Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Xy21t vs Dr.Ash

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:03
Watering Hole map preview
Map Watering Hole
Defeated
Xy21tZeus
Pre-match Elo1704
Win probability41.0%
18:03 Match length Dr.Ash favored
Winner
Dr.AshPoseidon
Pre-match Elo1767
Win probability59.0%

Match at a glance

Xy21t vs Dr.Ash

WinnerDr.Ash
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration18:03
Started
Ended
Elo favorite59.0%Dr.Ash
Fastest Classical3:50*Dr.Ash
First pressure3:55Dr.Ash · Stable
Market timing13:58Dr.Ash · Market
Most military units91Dr.Ash
Highest EAPM106.8Dr.Ash
Market volume300Dr.Ash

Xy21t

Zeus

Defeat
Elo1704-14
EAPM83.5
Military units79
First pressure4:14Stable
First expansion
Market volume0
Total score 13,374
Military score 5,020
Economic score 7,369
Kills score 1,015
Units killed 34
Units lost 78
Buildings razed 2
Largest army 79
Favorite unit Hippeus 35 fielded
Classical 4:03* Research start 3:03
Heroic 13:36* Research start 12:21
Mythic Not reached

Dr.Ash

Poseidon

Victory
Elo1767+14
EAPM106.8
Military units91
First pressure3:55Stable
First expansion
Market volume300
Total score 21,309
Military score 10,574
Economic score 8,549
Kills score 2,288
Units killed 76
Units lost 34
Buildings razed 1
Largest army 91
Favorite unit Hippeus 58 fielded
Classical 3:50* Research start 2:50
Heroic 16:43* Estimated start 15:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Dionysus
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Xy21tZeus
Match time
Dr.AshPoseidon
First military pressureStable
Hippeus31 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
Hoplite5 training queues
God powerCease Fire
Key technologyCopper Armor
Key technologyCopper Weapons
God powerBolt
Hydra3 training queues
Prodromos26 training queues
God powerBolt
God powerBronze
Key technologyCopper Shields
Key technologyCopper Weapons
God powerCease Fire
God powerCease Fire
Hippeus3 training queues
DefeatMatch result
God powerLure
Theseus2 training queues
First military pressureStable
Hippeus19 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Cavalry
Hippeus31 training queues
Centaur2 training queues
Key technologyHand Axe
Centaur3 training queues
MarketMarket
Key technologyHeavy Cavalry
Prodromos18 training queues
Hippeus8 training queues
God powerCease Fire
ArmoryArmory
Key technologyCopper Shields
God powerBronze
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%Dr.Ash
Fastest Classical3:50*Dr.Ash
Fastest Heroic13:36*Xy21t
First pressure3:55Dr.Ash · Stable
Market timing13:58Dr.Ash · Market
Armory timing6:43Xy21t · Armory

Player highlights

Standout performances

Highest total score21,309Dr.Ash
Highest military score10,574Dr.Ash
Highest economy score8,549Dr.Ash
Most kills2,288Dr.Ash
Most units killed76Dr.Ash
Most deaths78Xy21t
Most buildings razed2Xy21t
Largest army91Dr.Ash
Favorite unitHippeusDr.Ash · 58 fielded

Xy21t

Most Deaths

Dr.Ash

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Xy21t

Classical timing4:03 estimated completion
Early pressure4:14 · Stable
Early armory / Heroic prep6:43 · Armory
Heavy walling signal12 wall build events

Dr.Ash

Fast Classical3:50 estimated completion
Early pressure3:55 · Stable
Early market / Heroic prep13:58 · Market
Early armory / Heroic prep16:18 · Armory
Heavy walling signal19 wall build events
Market economy signal300 total resource volume
Large army production91 military units
Xy21t · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Xy21t · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Xy21t

Bought

No buys

Sold

No sells

Total player market volume0

Dr.Ash

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Xy21t

Army

Hippeus35
Prodromos26
Hoplite5
Centaur4
Heracles3
Hydra3
Jason3
Buildings8 types
House13
Wall12
Granary8
Storehouse4
Stable3
Military Academy2
Armory1
Temple1
God powers3 invoked
Cease Fire3
Bolt2
Bronze1

Dr.Ash

Army

Hippeus58
Prodromos18
Centaur8
Atalanta3
Theseus3
Hippolyta1
Buildings8 types
Wall19
House17
Granary8
Stable8
Storehouse5
Armory1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1