Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

luninss vs ProLord07

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:26
Megalopolis map preview
Map Megalopolis
Defeated
luninssDemeter
Pre-match Elo954
Win probability42.4%
24:26 Match length ProLord07 favored
Winner
ProLord07Zeus
Pre-match Elo1007
Win probability57.6%

Match at a glance

luninss vs ProLord07

WinnerProLord07
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration24:26
Started
Ended
Elo favorite57.6%ProLord07
Fastest Classical3:58*luninss
First pressure4:59ProLord07 · Military Academy
First extra TC5:54luninss · Town Center
Market timing11:38luninss · Market
Most military units244ProLord07
Highest EAPM60.8luninss
Market volume6,200luninss

luninss

Demeter

Defeat
Elo954-15
EAPM60.8
Military units169
First pressure7:14Archery Range
First expansion5:54
Market volume6200
Total score 33,307
Military score 12,429
Economic score 17,555
Kills score 3,323
Units killed 130
Units lost 184
Buildings razed 2
Largest army 169
Favorite unit Peltast 64 fielded
Classical 3:58* Estimated start 2:58
Heroic 12:18* Estimated start 11:03
Mythic Not reached

ProLord07

Zeus

Victory
Elo1007+15
EAPM40.8
Military units244
First pressure4:59Military Academy
First expansion7:56
Market volume5400
Total score 42,319
Military score 18,877
Economic score 18,458
Kills score 5,014
Units killed 177
Units lost 128
Buildings razed 4
Largest army 244
Favorite unit Hoplite 164 fielded
Classical 5:05* Estimated start 4:05
Heroic 16:41* Estimated start 15:26
Mythic Estimated start 22:49 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Hermes
Aphrodite
HeroicAge
Dionysus
No choice recorded
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

luninssDemeter
Match time
ProLord07Zeus
Orpheus2 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureArchery Range
Toxotes5 training queues
Town CenterAdditional center
Hoplite8 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerWither
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
MarketMarket
Town CenterAdditional center
Farm transition6 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyCopper Shields
Key technologyMedium Cavalry
Lykaon Villager3 training queues
Peltast8 training queues
Fortress-tier buildingFortress
Key technologyMedium Infantry
God powerCurse
Peltast6 training queues
Lykaon Villager9 training queues
Peltast12 training queues
Hippeus8 training queues
God powerArcadian Meadow
Hoplite2 training queues
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Prodromos5 training queues
Nemean Lion2 training queues
Peltast19 training queues
Hoplite6 training queues
Fortress-tier buildingFortress
Key technologyHusbandry
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
Peltast19 training queues
Hippeus14 training queues
Hoplite20 training queues
Orpheus2 training queues
Toxotes2 training queues
Town CenterAdditional center
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite9 training queues
God powerBolt
Centaur2 training queues
Town CenterAdditional center
Centaur7 training queues
Hoplite25 training queues
Toxotes3 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Weapons
Toxotes4 training queues
Farm transition17 farms clustered
Key technologyPlow
Hoplite130 training queues
Key technologyBallistics
Key technologyCopper Armor
MarketMarket
Toxotes6 training queues
Key technologyMedium Archers
God powerCease Fire
Centaur3 training queues
Toxotes13 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Town CenterAdditional center
Centaur2 training queues
Fortress-tier buildingFortress
Hypaspist2 training queues
Key technologyHeavy Archers
Toxotes8 training queues
Centaur2 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
God powerBronze
Centaur5 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Fortress-tier buildingFortress
Toxotes17 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%ProLord07
Fastest Classical3:58*luninss
Fastest Heroic12:18*luninss
First pressure4:59ProLord07 · Military Academy
First extra TC5:54luninss · Town Center
Fortress timing15:37luninss · Fortress
Market timing11:38luninss · Market
Armory timing9:17luninss · Armory
Farm transition12:25–13:39luninss · 6 farms clustered

Player highlights

Standout performances

Highest total score42,319ProLord07
Highest military score18,877ProLord07
Highest economy score18,458ProLord07
Most kills5,014ProLord07
Most units killed177ProLord07
Most deaths184luninss
Most buildings razed4ProLord07
Largest army244ProLord07
Favorite unitHopliteProLord07 · 164 fielded

luninss

Most DeathsMost ImprovementsMost Resources

ProLord07

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

luninss

Fast Classical3:58 estimated completion
Delayed pressure7:14 · Archery Range
Fast expansion5:54 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:38 · Market
Early armory / Heroic prep9:17 · Armory
Fortress tech path15:37 · Fortress
Heavy walling signal16 wall build events
Farm transition12:25–13:39 · 6 farms clustered
Market economy signal6,200 total resource volume
Large army production169 military units

ProLord07

Late Classical5:05 estimated completion
Early pressure4:59 · Military Academy
Fast expansion7:56 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:22 · Market
Early armory / Heroic prep12:44 · Armory
Fortress tech path20:05 · Fortress
Heavy walling signal29 wall build events
Farm transition14:26–14:52 · 17 farms clustered
Market economy signal5,400 total resource volume
Large army production244 military units
luninss · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
luninss · Early MilitaryMeaningful trained combat units were produced during the early opening.
luninss · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
luninss · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ProLord07 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ProLord07 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ProLord07 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ProLord07 · Late ClassicalClassical completed after 5:00 on a standard land opening.
ProLord07 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 11600 total volume

luninss

Bought

Food1800
Wood600

Sold

Wood3800
Total player market volume6200

ProLord07

Bought

Food1300
Wood200

Sold

Food100
Wood3800
Total player market volume5400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

luninss

Army

Peltast64
Hoplite37
Hippeus24
Lykaon Villager13
Toxotes9
Orpheus6
Prodromos5
Iolaus4
Nemean Lion4
Icarus2
Hypaspist1
Buildings14 types
Farm27
House20
Wall16
Storehouse10
Stable5
Archery Range4
Military Academy4
Town Center4
Granary3
Fortress2
Temple2
Armory1
Market1
Sentry Tower1
God powers3 invoked
Arcadian Meadow1
Curse1
Wither1

ProLord07

Army

Hoplite164
Toxotes51
Centaur21
Heracles3
Hypaspist2
Jason2
Odysseus1
Buildings12 types
Farm50
Wall29
House27
Military Academy17
Storehouse9
Granary7
Archery Range4
Fortress3
Town Center3
Armory1
Market1
Temple1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1