Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs Carliber

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:29
Marsh map preview
Map Marsh
Defeated
mithrandirSet
Pre-match Elo1319
Win probability36.4%
20:29 Match length Carliber favored
Winner
CarliberAmaterasu
Pre-match Elo1416
Win probability63.6%

Match at a glance

mithrandir vs Carliber

WinnerCarliber
MapMarsh
QueueRanked 1v1 Supremacy
Duration20:29
Started
Ended
Elo favorite63.6%Carliber
Fastest Classical4:39*Carliber
First pressure6:12mithrandir · Barracks
First extra TC4:46Carliber · Town Center
Most military units160mithrandir
Highest EAPM74.6Carliber
Defeat
Elo1319-13
EAPM49.0
Military units160
First pressure6:12Barracks
First expansion5:20
Market volume0
Total score 33,757
Military score 11,332
Economic score 19,710
Kills score 2,871
Units killed 94
Units lost 170
Buildings razed 0
Largest army 160
Favorite unit Slinger 72 fielded
Classical 4:55* Research start 3:55
Heroic 11:40* Research start 10:25
Mythic Not reached

Carliber

Amaterasu

Victory
Elo1416+13
EAPM74.6
Military units146
First pressure6:48Stable Japanese
First expansion4:46
Market volume0
Total score 47,844
Military score 20,371
Economic score 23,685
Kills score 4,108
Units killed 162
Units lost 94
Buildings razed 6
Largest army 146
Favorite unit Naginata Rider 54 fielded
Classical 4:39* Research start 3:39
Heroic 12:25* Research start 11:10
Mythic 20:27* Research start 18:27

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Minakatatomi
Sekhmet
HeroicAge
Hachiman
No choice recorded
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mithrandirSet
Match time
CarliberAmaterasu
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
First military pressureBarracks
Key technologyHand Axe
ArmoryArmory
Key technologyPlow
Slinger14 training queues
God powerVision
Key technologyBallistics
Key technologyCopper Weapons
Key technologyMedium Slingers
Slinger11 training queues
God powerCitadel
Key technologyHeavy Slingers
Key technologyBronze Weapons
Slinger35 training queues
Key technologyShaft Mine
Key technologyBow Saw
Siege Tower6 training queues
Scarab2 training queues
Farm transition26 farms clustered
Siege Tower8 training queues
Slinger12 training queues
Town CenterAdditional center
Key technologyMedium Axemen
Scarab2 training queues
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Siege Tower10 training queues
Axeman59 training queues
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
God powerShrine Of The Hunt
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
Key technologyMedium Guardhouse Soldiers
Naginata Rider6 training queues
Wanyudo3 training queues
Yumi Archer16 training queues
Bushi3 training queues
Yari Spearman3 training queues
Town CenterAdditional center
Farm transition9 farms clustered
ArmoryArmory
Yari Spearman15 training queues
Key technologyMedium Stable Soldiers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Naginata Rider8 training queues
Key technologyPlow
Key technologyHeavy Stable Soldiers
Tengu2 training queues
God powerShogun
God powerSolar Shield
Naginata Rider32 training queues
Key technologyShaft Mine
Tengu2 training queues
Yari Spearman2 training queues
Samurai10 training queues
Key technologyBronze Shields
Shinobi6 training queues
Fortress-tier buildingCastle
God powerSolar Shield
Daimyo6 training queues
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Bushi3 training queues
Tengu2 training queues
Oyumi3 training queues
Naginata Rider8 training queues
Shinobi14 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.6%Carliber
Fastest Classical4:39*Carliber
Fastest Heroic11:40*mithrandir
Fastest Mythic20:27*Carliber
First pressure6:12mithrandir · Barracks
First extra TC4:46Carliber · Town Center
Fortress timing17:22mithrandir · Migdol Stronghold
Armory timing6:26mithrandir · Armory
Farm transition10:28–11:42Carliber · 9 farms clustered

Player highlights

Standout performances

Highest total score47,844Carliber
Highest military score20,371Carliber
Highest economy score23,685Carliber
Most kills4,108Carliber
Most units killed162Carliber
Most deaths170mithrandir
Most buildings razed6Carliber
Largest army160mithrandir
Favorite unitSlingermithrandir · 72 fielded

mithrandir

Largest ArmyMost Deaths

Carliber

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mithrandir

Classical timing4:55 estimated completion
Early pressure6:12 · Barracks
Fast expansion5:20 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:26 · Armory
Fortress tech path17:22 · Migdol Stronghold
Farm transition14:45–15:12 · 26 farms clustered
Large army production160 military units

Carliber

Classical timing4:39 estimated completion
Early pressure6:48 · Stable Japanese
Fast expansion4:46 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:45 · Armory
Fortress tech path17:44 · Castle
Farm transition10:28–11:42 · 9 farms clustered
Large army production146 military units
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
mithrandir · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Carliber · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Carliber · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army

Slinger72
Axeman59
Siege Tower24
Scarab5
Buildings14 types
Farm57
House17
Barracks6
Granary4
Lumber Camp4
Mining Camp4
Obelisk4
Migdol Stronghold3
Monument To Soldiers2
Siege Works2
Temple2
Town Center2
Armory1
Monument To Villagers1
God powers3 invoked
Vision2
Citadel1
Shifting Sands1

Carliber

Army

Naginata Rider54
Shinobi20
Yari Spearman20
Yumi Archer16
Samurai10
Daimyo8
Bushi6
Tengu6
Oyumi3
Wanyudo3
Buildings12 types
Farm38
House25
Shrine Japanese7
Watermill7
Mining Camp Japanese6
Dojo3
Stable Japanese3
Guardhouse2
Town Center2
Armory1
Castle1
Temple1
God powers3 invoked
Solar Shield2
Shogun1
Shrine Of The Hunt1