Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Solmyr vs Aces.HUSKSUPPE

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:18
Alfheim map preview
Map Alfheim
Defeated
SolmyrPoseidon
Pre-match Elo1823
Win probability20.4%
20:18 Match length Aces.HUSKSUPPE favored
Winner
Aces.HUSKSUPPEKronos
Pre-match Elo2059
Win probability79.6%

Match at a glance

Solmyr vs Aces.HUSKSUPPE

WinnerAces.HUSKSUPPE
MapAlfheim
QueueRanked 1v1 Supremacy
Duration20:18
Started
Ended
Elo favorite79.6%Aces.HUSKSUPPE
Fastest Classical3:53*Solmyr
First pressure3:36Solmyr · Stable
Market timing19:14Aces.HUSKSUPPE · Market
First extra TC4:08Aces.HUSKSUPPE · Village Center
Most military units258Solmyr
Highest EAPM86.4Solmyr
Market volume500Aces.HUSKSUPPE

Solmyr

Poseidon

Defeat
Elo1823-7
EAPM86.4
Military units258
First pressure3:36Stable
First expansion5:14
Market volume0
Total score 27,085
Military score 9,941
Economic score 13,690
Kills score 3,518
Units killed 126
Units lost 188
Buildings razed 0
Largest army 258
Favorite unit Hypaspist 100 fielded
Classical 3:53* Estimated start 2:53
Heroic 13:47* Estimated start 12:32
Mythic Not reached
Victory
Elo2059+7
EAPM60.0
Military units211
First pressure5:15Counter Barracks
First expansion4:08
Market volume500
Total score 38,710
Military score 15,673
Economic score 17,928
Kills score 5,163
Units killed 189
Units lost 117
Buildings razed 8
Largest army 211
Favorite unit Fanatic 79 fielded
Classical 4:34* Estimated start 3:34
Heroic 11:42* Research start 10:27
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Leto
Dionysus
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SolmyrPoseidon
Match time
Aces.HUSKSUPPEKronos
First military pressureStable
Town CenterAdditional center
God powerLure
Hippeus3 training queues
Toxotes8 training queues
Key technologyPickaxe
Hippeus7 training queues
Hoplite8 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Cavalry
Hoplite5 training queues
God powerCease Fire
Key technologyBallistics
Key technologyMedium Archers
Hippeus7 training queues
Hypaspist10 training queues
Farm transition21 farms clustered
God powerBronze
Toxotes5 training queues
Peltast4 training queues
Hoplite5 training queues
Fortress-tier buildingFortress
Key technologyPlow
God powerLure
Fortress-tier buildingFortress
Key technologyHeavy Archers
Toxotes30 training queues
Hypaspist65 training queues
Key technologyCopper Shields
Petrobolos2 training queues
Key technologyHusbandry
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyBronze Shields
Fortress-tier buildingFortress
Hippeus40 training queues
Town CenterAdditional center
Hoplite5 training queues
Town CenterAdditional center
Toxotes15 training queues
Hypaspist25 training queues
Key technologyBronze Armor
Hoplite5 training queues
DefeatMatch result
God powerSpider Lair
Village CenterAdditional center
First military pressureCounter Barracks
God powerSpider Lair
Oracle2 training queues
Murmillo6 training queues
Katapeltes2 training queues
God powerSpider Lair
Turma13 training queues
Key technologyPickaxe
Key technologyHusbandry
God powerSpider Lair
Automaton4 training queues
Key technologyHand Axe
Key technologyMedium Archers
ArmoryArmory
God powerSpider Lair
Oracle3 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Destroyer42 training queues
God powerSpider Lair
Fortress-tier buildingPalace
Key technologyBronze Shields
Fanatic79 training queues
Key technologyPlow
Key technologyHeavy Archers
Key technologyBallistics
God powerTraitor
Key technologyBronze Shields
Town CenterAdditional center
Oracle2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Turma17 training queues
Farm transition4 farms clustered
Town CenterAdditional center
God powerDeconstruction
Turma35 training queues
Fortress-tier buildingPalace
MarketMarket
Katapeltes5 training queues
Key technologyCrenellations
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.6%Aces.HUSKSUPPE
Fastest Classical3:53*Solmyr
Fastest Heroic11:42*Aces.HUSKSUPPE
First pressure3:36Solmyr · Stable
First extra TC4:08Aces.HUSKSUPPE · Village Center
Fortress timing11:47Aces.HUSKSUPPE · Palace
Market timing19:14Aces.HUSKSUPPE · Market
Armory timing9:25Aces.HUSKSUPPE · Armory
Farm transition13:30–14:45Solmyr · 21 farms clustered

Player highlights

Standout performances

Highest total score38,710Aces.HUSKSUPPE
Highest military score15,673Aces.HUSKSUPPE
Highest economy score17,928Aces.HUSKSUPPE
Most kills5,163Aces.HUSKSUPPE
Most units killed189Aces.HUSKSUPPE
Most deaths188Solmyr
Most buildings razed8Aces.HUSKSUPPE
Largest army258Solmyr
Favorite unitHypaspistSolmyr · 100 fielded

Solmyr

Largest ArmyMost Deaths

Aces.HUSKSUPPE

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Solmyr

Fast Classical3:53 estimated completion
Early pressure3:36 · Stable
Fast expansion5:14 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:02 · Armory
Fortress tech path14:15 · Fortress
Heavy walling signal13 wall build events
Farm transition13:30–14:45 · 21 farms clustered
Large army production258 military units

Aces.HUSKSUPPE

Classical timing4:34 estimated completion
Early pressure5:15 · Counter Barracks
Fast expansion4:08 · Village Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:14 · Market
Early armory / Heroic prep9:25 · Armory
Fortress tech path11:47 · Palace
Heavy walling signal16 wall build events
Farm transition15:28–15:34 · 4 farms clustered
Market economy signal500 total resource volume
Large army production211 military units
Solmyr · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Solmyr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Aces.HUSKSUPPE · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aces.HUSKSUPPE · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Aces.HUSKSUPPE · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Aces.HUSKSUPPE · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Solmyr

Bought

No buys

Sold

No sells

Total player market volume0

Aces.HUSKSUPPE

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Solmyr

Army

Hypaspist100
Toxotes59
Hippeus58
Hoplite28
Peltast4
Atalanta3
Theseus3
Petrobolos2
Hippolyta1
Buildings12 types
Farm36
House18
Storehouse13
Wall13
Archery Range8
Stable8
Granary6
Military Academy5
Fortress4
Town Center3
Armory1
Temple1
God powers3 invoked
Lure2
Bronze1
Cease Fire1

Aces.HUSKSUPPE

Army

Fanatic79
Turma65
Destroyer42
Oracle8
Katapeltes7
Murmillo6
Automaton4
Buildings13 types
Farm16
Wall16
Manor8
Military Barracks5
Palace3
Counter Barracks2
Sentry Tower2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
Village Center1
God powers3 invoked
Spider Lair6
Deconstruction1
Traitor1