Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lux.mahendran vs FabFrBzh

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:18
Blue Lagoon map preview
Map Blue Lagoon
Defeated
lux.mahendranAmaterasu
Pre-match Elo940
Win probability31.4%
14:18 Match length FabFrBzh favored
Winner
FabFrBzhOdin
Pre-match Elo1076
Win probability68.6%

Match at a glance

lux.mahendran vs FabFrBzh

WinnerFabFrBzh
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:18
Started
Ended
Elo favorite68.6%FabFrBzh
Fastest Classical4:03*lux.mahendran
First pressure3:32FabFrBzh · Hersir trained
First extra TC7:46FabFrBzh · Town Center
Most military units80FabFrBzh
Highest EAPM31.1FabFrBzh

lux.mahendran

Amaterasu

Defeat
Elo940-11
EAPM19.1
Military units36
First pressure4:00Bushi produced
First expansion8:40
Market volume0
Total score 12,705
Military score 4,242
Economic score 8,000
Kills score 463
Units killed 18
Units lost 48
Buildings razed 2
Largest army 36
Favorite unit Samurai 14 fielded
Classical 4:03* Estimated start 3:03
Heroic Not reached
Mythic Not reached

FabFrBzh

Odin

Victory
Elo1076+11
EAPM31.1
Military units80
First pressure3:32Hersir trained
First expansion7:46
Market volume0
Total score 18,751
Military score 7,685
Economic score 9,846
Kills score 1,289
Units killed 48
Units lost 17
Buildings razed 2
Largest army 80
Favorite unit Throwing Axeman 35 fielded
Classical 4:30* Research start 3:30
Heroic 12:29* Research start 11:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Freyja
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lux.mahendranAmaterasu
Match time
FabFrBzhOdin
Key technologyHand Axe
First military pressureBushi produced
Yari Spearman3 training queues
Town CenterAdditional center
Samurai12 training queues
Yumi Archer2 training queues
Key technologyMedium Dojo Soldiers
Yari Spearman2 training queues
Yumi Archer5 training queues
Farm transition12 farms clustered
Key technologyPlow
Bushi3 training queues
Yari Spearman2 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry10 training queues
God powerForest Fire
Town CenterAdditional center
Throwing Axeman5 training queues
ArmoryArmory
Key technologyMedium Cavalry
Throwing Axeman20 training queues
Key technologyMedium Infantry
Raiding Cavalry5 training queues
Key technologyPickaxe
Berserk5 training queues
Hersir5 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition8 farms clustered
God powerWalking Woods
Throwing Axeman10 training queues
Jarl10 training queues
Raiding Cavalry5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.6%FabFrBzh
Fastest Classical4:03*lux.mahendran
Fastest Heroic12:29*FabFrBzh
First pressure3:32FabFrBzh · Hersir trained
First extra TC7:46FabFrBzh · Town Center
Armory timing8:23FabFrBzh · Armory
Farm transition12:46–12:59lux.mahendran · 12 farms clustered

Player highlights

Standout performances

Highest total score18,751FabFrBzh
Highest military score7,685FabFrBzh
Highest economy score9,846FabFrBzh
Most kills1,289FabFrBzh
Most units killed48FabFrBzh
Most deaths48lux.mahendran
Most buildings razed2lux.mahendran
Largest army80FabFrBzh
Favorite unitThrowing AxemanFabFrBzh · 35 fielded

lux.mahendran

Most Deaths

FabFrBzh

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lux.mahendran

Classical timing4:03 estimated completion
Early pressure4:00 · Bushi produced
Fast expansion8:40 · Town Center
Heavy walling signal10 wall build events
Farm transition12:46–12:59 · 12 farms clustered

FabFrBzh

Classical timing4:30 estimated completion
Early pressure3:32 · Hersir trained
Fast expansion7:46 · Town Center
Early armory / Heroic prep8:23 · Armory
Farm transition13:23–13:24 · 8 farms clustered
Large army production80 military units
lux.mahendran · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lux.mahendran · Early MilitaryMeaningful trained combat units were produced during the early opening.
FabFrBzh · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FabFrBzh · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lux.mahendran

Army

Samurai14
Yari Spearman9
Yumi Archer8
Bushi5
Buildings11 types
Farm13
House13
Wall10
Watermill6
Mining Camp Japanese3
Dojo2
Guardhouse2
Shrine Japanese2
Sentry Tower1
Temple1
Town Center1

FabFrBzh

Army

Throwing Axeman35
Raiding Cavalry20
Jarl10
Hersir9
Berserk5
Valkyrie1
Buildings8 types
House17
Farm8
Ox Cart Building4
Great Hall3
Longhouse3
Armory1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1