Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

raven vs Samman

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:00
Tundra map preview
Map Tundra
Winner
ravenPoseidon
Pre-match Elo1225
Win probability62.4%
18:00 Match length raven favored
Defeated
SammanNuwa
Pre-match Elo1137
Win probability37.6%

Match at a glance

raven vs Samman

Winnerraven
MapTundra
QueueRanked 1v1 Supremacy
Duration18:00
Started
Ended
Elo favorite62.4%raven
Fastest Classical3:42*Samman
First pressure5:12raven · Stable
Market timing7:03raven · Market
First extra TC4:13Samman · Town Center
Most military units93raven
Highest EAPM58.8Samman

raven

Poseidon

Victory
Elo1225+28
EAPM58.7
Military units93
First pressure5:12Stable
First expansion4:32
Market volume0
Total score 29,530
Military score 14,423
Economic score 12,986
Kills score 2,121
Units killed 78
Units lost 53
Buildings razed 11
Largest army 93
Favorite unit Hippeus 35 fielded
Classical 4:21* Research start 3:21
Heroic 11:11* Research start 9:56
Mythic Estimated start 17:11 · not reached

Samman

Nuwa

Defeat
Elo1137-25
EAPM58.8
Military units60
First pressure14:13Imperial Academy
First expansion4:13
Market volume0
Total score 21,169
Military score 5,257
Economic score 14,438
Kills score 1,474
Units killed 54
Units lost 82
Buildings razed 0
Largest army 60
Favorite unit Ge Halberdier 36 fielded
Classical 3:42* Estimated start 2:42
Heroic 9:24* Estimated start 8:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Houtu
Dionysus
HeroicAge
Goumang
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ravenPoseidon
Match time
SammanNuwa
Key technologyPickaxe
Town CenterAdditional center
First military pressureStable
God powerLure
Hippeus8 training queues
MarketMarket
Key technologyHusbandry
Key technologyMedium Cavalry
Hippeus8 training queues
Prodromos2 training queues
Key technologyHand Axe
Key technologyShaft Mine
Hoplite2 training queues
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Hypaspist3 training queues
Prodromos17 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus19 training queues
Hypaspist13 training queues
Prodromos8 training queues
Key technologyHeavy Infantry
Petrobolos5 training queues
Fortress-tier buildingFortress
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Fortress-tier buildingFortress
MarketMarket
VictoryMatch result
God powerEarth Wall
Town CenterAdditional center
God powerCreation
Key technologyPickaxe
ArmoryArmory
Pioneer2 training queues
Ge Halberdier36 training queues
Key technologyHand Axe
Key technologyShaft Mine
Pioneer3 training queues
White Horse Cavalry5 training queues
MarketMarket
White Horse Cavalry12 training queues
Key technologyMedium Infantry
God powerForest Protection
First military pressureImperial Academy
Key technologyBow Saw
Farm transition5 farms clustered
Key technologyHeavy Cavalry
Key technologyHusbandry
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%raven
Fastest Classical3:42*Samman
Fastest Heroic9:24*Samman
First pressure5:12raven · Stable
First extra TC4:13Samman · Town Center
Fortress timing15:08raven · Fortress
Market timing7:03raven · Market
Armory timing6:39Samman · Armory
Farm transition15:35–16:39Samman · 5 farms clustered

Player highlights

Standout performances

Highest total score29,530raven
Highest military score14,423raven
Highest economy score14,438Samman
Most kills2,121raven
Most units killed78raven
Most deaths82Samman
Most buildings razed11raven
Largest army93raven
Favorite unitGe HalberdierSamman · 36 fielded

raven

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Samman

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

raven

Classical timing4:21 estimated completion
Early pressure5:12 · Stable
Fast expansion4:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:03 · Market
Early armory / Heroic prep17:08 · Armory
Fortress tech path15:08 · Fortress
Large army production93 military units

Samman

Fast Classical3:42 estimated completion
Delayed pressure14:13 · Imperial Academy
Fast expansion4:13 · Town Center
Early market / Heroic prep11:26 · Market
Early armory / Heroic prep6:39 · Armory
Heavy walling signal12 wall build events
Farm transition15:35–16:39 · 5 farms clustered
raven · Early MilitaryMeaningful trained combat units were produced during the early opening.
raven · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
raven · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
raven · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Samman · Early MilitaryMeaningful trained combat units were produced during the early opening.
Samman · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Samman · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Samman · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

raven

Army

Hippeus35
Prodromos27
Hypaspist16
Petrobolos5
Atalanta4
Theseus3
Hoplite2
Hippolyta1
Buildings11 types
House16
Granary9
Storehouse9
Stable5
Fortress4
Wall3
Armory2
Market2
Military Academy2
Town Center2
Temple1
God powers1 invoked
Lure1

Samman

Army

Ge Halberdier36
White Horse Cavalry17
Pioneer6
Jiang Zi Ya1
Buildings11 types
House16
Farm14
Wall12
Silo9
Military Camp5
Baolei4
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers3 invoked
Creation1
Earth Wall1
Forest Protection1