Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DoctorGC vs LiLConti8032

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:06
Anatolia map preview
Map Anatolia
Winner
DoctorGCGaia
Pre-match Elo702
Win probability52.4%
12:06 Match length DoctorGC favored
Defeated
LiLConti8032Odin
Pre-match Elo685
Win probability47.6%

Match at a glance

DoctorGC vs LiLConti8032

WinnerDoctorGC
MapAnatolia
QueueRanked 1v1 Supremacy
Duration12:06
Started
Ended
Elo favorite52.4%DoctorGC
Fastest Classical3:33*DoctorGC
First pressure4:48DoctorGC · Military Barracks
First extra TC9:58DoctorGC · Town Center
Most military units36DoctorGC
Highest EAPM20.6DoctorGC

DoctorGC

Gaia

Victory
Elo702+18
EAPM20.6
Military units36
First pressure4:48Military Barracks
First expansion9:58
Market volume0
Total score 15,581
Military score 5,780
Economic score 9,333
Kills score 468
Units killed 15
Units lost 6
Buildings razed 3
Largest army 36
Favorite unit Murmillo 35 fielded
Classical 3:33* Estimated start 2:33
Heroic Estimated start 11:33 · not reached
Mythic Not reached
Defeat
Elo685-44
EAPM11.5
Military units11
First pressure7:01Great Hall
First expansion
Market volume0
Total score 6,309
Military score 1,630
Economic score 4,553
Kills score 126
Units killed 6
Units lost 14
Buildings razed 0
Largest army 11
Favorite unit Hersir 6 fielded
Classical 5:44* Research start 4:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Rheia
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DoctorGCGaia
Match time
LiLConti8032Odin
God powerGaia Forest
DockDock
First military pressureMilitary Barracks
Murmillo10 training queues
God powerGaia Forest
Murmillo25 training queues
God powerCarnivora
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Infantry
VictoryMatch result
Key technologyHusbandry
God powerGreat Hunt
Farm transition6 farms clustered
ArmoryArmory
Key technologyPlow
First military pressureGreat Hall
Key technologyCopper Armor
Hersir3 training queues
Key technologyPickaxe
Raiding Cavalry4 training queues
Hersir3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%DoctorGC
Fastest Classical3:33*DoctorGC
First pressure4:48DoctorGC · Military Barracks
First extra TC9:58DoctorGC · Town Center
Armory timing6:09LiLConti8032 · Armory
Farm transition5:47–6:44LiLConti8032 · 6 farms clustered

Player highlights

Standout performances

Highest total score15,581DoctorGC
Highest military score5,780DoctorGC
Highest economy score9,333DoctorGC
Most kills468DoctorGC
Most units killed15DoctorGC
Most deaths14LiLConti8032
Most buildings razed3DoctorGC
Largest army36DoctorGC
Favorite unitMurmilloDoctorGC · 35 fielded

DoctorGC

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

LiLConti8032

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DoctorGC

Fast Classical3:33 estimated completion
Early pressure4:48 · Military Barracks
Expansion signal9:58 · Town Center
Early armory / Heroic prep10:03 · Armory
Water commitment signal1 dock build events

LiLConti8032

Late Classical5:44 estimated completion
Delayed pressure7:01 · Great Hall
Early armory / Heroic prep6:09 · Armory
Farm transition5:47–6:44 · 6 farms clustered
DoctorGC · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DoctorGC · Early MilitaryMeaningful trained combat units were produced during the early opening.
DoctorGC · Fast ClassicalClassical completed before 4:00 on a standard land opening.
LiLConti8032 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LiLConti8032 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DoctorGC

Army

Murmillo35
Oracle1
Buildings6 types
Manor5
Military Barracks3
Armory1
Dock1
Temple1
Town Center1
God powers2 invoked
Gaia Forest2
Carnivora1

LiLConti8032

Army

Hersir6
Raiding Cavalry4
Valkyrie1
Buildings6 types
Farm7
House3
Great Hall2
Armory1
Ox Cart Building1
Temple1
God powers1 invoked
Great Hunt1