortress tech path18:17 · Fortress
Farm transition8:18–9:29 · 11 farms clustered
Trade route started17:14 · Caravan Greek queued
Market economy signal6,300 total resource volume
Large army production205 military units

Nadine :)

Classical timing4:47 estimated completion
Early pressure5:05 · Stable Japanese
Expansion signal16:57 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:07 · Market
Early armory / Heroic prep7:13 · Armory
Fortress tech path16:23 · Castle
Heavy walling signal8 wall build events
Farm transition11:51–11:58 · 9 farms clustered
Trade route started10:14 · Caravan Japanese queued
Market economy signal1,000 total resource volume
Large army production185 military units
hambidge1 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
hambidge1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
hambidge1 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
hambidge1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Nadine :) · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Nadine :) · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7300 total volume

hambidge1

Bought

Wood800

Sold

Food900
Wood4600
Total player market volume6300

Nadine :)

Bought

Food1000

Sold

No sells

Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hambidge1

Army

Hoplite82
Toxotes76
Hypaspist29
Petrobolos9
Myrmidon7
Heracles1
Jason1
Buildings13 types
Farm27
House16
Storehouse10
Stable9
Fortress7
Archery Range6
Military Academy6
Granary4
Sentry Tower2
Town Center2
Armory1
Market1
Temple1
God powers5 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1
Titan Gate1

Nadine :)

Army

Naginata Rider44
Shinobi30
Yumi Horse Archer26
Samurai19
Bushi15
Yari Spearman14
Yumi Archer12
Daimyo10
Onna Musha9
Onmyoji4
Oyumi2
Buildings14 types
House27
Farm26
Stable Japanese11
Dojo10
Guardhouse8
Wall8
Shrine Japanese4
Watermill4
Market3
Town Center3
Armory1
Castle1
Mining Camp Japanese1
Temple1
God powers4 invoked
Shogun2
Shrine Of The Hunt2
Sacred Gate1
Solar Shield1